Starbound

Starbound

Sky's Doors
31 Comments
AnonymousShade 25 Jan, 2021 @ 8:43am 
Is there a Spawnable Item Pack addon?
Skyborg  [author] 5 Apr, 2018 @ 3:47pm 
For the record, this mod still works; I just haven't updated the thumbnail.
Someone 10 Jun, 2017 @ 6:44am 
works with 1.3 ?
Rezmus 11 Feb, 2017 @ 2:12pm 
can you add a 1x4 version of trapdoors/hatches please
StarlightSovereign 11 Feb, 2017 @ 11:12am 
Does this work with Automatic Doors?
ZOIYYK 29 Dec, 2016 @ 2:03am 
Ok, I've finally found the "problem" and it wasn't a problem at all. I have installed the Platform Hatches for a long time, so when wanted to add this mod I also suscribed to the compatibility one.

As I already know all racial ship doors and hatches recipes I was expecting the thin versions were going to be learnt directly. My fault. Their respective blueprints could be found at the Hatch Hammer station provided by Platform Hatches mod.

Conclussion: everything works fine, It was just me looking for them in the wrong place.

Just one last detail, not really important. As a Glitch, the only racial ship door/hatch that I learned upon suscribing was the Small Glitch Ship Hatch with Platforms. I believe the Small Glitch Ship Door and Small Glitch Ship Hatch should also be learnt without blueprint as they are racial... and I'm of that race.
Skyborg  [author] 19 Dec, 2016 @ 6:06am 
It seems to be a mod compatibility problem, since others I've asked using this mod can see the recipes. If it is, it's probably going to be up to the author of the other mod, since my recipes are all patched into the files. The other mod may be replacing the recipe files.
ZOIYYK 18 Dec, 2016 @ 7:21am 
If anyone else is having this issue it isn't likely to be because of the 1.2 update... I'll have to check with wich other mod there might be an interefence. I'll post it here when i find it, just in case anyone else get's this issue in the future.
Skyborg  [author] 18 Dec, 2016 @ 4:21am 
@ZOIYYK They should be in the industrial workbench (wooden workbench) in the doors tab.
ZOIYYK 17 Dec, 2016 @ 6:43am 
I can't find the 1-block-thick variants for shipdors at the working station. Everything else works fine.
ZOIYYK 15 Dec, 2016 @ 8:00am 
Is there something like laser door witn NO touch damage on this mod? I don'0t really like the electric barrier.
aww 27 Nov, 2016 @ 1:07pm 
CURE THIS MAN"S DOOR ADDICTION
Little Ghost 5 Oct, 2016 @ 3:35am 
you should do the secret door but in 5x1 instead of 5x2
Sumrok 4 Oct, 2016 @ 6:13am 
Geil
Royal_Starlord 3 Oct, 2016 @ 7:31am 
:D~♥
Skyborg  [author] 3 Oct, 2016 @ 2:26am 
@Royal Race mod support is planned for like 5 or 6 races. Avali doors will probably be the first ones done when I get around to making racial doors.
Royal_Starlord 3 Oct, 2016 @ 1:35am 
'c'
Could there be avali race mod support?
Kriana 2 Oct, 2016 @ 8:26am 
ALL THE DOORS
bk3000 2 Oct, 2016 @ 12:55am 
Ok Steam destroys the whitespace/indentation... not a surprise. Thanks Steam!
bk3000 2 Oct, 2016 @ 12:54am 
It looks like this(weaver's version)
"openMaterialSpaces" : [
[[-2,0],"metamaterial:objectplatform"],
[[-1,0],"metamaterial:objectplatform"],
[[0,0],"metamaterial:objectplatform"],
[[1,0],"metamaterial:objectplatform"],
[[2,0],"metamaterial:objectplatform"]
],

where as you have the relative space coordinate, and what material you want.
bk3000 2 Oct, 2016 @ 12:52am 
Well if you're going to do a platform version of these doors, you do have an option where implementation is concerned.
1. The actual platform hatches mod adds art to look like there is a platform there and uses "metamaterial:objectplatform" which is invisible but has the platform collision.
2. I made one of my doors just use an actual platform tile "lunarbaseplatform" instead of the metamaterial and I didn't add any art but the platforms match the existing door(rather the door was supposed to match that set anyhow).

Either way you add "openMaterialSpaces" [ ] to your objects.
Skyborg  [author] 1 Oct, 2016 @ 1:26pm 
@Jason_c_o they won't conflict, but the hatches in this mod won't have platform collisions
Jason_c_o 1 Oct, 2016 @ 1:01pm 
Why would it be uncompatible? Don't they both just add new items?
Skyborg  [author] 1 Oct, 2016 @ 12:45pm 
@devilofether i'll start working on that, thanks
Devilofether 1 Oct, 2016 @ 10:30am 
could you add compatability with platform hatches?
Jason_c_o 1 Oct, 2016 @ 8:45am 
I've been waiting for someone to do this.
GTG3000 1 Oct, 2016 @ 8:25am 
@Yuki the gif is using one of the modded doors included with the mod - the 1x1 "valve"
💖 Officer Hotpants 💖 1 Oct, 2016 @ 7:54am 
Hm. Neat. While I get the reason why the ship hatches are thick (they're bulkheads) it's still nice to have a smaller option for variety's sake.
*Yuki* 1 Oct, 2016 @ 7:50am 
can you please provide normal screenshots, not just non-related gif?
Skyborg  [author] 1 Oct, 2016 @ 6:51am 
@Mari0 It includes width 1 versions of all the racial doors/hatches, yes. There's also a few other themed ones, like an ancient door and glass lab door, that I'll add screenshots of soon.
petthepetra 1 Oct, 2016 @ 6:48am 
Looks cool. So they're basically 1-block-wide versions of the racial ship doors?