Starbound

Starbound

Weapon Megapack
330 Comments
Assassin 25 Jun @ 4:28pm 
It's a REAL old mod
NonstickNutsack 25 Jun @ 4:14pm 
i like this mod but it doesnt play well with other random gen mods
it was breaking weapon gen
M0X-13 22 Mar @ 3:33pm 
i sure do love when my frames jump from a clean 60 to 13 whenever anyone pulls one of these out. smh.
Assassin 18 Jan @ 3:18pm 
This mod hasn't been updated in 8 years
Skyscraper 18 Jan @ 3:17pm 
pls fu
CinnaBae 2 Sep, 2024 @ 1:07pm 
yeah "fu" to FU :SBpenguin:
P H É L 22 Aug, 2024 @ 8:12am 
Thanks @Eeveecraft you saved my life!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Panucci 7 May, 2024 @ 1:57am 
I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU I hate FU :cleandino:
Eeveecraft 22 Dec, 2023 @ 5:58am 
This mod isn't compatible with Frackin' Universe, sadly. So be careful for any FU users!
☥¤§ÑîGHTMÃRɧ¤☥ 22 Nov, 2023 @ 5:08pm 
needs to be updated to 1.4 max compatiblitiy.
Davoker 7 May, 2023 @ 5:02pm 
I was going to ask you what you had based the damage of the weapons on, but looking at the files, it looks like all the weapons have the same damage as the "rare" weapons in the game.

I think it's great, one of the fears of using weapon mods is that these have a "custom damage", it's a delicate matter, excessive damage can break the difficulty of the game, but this is not the case.

I'm aware that you don't do mods or play the game anymore, just thank you for this mod, I love the variety =)
ZallY 3 May, 2023 @ 6:56am 
@_@-2ewaqdfsa asfas1241tgewgfdbthy432wt6321t
Grand Poo-Bah de Canadiannaise 31 Jul, 2022 @ 12:42am 
cool. I might take you up on that in the future! :D
Kaamalauppias  [author] 31 Jul, 2022 @ 12:24am 
Well this is a somewhat unfinished mod and anyone is free to use the assets from it to make new / improved versions.
Grand Poo-Bah de Canadiannaise 30 Jul, 2022 @ 4:34am 
well, garden planet, yes. Alpine mini biome.
It was just a bit annoying to run into 3 of them in 3 chests in a row.
Kaamalauppias  [author] 27 Jul, 2022 @ 10:01am 
I haven't updated this or played starbound in 5+ years, but I'm pretty sure the boulder staffs only spawn in the garden biome, so you shouldn't see so many later.
Grand Poo-Bah de Canadiannaise 21 Jul, 2022 @ 12:10am 
ah yes... it is... I see it in the list above of "melee" weapons interestingly enough.
So I've just started a new character and I'm running through my starting world's forest/mountain biome, and I've found 3 of the DAMN Boulder Staves....
why are they so freaking common? Can this be changed?
Considering removing this mod for said reason, though I'd really like not to, as it looks like there's a lot of other good potential.
Grand Poo-Bah de Canadiannaise 21 Jul, 2022 @ 12:06am 
is this mod responsible for the "Boulder Staff"? a WMPstaff....
thomas 7 May, 2022 @ 11:03pm 
hello Kaamalauppias i took your mod for bonehammer i left credits in description if you want it taken down just say so ok thanks
Draqvaus 3 Apr, 2022 @ 12:05am 
Phoenix Emblem crashes my s***
Revalopod 27 Sep, 2021 @ 10:50am 
thats good to know :)
Kaamalauppias  [author] 27 Sep, 2021 @ 9:41am 
All my Starbound mods are free to modify and redistribute, as long as credit is given.
Revalopod 26 Sep, 2021 @ 7:14am 
you can't just fix the duplicate filenames issue? please :steamsad:
or let someone else make a fix for it :o
UnseenMountain 17 Sep, 2021 @ 12:26pm 
Im having a problem with weapons I find in chest not working. Does anyone have a solution?
Revalopod 22 Aug, 2021 @ 4:22am 
aw :(
Kaamalauppias  [author] 22 Aug, 2021 @ 3:42am 
No, sorry
Revalopod 21 Aug, 2021 @ 6:46pm 
"Kaamalauppias [author] 7 Jul, 2019 @ 11:46pm
No but this mod will be getting a complete rework with many new weapons in the coming months."

this still happening? I really want to use this mod with FU
Fattra Pondunkus 18 Aug, 2021 @ 3:51pm 
:zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote::zote:
Fattra Pondunkus 18 Aug, 2021 @ 3:51pm 
:zote:
Buebo6 18 Aug, 2021 @ 3:51pm 
htrsjtrsrts6jhtrhretahaerherarhawefgewgf4wi45ils45lis54isu45,y4nwaya4e3ym3w4mkw3mym3awea4js46,5 5o56tdo/6'/od56i,d65:steammocking:
Swoosh 18 Aug, 2021 @ 10:07am 
Uninstall, launch, exit title screen, reinstall, and FU vanilla weapons bug fixed.
Don Quijote 24 Jan, 2021 @ 8:38pm 
Is this compatible with weapon assembly?
Gordonmorbzolla the III 18 Dec, 2020 @ 11:52pm 
Is this Compatible with the "weapon assembly" mod?
Digganob 10 Dec, 2020 @ 1:24am 
Heyyyy thanks for adding Novakid weapons, I really like guns that shoot bullets instead of plasma balls, as well as the aesthetic of the Novakid guns, so thanks for making this.
TheDestroyer 10 May, 2020 @ 1:19pm 
I really love this mod, but there are compatibility issues between this and FU.

Please rename the IDs!
Dada 5 Mar, 2020 @ 5:31pm 
Or just, you know, make stuff thats already FU compatible out of the gate and save everyone some time
Raven Guertena 24 Jan, 2020 @ 3:38pm 
@angelo Farron well I rather don't want to uninstall FU since I already have way to many support mods that were added to be compatible with FU....ugh why does the workshop has to get a big monopol mod like FU
The Deep One 22 Jan, 2020 @ 12:29pm 
@Raven Guertena so we meet again.
It think its like @the next swirlsode said. IDK why FU item names sometimes are prefixed like "FU_Itenname" and sometimes aren't.

We talked about it but @799 "can and will make some ranged weapons stuck and unusable when run with FU" is the main reason why i uninstalled FU. Guns suddenly got stuck and unusable, making dungeons unplayable, because nobody put up a fight. It was all magically fixed after I rebooted the universe without FU.
Raiizy 22 Jan, 2020 @ 6:40am 
If only this had any updates that would be a great mod
Bustly 21 Jan, 2020 @ 11:17am 
more like weapons on here share the same IDs as items from FU... a pretty easy fix, but someone has to fix their pack (either FU or this guy)
Raven Guertena 20 Jan, 2020 @ 6:24pm 
So.... What you are trying to tell us it.. That the creator of FU literly fucked us up with the weapon update?
warmainiac 18 Jan, 2020 @ 3:51pm 
you may want to include an incompatible mods list as this mod (from frackin universe creator sayter) is incompatible with frackin universe due to conflicting projectile ids an other things too
799 2 Jan, 2020 @ 5:55am 
can and will make some ranged weapons stuck and un-usable when run with FU
Raiizy 25 Nov, 2019 @ 6:18am 
And it does not fucking works as it should, ranged weapons don't generate at all
Solzucht 24 Nov, 2019 @ 9:09am 
rip <3
Raiizy 24 Nov, 2019 @ 5:04am 
t2 weapons are sometimes as weak as vanilla t1 ones
EmmyBee 13 Nov, 2019 @ 9:03pm 
works well with FU 1.4 for me, no issues and the rainbow weapons are cool af
Animus 28 Aug, 2019 @ 1:17am 
work with fu 1.4?
gensou ichida 19 Aug, 2019 @ 9:56am 
hopefully the issues with FU will be resolved in the rework. gave this a spin on vanilla and aaaaaaaaa it really made me miss the older beta weapons!
DarkNexus 27 Jul, 2019 @ 8:16pm 
this looks interesting, though i hope this FU crash is resolved soon rather than later,