ARK: Survival Evolved

ARK: Survival Evolved

Pick it Up
220 Comments
raventhecat22 28 Jun @ 5:22pm 
I fixed the problem with the grinder, namely the recipe for raw fish meat and raw mutton.

Copy paste this and put it in you config file of the Game.ini under (at the very end of the file): [/script/shootergame.shootergamemode]

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_PIU_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_Fish_Child_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_RawMutton_PIU_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawPrimeMeat_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_RawPrimeMeat_Fish_Child_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))
Dar4118 10 Aug, 2024 @ 9:32pm 
I hope this goes to Survival Ascended.
D_037 14 May, 2024 @ 8:51am 
Hello, ShaZZa. I would like to report an unusual behavior with the PIU Grinder and PIU OG Grinder. I tried to craft recipes using raw normal or prime fish meat (raw fish meat -> raw prime fish meat and raw prime + raw prime fish -> raw mutton recipe) but they don't work. I do use a mod called RG+ stacking that changes the stacking behavior of most resources in the game, including raw fish meat and raw prime fish meat (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967677033) . Weirdly enough, the other recipes in the grinder works perfectly fine along with the RG+ stacking mod. Thanks in advance!
Selevan 8 May, 2024 @ 8:17am 
Do the + items (like spyglass +) actually replace the vanilla stuff, or will my engram list be clogged with two versions of each (vanilla + from this mod)? I hope it does replace, and with that mod i can remove several single item mods from my list :)
van Grunz 15 Apr, 2024 @ 2:41am 
Hint/Warning:
PIU's ERM has 450 slots which can be maximal exceeded to 750 slots. If this hidden limit is reached, re-converting ERMs to resources will destroy those resources instead of stopping "decompressing" process.
Dar4118 20 Mar, 2024 @ 2:53pm 
OK. Thanks.
ShaZZa  [author] 16 Mar, 2024 @ 1:45pm 
@ Dar4118 - If you call (almost) 2yrs ago a recent change haha. As for the engrams saying not learnt but you have, I would say that is due to the stack mod, especially considering it's happening with S+ also. Just pick up / replace the structures and it should be all good.
Dar4118 16 Mar, 2024 @ 8:39am 
Oh, OK. I guess that was a recent change. Thanks because I panicked after they disappeared thinking it was because of my mod re-shifting with new stack mods since the one I was using did not have large enough stacks. However, I still have another problem with them as the base x1 craftable resources are still not working even when I have the engram. They still work on base M+P and Chem Bench, but on PIU the x1 engrams are on yellow saying I did not learn it despite me learning it. This is also happening with the S+ mod as well.
ShaZZa  [author] 15 Mar, 2024 @ 2:00pm 
@ Dar4118 - Bulk crafting for m+p and chem bench are inside the structure to reduce engram learning.
Dar4118 15 Mar, 2024 @ 12:27pm 
I meant x20. My x20 engrams have disappeared from my engrams tab, except for Poly and Electronics for some reason meaning its anything from the Mortar and Pestle and Chemistry Bench.
Dar4118 15 Mar, 2024 @ 12:19pm 
I have a problem. My x25 and x50 have disappeared completely from my engrams. Can someone tell me how to fix that please. Thanks.
ShaZZa  [author] 12 Feb, 2024 @ 1:41pm 
@ Eazy - Single player issue. Reload from a previous save.

@ NatuvGuy - No
Agressive 12 Feb, 2024 @ 5:28am 
DESTROED MY DAY. GO .. FU. items like - cryocapsules randomly disapear like 2 hour after iinsert all my dinnos in !! ty so much fort that bitch...
NatuvGuy 4 Feb, 2024 @ 8:17pm 
Does the Transmitter function like the S+ Transmitter, where you can locate dinos too?
van Grunz 29 Jan, 2024 @ 10:19pm 
Remark:
Putting PIU ERM Table into an SS Auto Crafter, selecting "Mejoberries", pulling "1" results in 100 pulled Mejoberries which then convert to a non-useable blueprint: "Engram: ERM Mejoberry". It can neither be dropped nor transferred. The only way to get rid of it is to pick up the Auto Crafter & place it down again. The 100 Mejoberries are lost and all following which are pulled or put manually into inventory.
van Grunz 17 Jan, 2024 @ 5:22am 
Note:
Using (SS/S+) Dedicated Storages & having trophies such as Argentavis Talon already stored (requires a manual pull resource addition in GUS.INI) and installed this mod afterwards, it won't find them in the pull menu. Also, using Dedicated Storage Intake to store newly acquired Argentavis Talons lead to THROW OUT of packets near the Dedicated Storages until the resource has been set new (can be recognized by a blue letter colour rather than the green (already-in-use) one).

I've put these extra resources to the dedicated storage system so I do not need to open extra containers and can store all loot from dinos at once with a single key press.
van Grunz 8 Jan, 2024 @ 8:25am 
Albeit, it seems to modify everything you can convert into tokens (which is once necessary if you have already some and installed this mod later), although I did not run into any problems (yet). Not to confuse wie PIU ERM.
van Grunz 8 Jan, 2024 @ 7:49am 
Modifying vanilla structures makes a mod not stackable, and you'll probably lose buildings if you remove the mod. Also, other mods relying on vanilla items may not work. So this is in general not a good idea.
ShaZZa  [author] 4 Jan, 2024 @ 3:41pm 
@ van Grunz - Cheers. Same to you. It's just a QOL change.
van Grunz 4 Jan, 2024 @ 1:11am 
Happy new year!

What does the new PIU Toilet do?
ShaZZa  [author] 12 Dec, 2023 @ 9:04pm 
@ Chris - Yes.
Chris 12 Dec, 2023 @ 3:39pm 
Grinder grind mission rewards?
van Grunz 3 Dec, 2023 @ 4:49am 
PIU engrams are distributed over nearly all levels so it's very unlikely that you cannot learn ANY of them (seems more like a corrupt mod file install or a mod conflict).
Game_Breaker38 2 Dec, 2023 @ 6:01pm 
it wont allow me to learn the engrams
van Grunz 22 Nov, 2023 @ 12:53am 
Thanks for your replies. It's interesting to read that the usage of engrams in AutoCrafter would break vanilla functions. That's odd but would explain why I cannot use everything in it. With reference about the update frequency, yes, you are also right that I have to deal with it. I also wrote Wildcard as the ARK developer that a too high update frequency is annoying: I came from work & just wanted to play: chop! updates! about half an hour is gone, if that's enough, a lot of time for a worker with rotating shift. But yes, I am thankful for this mod as well as that it is still under development. That's one of the reasons why ARK still makes fun to play.
ShaZZa  [author] 21 Nov, 2023 @ 3:08pm 
@ van Grunz - Update frequency may be high atm. To be honest just be thankful that I do still update it after being started over 7 years ago. I work on the mods when I can / get a chance to. As for the updates, I push them out when they're ready / done. I don't have a set release time. Also (apart from 1 time) I have never updated the uuid of the mod. So even if people are running servers, players that get the update can still join said server. Yes it sucks to have to stop servers an update them all the time (I know from running a 12 map cluster) but its part of the modding scene that people have to deal with.
ShaZZa  [author] 21 Nov, 2023 @ 3:07pm 
As for your other comments, the OG grinder is the original / 1st revision. Functionality won't be updated. Default grinder is the updated / newer model. The overlay spyglass is a completely different set up compared to a normal one. As for recipes not working with another mod that's not something I'm going to fix because it will break the vanilla aspect of it, as I have mentioned before. In other words if I make it so said recipes work with auto crafter it won't matter because what you get will be useless as you won't be able to use them.
PS Don't take this as an attack at you, it's just an explanation from my pov.
van Grunz 21 Nov, 2023 @ 1:51am 
Last Updates from my Backup Chronology:
21-11 - 20-11 - 17-11 - 16-11 - 08-11 - 07-11 - 02-11 - 31-10 - 29-10 - 28-10 - 26-10
van Grunz 21 Nov, 2023 @ 1:48am 
Update frequency is rather high...stop server...make a backup...update mod in client & server...start server...wait at least 10 minutes for it to start...play...sometimes...
van Grunz 20 Nov, 2023 @ 12:00am 
Interesting new OG Industrial Grinder! But the button "Power on/off" is missing in inventory UI, on the contrary to the normal PIU Grinder. Buttons like "craft all instant" and "grind all" would be very appreciated since their recipes are still not recognized by the Auto Crafter.
van Grunz 16 Nov, 2023 @ 9:27am 
Thanks for keeping the Spyglass as an overlay parallel. Though, this overlay cannot be upgraded nor blueprinted in spite of the "normal" Spyglass, which will not show its quality in the name (eg. "Ascendant PIU Spyglass").
van Grunz 14 Nov, 2023 @ 3:57am 
Ah yes, I see it, thank you. Don't know why I thought that the Fabricator is just a higher tier of a Smithy. Now, I can craft PIU Sap Taps in the PIU Tek Replicator.
ShaZZa  [author] 14 Nov, 2023 @ 3:42am 
@ van Grunz - Fabricator doesn't make the same items as the Smithy, they are 2 totally different work stations. The Tek Replicator however will craft items from both Smithy and Fabricator.
van Grunz 14 Nov, 2023 @ 3:13am 
Interesting thing:
Normally, the higher tier crafting station such as a Fabricator can craft everything that the lower tier, the Smithy, can craft. But in this mod I'm missing the PIU Tree Sap Tap I can only craft in the Smithy.
van Grunz 30 Oct, 2023 @ 11:28am 
Tokenization: Success

still recognized as valid item to access the Tek Cave
van Grunz 30 Oct, 2023 @ 10:21am 
Ah thanks, that's a good idea. I will try to "tokenize" them.
ShaZZa  [author] 29 Oct, 2023 @ 7:14am 
@ van Grunz - Ah ok I know what's going on with the crafter then, it's how I have the recipes set up. Unfortunately I have to have them this way so they are compatible with vanilla gameplay. As for the apex drops I think they are. I'm presuming this mod has been added after some play time. Work around - put all alpha / apex items into the ITC an convert them to tokens then convert them back. After that any you get in the wild should stack with the ones you've converted.
van Grunz 29 Oct, 2023 @ 4:35am 
Does this mod modify vanilla trophies such as an Alpha Raptor Claw? I just shot one and the given claw doesn't stack with the other 197 I already have.
van Grunz 29 Oct, 2023 @ 4:26am 
If you might take a look, I found out that in AutoCrafter not all recipes are available, especially such in directories. For example, the Chibi Crafter only recognizes the Reaper, the Element Station has only Unstable Element available. Stations like the Skinbox, Kibble & DLC Table are not recognized having recipes at all.
van Grunz 29 Oct, 2023 @ 2:59am 
Wow, thanks for the effort! Please don't take too much pains with that what I've mentioned. For example, I gave it up getting a building with that I can spoil raw meat in bulk (on the other hand, my spoiling timer is very high so my stuff don't rot in fridges).

I have a lot of mods, but this one matches very well into gameplay.
ShaZZa  [author] 28 Oct, 2023 @ 7:53pm 
@ van Grunz - To answer you questions,
No there isn't a config, perhaps one day.

Regarding the spike in the tap I did try an do that when it was added but ran into trouble so I may look into that again at some point.

The spoil bin is very old an I am aware if you try to do to much it will give the overflow error, again something i may look into redoing / looking at in the future.

With the grinder recipes I'll have to see whats going on, but again I did that a long time ago so it may need a refresh.

Appreciate the feedback, and your welcome.
van Grunz 28 Oct, 2023 @ 7:45am 
Cute & nice mod, I like it & the way it handles quality of life/game. Also predestined for server cluster.

Is there a config section where I can speed up Tree Sap production with PIU Tree Sap Tap? Are there plans to be able to put an Amargasaurus Spike in its inventory to boost up Sap production as it was intended to work with vanilla taps?

Regarding the Spoiling Bin, it lacks, like every other modded meat spoiling buidling, a recipe (for usage in S+/SS AutoCrafter) as well as not converting unless its Inventory has been accessed. Filling/pulling the inventory completely with Raw Meat at a (vanilla changed) stack size of 1,000 each will lead to a client crash ("outgoing relieable buffer overflow") due to try to convert ~400,000 items at once.

AutoCrafter also tells me that there're no recipes from the PIU Industrial Grinder. That's weird because there are some (very useful) available.

Thanks for this great mod!
ShaZZa  [author] 27 Oct, 2023 @ 1:01pm 
@ Lalienfou - Works fine.
Lalienfou 27 Oct, 2023 @ 8:10am 
Doesn't work
ShaZZa  [author] 5 May, 2023 @ 4:37pm 
@ Warlord - Works fine with S+. Load order doesn't matter.
He4vy Fuel 5 May, 2023 @ 6:12am 
does this mod wor with S+ and is there a recomended load order?
GryphonAuto 12 Mar, 2023 @ 2:03pm 
Bug: My mining drill also disappears when I restart the game. This has happened about 4-5 times. I'll probably just use the spawn-codes and respawn it as a workaround for now.
Joe 25 Jan, 2023 @ 12:09pm 
why does the mining drill disappear when I relog from the game?
KMB!!!! 25 Dec, 2022 @ 11:38am 
@B0tt1eCh4n9 the cryo from this mod works on multiplayer, in single not, at least if you disable the freeze feature of single player, idk how but I know there is a feature like that in singleplayer.
Bottiglia 20 Oct, 2022 @ 1:13am 
Hi! I use this Mods. It's very good Mods.
But Do "PIU CRYOPOD" in "CRYOFRIDGE" and restart game,
Then "PIU CRYOPOD" get lost...
and "PIU MineDrill"...