Space Engineers

Space Engineers

GHOSTXIV CLOUD LAYER TEXTURES
95 Comments
FrogMachine 10 Mar, 2023 @ 2:48pm 
Mod seems to be broken.
I found the textures folder under 773189417 in my :\SteamLibrary\steamapps\workshop\content\244850 folder and copied textures to the appropriate S.E. app folder. Had to rename the file to .zip from .bin to get inside it, but that worked. I then redownloaded the file in its original .bin format after copying the textures so it wouldn't throw off anything in the workshop.
Still getting critical error every time I run the mod with it rendering big cubes around the planets that should have rings.
Oddly, with the mod disabled, I get no errors, but still have cubes.
R3n@n8R 18 Mar, 2022 @ 8:55pm 
I was looking for this Ring file included in this mod in particular, as an alternative to the currently available ring file.
However the mwm file is bugged.
I've tried this with Blender + plugin, but it didn't work (software does not import/export mwm files)
What program did you use to create this file?
Donspiry 11 Dec, 2020 @ 5:53pm 
Hi, i'm trying to make a planet of my own, vanilla clouds dont work, sais Titansky.dds not found neither Earthlike.dds, anyway, i like your clouds and i was wondering if i could use them for my planet ? Pretty please ? i will probably do my own eventually when i get a working dds plugin for photoshop..
Lovecraftian Dick Monster 16 Oct, 2020 @ 6:16pm 
I'm running into an issue where even with the mod unactivated and the textures in the correct folder I end up with the errors at the beginning and Saturn has a giant box around it. Any idea how to fix it?
riotgrrl_adria 26 Sep, 2020 @ 5:04pm 
Each machine needs a local copy due to the installation process.
Planets which require this mod look for the texture data in ....\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment
andargor 22 Sep, 2020 @ 2:50pm 
How does this mod work for a dedicated server? Do all players have to copy files locally on their machines or does it load automatically like all other mods?

I'm only asking because I would like to try someone's world on my server, but it uses this as a prerequisite.
riotgrrl_adria 24 Jul, 2020 @ 5:43pm 
rename the file's extention to .zip and your off to thew races
benandcoopersdad 24 Jul, 2020 @ 11:14am 
Also, When I downloaded directly, I got a TMP File.
benandcoopersdad 24 Jul, 2020 @ 11:13am 
Clouds are semitransparent for me, move too fast, and I can see the cores of the gas giants. I am using a laptop with Intel UHD Video card, but will be switching to desktop with Nvidia Geforce 2060 RTX. Any recommendations on how to get the top layer to be opaque?
riotgrrl_adria 9 May, 2020 @ 3:47pm 
Try unsubbing and resubbing. If that doesn't work, theres a more technical and *advanced* thing you can do to download it. Let me know either way

-Adria
Zextan Fel 8 May, 2020 @ 6:37pm 
I dunno if am doing something wrong. But, in the folders what mentioned, there is no any file. I have the options checked to see hidden folders, and anything, but no files, no zips no anything.
riotgrrl_adria 26 Jan, 2020 @ 9:53pm 
internal file structure is f*cked up so it needs to be installed as I have posted below
Panther 26 Jan, 2020 @ 7:31am 
Why is this only Content is a BIN File
Darth Mord 27 Nov, 2019 @ 6:36pm 
Workshop mods are located in the Workshop branch of the installation location, not the common branch. You'll see a bin file. Open it up in 7-Zip or something similar. You'll see the folder structure he's referencing. From there, you can extract the textures to the specified location inside Space Engineers.
Kirara 21 Nov, 2019 @ 7:50am 
After generating the world with the mod loaded I went doing this step "open my mod 773189417 in mod folder OS/Users/your comps name/appdata/Roaming/space enginneers\mods" and found the mods folder empty, where are the textures?? they aren´t where is supossed to be
riotgrrl_adria 27 Oct, 2019 @ 12:21pm 
I am returning to modding and will upload a proper and fixed version.
riotgrrl_adria 27 Oct, 2019 @ 12:20pm 
Try unsubscribing then resubscribing form the mod you you download a fresh copy. Remember, it will throw up error about missing textures if you don't install it as I described below.
Trapper Wolf 25 Oct, 2019 @ 9:59pm 
Tried loading using the step by step, 773189417.sbm cannot be located. Any chance you could post a zipped file of the textures?
riotgrrl_adria 9 Sep, 2019 @ 12:38pm 
If the mod isn't activated. then I'll have to do some digging when I get a moment.
riotgrrl_adria 9 Sep, 2019 @ 12:37pm 
mackra: are you loading the mod into the game, or did you just place it into the correct folders and not activate the mod? Typically these errors are associated with the mod being activated. That isn't necessary and shits out a total of 6 errors in a row, including an on screen error message box.
mackra 8 Sep, 2019 @ 4:12am 
Hi,

when i download mod and have unzipped.BIN file that is new workshop format.
Placed item into correct steamfolders i still get error when loading map with mod.

Pastebin to error: https://pastebin.com/SwjgxCyL

Cheers.
Latest*****27 30 Aug, 2019 @ 3:20pm 
GHOSTXV hi i was wondering since these are some cool atmosphere textures if i could use them in my Asteroid Atmosphere mods that i have on the workshop.
Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1835731149
riotgrrl_adria 23 Jun, 2019 @ 7:43am 
For example, the internal file streucture of the planet Aibos is:
Aibos\Data\PlanetDataFiles\Aibos
This is where the heightmaps are located as well some other files for managing where ores spawn.
In the Data folder contains the two files which define how the planet is rendered, properties of that planet, and definitions of the textures which are used and how and where they are applied.

This file structure matches the same as the base game uses. If one deviates from it....things tend to break.
riotgrrl_adria 23 Jun, 2019 @ 7:39am 
Let me explain how the game operates. Mods are mare up of internal structures which have to match that of the base game. When the game loads in texture info, its grabbing the info from both the texture folder, and it searches through the mod folders for a texture folder. If there's no texture folder, or the file structure is different (which has to sometimes be done to prevent stuff from being loaded inappropriately), it will cry bloody murder.
With the sky texture mod, its put into a different location than normal, and all references to it in the planet mods point to that very specific location. Since it's not there (or you drop it in the correct location and also load in the mod, its gonna run into a confusion as its got textures which aren't packed in the normal way and can't load it properly.
riotgrrl_adria 23 Jun, 2019 @ 7:31am 
Don't load the mod into the game. Once they are dropped into the right place, the game can just load them without you having to enable them as a mod.

I'm going to be looking into breaking the mod down so the actual sky textures come with each mod, but that's down the road.
I don't know if I can get the ring model to work properly though without it having to be dropped in the appropriate file, so there's that issue.
The disadvantage to doing this is that you will have multiple versions of the same texture occupy your vram. This isn't a problem if you use a single planet, but becomes an issue if you use a lot of the planets and have a graphics card with low vram. This would cause EXTREME stuttering.
The textures are 2k for most everything.
ShiKmon 22 Jun, 2019 @ 11:04pm 
how 2 fix[ MOD_CRITICAL_ERROR: GHOSTXIV CLOUD LAYER TEXTURES, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES] this error : /

Fakri 19 Mar, 2019 @ 9:32am 
Good luck mate
riotgrrl_adria 11 Mar, 2019 @ 8:19am 
Resunoon In general, I can get the planets atmosphere's working. The planets themselves have broken texture issues that I will have to fix. In most cases, you should be fine. If you run into any weird stuff on your end for the atmosphere textures, let me know so I can give it a look. My first priority is to fix all of the errors it sh*ts out, and then updating them for inconsistancies. I should note that I'm not a texture artist, so having to create new assets is going to be painfully slow while I figure out how to navigate through GIMP 2 without ripping out my hair over it's terrible UI.
riotgrrl_adria 11 Mar, 2019 @ 8:15am 
@Damaske Lots of problems exist with the cloud layer textures and will fill up your log file, as well as output a message on load-up about issues with them. I'll be getting these updated soon as they are used in so many of the other planet mods that GHOSTXV made. I can't give an ETA as my main focus is on getting my job situation squared away. When I do, i'll either forward the fixes to GHOSTXV to upload them as updates, or I'll post them seperatly under my name, and leave a comment here with a link to the updated version. Stay tuned!
riotgrrl_adria 11 Mar, 2019 @ 8:10am 
I've gotten GHOSTXV's permission to continue work on the various planets that they made. I will be updating them to fix various issues, such as pink textures, missing texture assets, and bad names of files in the configs.
Keep in mind, there's a load of planets that I need to fix, and I'm currently trying to balance mod work and getting my work situation squared away.
Resunoon 21 Jan, 2019 @ 8:46am 
So this mod is out of date,no need to ask again.
gozeruk 17 Oct, 2018 @ 9:36am 
What do you mean by put in world?
Damaske 14 Oct, 2018 @ 5:44pm 
Recently getting an error message popup when i start a world with this mod. Mostly using it int he Solar system workshop world link is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1381037698
Helratz 3 Sep, 2018 @ 8:55am 
I get an error message.
Brain 31 Aug, 2018 @ 5:48pm 
the mod structure has a folder name issue. "Enviroment" should be "Environment"
Vas 17 Aug, 2018 @ 8:56am 
Do you mean obsolete as in no longer required, or obsolete as in abandoned? :P
Gray 11 Aug, 2018 @ 5:50am 
Just curious....are authors able to remove their mods from the Workshop? It's about time outdated or broken mods were deleted instead of having a million pages of dead and dying mods littering the place
GHOSTXV  [author] 8 Aug, 2018 @ 11:02am 
this mod is obselete if you want the textures open the sbc file with winzip and do what you want with them i will leave this mod up for a few days ive also already noted in the comments that this mod is not needed any more. my skys for jupiter saturn and any planet with custom sky are already in the planet files
Skallabjorn 3 Aug, 2018 @ 4:54pm 
Mod is generating critical errors and thus worlds using it are not working correctly ( ie The Solar System )
tony2013fl 24 Jul, 2018 @ 8:44am 
ghost layers not working in single player at this time.
Ragdata 20 Jul, 2018 @ 5:48pm 
Since the July update, this mod is generating critical errors.
Holly 30 Jun, 2018 @ 10:33pm 
Could I get the files from a dropbox link instead?
Holly 30 Jun, 2018 @ 10:32pm 
This won't install for me
GHOSTXV  [author] 2 Jan, 2018 @ 10:29am 
i think since the updates it broke again you guys did do it right . i will look into it soon
Gyatho Quo 1 Jan, 2018 @ 9:50pm 
Is there something I'm missing? I placed the textures into the Environment\Sky folder and the rings into it's folder, but it doesn't seem to work. Would be cool if someone could make a vid, or at least make a screenshot showing me where everything goes if I've made a mistake.
Molten Carnage 18 Dec, 2017 @ 2:39pm 
Sorry man, it would have been awesome if it worked but even by following your instructions to the letter doesn't make the sky textures appear ingame. :steamsad:
TheSilverInfinity 4 Dec, 2017 @ 3:34pm 
PLEASE MAKE A VIDEO TUTORIAL
gravShark 22 Nov, 2017 @ 5:44pm 
I can also confirm Saturn is pretty much the same story.
gravShark 22 Nov, 2017 @ 5:09pm 
I can confirm I placed the files in the directed manner and am getting the exact same behavior as Star-X. Here's a screen: https://imgur.com/gzquv6E

Star-X 20 Nov, 2017 @ 7:44pm 
Doesn't seem to work in the newest version. The extracted data isn't being used, and the mod data doesn't seem to be loading correctly; the fog is the right colour, but the sky texture is basically gone.

It sucks, as I loved seeing your gas giants in my worlds due to how striking they looked.