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To wit, this mod would remove:
* Warlord -> Global Assault (gold medals and buffs for all units)
* Dreadnought -> Great Mobilisation (Movement and buffs for machines & class units)
* Theocrat -> Armageddon (holy weakness for all enemies, strong will for own units)
* Rogue -> Age of Deception (All units invisible, huge happiness penalty for enemy empires)
* Sorcerer -> Age of Magic (Huge casting point bonuses, all spell costs halved)
* Druid -> Wild Hunt (All their units float, get strong will)
* Necromancer -> Age of Death (35% of all units that die come back as ghouls serving the necro)