Space Engineers

Space Engineers

Frigate [Red Star] (Vanilla)
52 Comments
Yelena 9 Feb, 2019 @ 9:37am 
What is the name of the ship next to the red star
KORG_xACEx 29 May, 2018 @ 3:33am 
the fighter isnt creating the wings when blueprinted
Purnee 29 Oct, 2016 @ 4:21pm 
hey if you want it as a blueprint go into the world find the ship press control f10 or alt f10 and copy and paste it that way you have it in your blueprint selection forever you want it to be in there
BLU MIMI Sentry 10 Oct, 2016 @ 8:08am 
For anyone wondering why the rotors freak out, that is a big bug with the latest version of SE itself, you just spawn a rotor in through a blueprint and then they will will go flying no matter what, wheels as well but you can spawn the blueprint without wheels if it comes to that. (You need to spawn the wheels in the ground and then remove them, since the game thinks they are a station and cannot move from a voxel)
Purnee 10 Oct, 2016 @ 8:08am 
:steammocking:
Purnee 10 Oct, 2016 @ 8:08am 
make a blueprint please
ZEUS 10 Oct, 2016 @ 7:40am 
Really Really nice but a Blueprint would be fantastic!
Purrfect-Blinky 10 Oct, 2016 @ 1:56am 
Great Griebely Build! It has to be said (again!)
Brickster22 9 Oct, 2016 @ 7:03pm 
The ship is not pressurizable because it is not sealed. remove the timer block and programable block and replace them with armor to make it so.
red ninga (red)[real!]{Verified} 9 Oct, 2016 @ 1:26pm 
how do you convert it into a blueprint?
Purrfect-Blinky 9 Oct, 2016 @ 9:00am 
Yum! I love this one ;) Keep on building! You rock!
4cdarth 9 Oct, 2016 @ 8:18am 
I found one issue, when i go into the cockpit block ( freighter/worker one) under the roket turret, it lets me select to tremote control but then afterwars there is nothing. it seems as though the controls within it are missing and idk how to set up the elavation (Up/down) movements for the turret
4cdarth 9 Oct, 2016 @ 7:19am 
@Sarus
yea, i get the same rotor issue as well. i thinking its a lack of clearence between blocks or the blocks are hitting together and breakt he rotor as it spawns cause i got a second blueprint that uses rotors and it pastes fine.
Sarus 9 Oct, 2016 @ 1:46am 
Making it blueprint was easy, but PASTING was another thing, if it was rotor connected, it sings the " Im Free!! " song and drifts away
SKmile 8 Oct, 2016 @ 3:51pm 
Could u like make it to blueprint:steamhappy:
K. Penney 8 Oct, 2016 @ 2:39pm 
That is a solid, clean layout, the design keeps interest all around the body. Fantastic work!
Synka 8 Oct, 2016 @ 2:21pm 
Very nice and full lag free! nice :D
Sponticore 8 Oct, 2016 @ 1:21pm 
For blueprint questions... step 1 load world, step 2 ctrl+b, DONE
Diseased Penis 8 Oct, 2016 @ 11:24am 
Beautiful. Why cant it be a blueprint my hard working friend?
Comrade Tea 7 Oct, 2016 @ 10:01pm 
LAG!
Vilhelm 7 Oct, 2016 @ 10:46am 
Very nice
Ricardinio 7 Oct, 2016 @ 9:06am 
nice ship
Sarus 6 Oct, 2016 @ 12:47pm 
Tried to make blueprint/build the Fighter you spawn in but the wings detatch/fall apart
andreykl 6 Oct, 2016 @ 12:21pm 
Looks awesome!
Starprime 6 Oct, 2016 @ 6:54am 
nice job on the ship but are u able to make a bluprint version?

Wygos 6 Oct, 2016 @ 6:51am 
:O looks insane. Homeworld inspired?
[LLTE] THAT_CAMO_KiD_ 6 Oct, 2016 @ 3:42am 
:O
JukkasJärvi 6 Oct, 2016 @ 12:42am 
prettiest ship ever!
Warlord Solohahn 5 Oct, 2016 @ 9:06pm 
great work!
BLU MIMI Sentry 5 Oct, 2016 @ 8:26pm 
Wouldn't the current rotor problem cause this to combust on paste? Or is this meant for Dev (Assuming rotors aren't broken as well in that version, which I never use)
ace_334 5 Oct, 2016 @ 7:24pm 
SWEEETTT!!!!!! awesome build looks great.
yearlink 5 Oct, 2016 @ 5:20pm 
i like how some workds couldnt be translated
Sarekh 5 Oct, 2016 @ 4:12pm 
High mortality rates among staff - sounds like a job for all those new recruits ^^
Snoopy 5 Oct, 2016 @ 2:01pm 
"high mobility and mortality rates" I hope that you don't have high mortality rates hahahaha
WidowsD3ath 5 Oct, 2016 @ 6:58am 
Nice job btw
WidowsD3ath 5 Oct, 2016 @ 6:58am 
Even without planets you can enter it in creative or survival and ctrl + B to save as a blueprint
Major_P0tat0 5 Oct, 2016 @ 2:20am 
MrEvan i use a mod called attachment block and it allows small grid blocks to attach to a large grids with out hassle
DemonEyeNewEdge 4 Oct, 2016 @ 11:01pm 
What is the Orange and white ship in the picture? (4th to last)
PyreStarite 4 Oct, 2016 @ 9:12pm 
Oh my good gravy that is shiney.
JCapt 4 Oct, 2016 @ 6:39pm 
Nice! No mods, I assume! But does it have planets in the world?
Nioreux 4 Oct, 2016 @ 6:16pm 
Noice
MrEvan312 4 Oct, 2016 @ 4:36pm 
This baby is a VERY gorgeous ship, I just have one question. How in the hell did you get the large-to-small grid connection working? Last time I tried using the rotor trick, everything within 5km exploded and was sent flying. I thought Keen was punishing people for using large-to-small rotor tricks.
HeraldOfDoom 4 Oct, 2016 @ 3:25pm 
Now this is some killer starship design here. Very well done
Avaslash 4 Oct, 2016 @ 10:42am 
Awesome ship!
J4R 4 Oct, 2016 @ 7:51am 
What a wonderful creation! I find your turret design very interesting, it looks very detailed yet sleek. Great, great job!
Dr. Skeeter 4 Oct, 2016 @ 6:47am 
Now that`s in the history of the workshop in my opinion!
jtfroh 4 Oct, 2016 @ 6:02am 
Something about this ship is just beautiful!
braciszek 3 Oct, 2016 @ 7:39pm 
Well made and very appealing! I like a ship that looks great and has its own special flair.