rFactor 2

rFactor 2

Adelaide Street Circuit
46 Comments
deadman 21 May, 2024 @ 7:08am 
Is there a way to have the chicane turn 1 not cutable ?

Have set it to strict, but still we're able to fly over it ...
alanaxon 29 Mar, 2024 @ 2:40am 
I can't leave the garage with this track. It is pointing at the sky when I open it up and then when I try to leave the garage I get a DQ for going the wrong way without moving and the car seems to be tumbling through space. Thanks.
Ghostwolf 20 Mar, 2023 @ 10:03am 
The quality is outstanding. It's a pure joy driving here in VR.
Yves Larose 29 Jan, 2023 @ 5:08pm 
Nice track, are you planning to update it according to the 2022 real track with the the walls at the exit of T6 and T7 and also lower some curb since that real track have been re-surfaced and it made the curbs less high on almost all of them ?
Doublephil 29 Jan, 2023 @ 11:32am 
Nice street track mod
RussianCamel 6 May, 2022 @ 5:32pm 
The cars get stuck when leaving pit garage
Deso 28 Jun, 2021 @ 5:39pm 
Nice to see that after 16 years the track I created is still the basis for the current one, the only thing I would change are the trees but Well done, thank you :)
Waxrose 29 Dec, 2020 @ 12:15pm 
Very Nice, doesnt detract from the experience but I noticed the people in the yellow shirts outside Garage 47 are inside out
jhonkstrua 20 Nov, 2020 @ 3:09am 
Is a 1988 version possible?
Slenderman 19 Apr, 2020 @ 6:26pm 
Great work... but the replay always is in slow motion, and from what I read it seems to be related to the track, but I don't know, if you could try to do something to solve it would be incredible ...
DA-DIGGA  [author] 16 Mar, 2020 @ 8:28am 
All fine here.. I subscribed > steam is downloading the file > restart rfactor 2 launcher > the file will be installed.. Don´t know where´s the problem. (Old UI)
D4GLawrenceBernardo 15 Mar, 2020 @ 3:34pm 
same thing with me. Subscribed but not installed
capster_1 14 Mar, 2020 @ 8:38pm 
I'm subscribed but cannot see on my track list.
ManBearPig 13 Nov, 2019 @ 11:30am 
Great work...so immersive in VR but needs optimization.
Woggy 7 Sep, 2019 @ 6:06pm 
Great mod only thing would be to make the ai be more aggressive on the kerbs
Deso 25 Aug, 2019 @ 3:35am 
Nice to see the track I created back in 2004, has been updated and is still being used in the current RFactor 2 game 🙂
DA-DIGGA  [author] 25 Apr, 2019 @ 7:24am 
Something is wrong with your system settings. I have a gtx1080, a little bit faster, resolution 2560x1440, full settings everything on maximum. Cockpit view with mirror I have min 142 and max 170 fps. So what should I say? Settings in the player.json all standard
farmboyfan 25 Apr, 2019 @ 5:00am 
I get massive framedrops in turn 3 and turn 13. The green bar hits almost maximum only on those turns. Everywhere else it's less than half. I suspect it's the trees that's causing this.
farmboyfan 25 Apr, 2019 @ 4:29am 
Hi Da-Digga thanks for responding I appreciate it. I am capping my fps to 55 actually (set in player.json) and vsync is on. Only on this track and road america im having massive framedrops in multiplayer. When pressing ctrl+h the green bar (gpu) is reading high, unlike in silverstone where i get very smooth gameplay even on maxxed. I even tried putting every display setting to low and i still get framedrops. I have a 1070 and an i5 8400. Can you recommend some other settings i could turn down in the json file perhaps? Again, everything's on low (in display settings) already.
DA-DIGGA  [author] 24 Apr, 2019 @ 6:15am 
@Paul Au.. sorry but no further performance optimization planned and possible. Why, the performance is better than the refernece track S397 Sebring. over 20min fps more. If you have big frame drops, use max frame rate in player.json or vsync / -gsync / -fsync
farmboyfan 23 Apr, 2019 @ 5:34am 
Hello devs, we're asking nicely to please optimize this track. I love it but I don't love how my fps plummets down on some parts of the track. Please please please pretty please...
Jason Back 28 Feb, 2019 @ 5:06am 
Are you going to update the track with Tyre walls at Turns 6 and 7 have this year been brought inwards also Pole spot has move from the drivers’ right to now be on the left as well too and i think turn 9 had a bit of work as well too
FHarbor 23 Feb, 2019 @ 1:39pm 
yeah this track tanks your fps heavily
Il gommo 21 Feb, 2019 @ 7:20am 
Afted the PBR update the track looks "yellowish", is this due to IBL stuff? The effect is pretty evident inside the pit boxes.
Fanapryde 25 Dec, 2018 @ 4:22am 
Hmm...I was just informed that the same thing happens on Paul Ricard too. So it could be something with the car not loading textures... ?
Fanapryde 25 Dec, 2018 @ 3:46am 
Small issue with this track: while driving the new McLaren 720s I noticed the cockpit (bar the motec panel) is completely white.

https://postimg.cc/mPGW5KGx

It is only this car from the pack (and from all others) that shows this and only at this track.
Ring a bell ?
2ndLastJedi 11 Jul, 2018 @ 10:55pm 
No , performance is heavy here . Sadly because it brilliant in VR but struggle with low fps .
Kiodin 26 Mar, 2018 @ 6:57pm 
Am I the only one with FPS issues??
Ricardo Campos 11 Feb, 2018 @ 10:13pm 
Awesome Job!! Thanks!!
north_ranger 3 Dec, 2017 @ 10:47pm 
Thank you DIGGA, totally worship!
JD (fr) 3 Dec, 2017 @ 12:39am 
super ! :steamhappy:
DerpyDays 2 Dec, 2017 @ 6:24pm 
thanks for updating this glorious track to dx11!
DA-DIGGA  [author] 30 Nov, 2017 @ 3:05am 
@ A Velay, your comment very informative. :steamfacepalm:
Andy Vela 5 Nov, 2017 @ 8:16pm 
this is garbage...
north_ranger 22 Oct, 2017 @ 5:46am 
waiting for DX11
Denim🤠 23 Jun, 2017 @ 3:41pm 
I dont know what iam doing wrong..but on this track with V8 Supercars..there is nearly nooo steering at all..but the other tracks the V8 supercars work great..it basically go just straight on this track..anyone knows the problem??? ?
Your nightmare 10 May, 2017 @ 1:33pm 
Muchas gracias por el aporte
Tnadz 5 May, 2017 @ 2:01pm 
This track runs so well. Very minor issues depending on cars running it but it is around 93-97% perfect. Definitely a favorite. Thank you so much for this great Aussie track.
LokiD1978 20 Mar, 2017 @ 12:10pm 
clios turn over a lot on the 90deg corners .
LokiD1978 16 Jan, 2017 @ 12:54pm 
great track with the ASR 91 f1 cars, but sometimes the cut in line is too deep and the AI cars hit the inside of tight corners!
=Fieldzy= 14 Oct, 2016 @ 10:03pm 
Track does not show car tyre smoke. Might want to have an update to fix.
English1977 14 Oct, 2016 @ 2:49pm 
Great track. Thanks and keep up the good work.
Randy 8 Oct, 2016 @ 6:34am 
I have ejoyed this street circuit for a number of years, and look forward to looking at it anew from the seat of the very nice flat six. Thanks!
gonzalocasado 4 Oct, 2016 @ 1:58pm 
GRACIAS
Proff_Chaos 4 Oct, 2016 @ 6:54am 
Thank you!
Pixel Trax 4 Oct, 2016 @ 1:31am 
I can't wait to try this out!!