Portal 2

Portal 2

Logic 1: Thrust
44 Comments
Dark Rozen 23 Jul, 2024 @ 12:46pm 
nice and clean setup and neat solution, thank you.
joe98 11 Nov, 2017 @ 11:11pm 
Good puzzle. I like to call the solution a "classic solution". Thank you!

DeathWish808 15 Aug, 2015 @ 1:03pm 
I somehow got 8 of your maps in my queue from somewhere and they were all good. Will definitely check out some more as I get time. Well done!

Blind run: https://youtu.be/oVndgpIK9yQ
Mathey2009  [author] 25 Jul, 2015 @ 10:12am 
@heppin:
Well yeah, that is what is stated as the map`s difficulty in the description. Hope u enjoyed it!
heppin 25 Jul, 2015 @ 7:23am 
Very easy this time. :)
Mathey2009  [author] 25 Jul, 2015 @ 12:06am 
@Spaceminnow:
Thanks man. Glad u liked it!
Spaceminnow 25 Jul, 2015 @ 12:05am 
After the fix the puzzle plays well. :)
Spaceminnow 24 Jul, 2015 @ 2:24pm 
I have solved it a different way :) Maybe fix it again?
Mathey2009  [author] 24 Jul, 2015 @ 12:45pm 
@all:
Just updated the map in a huge way.To start with, I renamed it and removed the first room completely. Now it is a more elaborated version of the second room. Hope you enjoy!
Mathey2009  [author] 22 Jul, 2015 @ 8:07am 
@Spaceminnow:
Yeah, I know...I am gonna try and fix it soon with the logical switches now available on the map editor. I did this a long time ago when that did not existed.
Spaceminnow 22 Jul, 2015 @ 1:11am 
I like the puzzle ideas but it's not mechanically stable. The cube didn't seat properly on the cube socket. The tractor was stuck on blue... http://images.akamai.steamusercontent.com/ugc/437198290781919553/BE3CE0EDBB431FE09833EE86E37D84C669E68FD5/
heppin 11 Jul, 2015 @ 10:52am 
Great! Lot of surprises, really liked it! :)
The Sojourner 6 Sep, 2013 @ 4:08pm 
Thank goodness an easy one from you (although it's harder to play if you stick the funnel on reverse!).
mood3rd 5 Feb, 2013 @ 12:18pm 
good map / puzzle.
1st chamber:
for me figuring out the sollution was not to hard, once I studied what things did what.
execution on 2nd attempt. (may have been luck)
maybe a funel over the button, would make the execution easier ?

2nd chamber:
I found good, but easy.
though I have done similar ones, so it might be harder than I think ?

please try a map from my workshop:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/
Innocentive 8 Jan, 2013 @ 2:05am 
Nice map ... problem is that the 'machine' in the first room is breaking down too easily because the front cube doesn't land on the button (habpened to me twice). I think this is a serious issue because it is difficult enough to understand what button does what in this map. Apart from that I liked the puzzles.
Metzger Ben | GER 29 Dec, 2012 @ 1:29am 
Nightwing 27 Sep, 2012 @ 5:08pm 
What I mean by XOR is sorta like having a door with a switch on each side.
If you press one switch, it'll open the door for you to go through.
Once you get to the other side, you could press the switch there and it'll close the door.
Do you know what I'm talking about? (Because I think I just confused myself...)
Mathey2009  [author] 27 Sep, 2012 @ 4:58pm 
Mathey2009  [author] 27 Sep, 2012 @ 4:51pm 
The xor u mean by the one in adjustment right? the one that flips the funnel's direction.
Nightwing 27 Sep, 2012 @ 4:33pm 
Yeah, AND gates I get...
My thing is that I'm trying to figure out how to make a XOR for one of my maps...
Mathey2009  [author] 27 Sep, 2012 @ 4:29pm 
@ForsakenDarkness:
I can make a map that lets u see clearly what connections afre made between each element to make them...now....the AND needs no explanation....as connecting an elements such as a door to 2 elements such as 2 red button should do the trick (u need to press both to open the door).
Nightwing 27 Sep, 2012 @ 4:23pm 
How do you create AND/OR/XOR gates?
Would you mind posting a link?
MachManX 2 Aug, 2012 @ 6:09pm 
If only I knew how to record a demo...then I could show you...I jumped with all my might and made two portals quickly :D Hard to do, but doable. I kinda thought that's what I was supposed to do when I got frustrated and wasn't thinking about the fact that the one switch actually reversed direction of the gravity beam.
Mathey2009  [author] 2 Aug, 2012 @ 7:39am 
@machmanx:
How the hell can jump across to where the funnel is in the first room? I get what u did on the second room and I already fixed it...but U CANNOT make that jump across the goo pit, I have tried it many many times and it is not posible. I u can record a demo to prove how u made that jump I can see to believe.
Thanks for the feedback!
MachManX 1 Aug, 2012 @ 10:28pm 
I fail to see how this is supposed to help me with cubelessness. I just jumped into the front and used the gravity beam to catch me. Then I placed the cube on the switch. The last part I used the gravity beam to lift me into the exit. I fail to see the point of the cube on the right, the flip panel and the left switch in the beginning, and the final push switch at the end.
Mathey2009  [author] 27 Jul, 2012 @ 8:38am 
@Aardvark64: Thank you man!
Are u having problems with Cubelessness? It not easy so don't worry...
Aardvark00 27 Jul, 2012 @ 4:56am 
Enjoyed this, thanks. Wish I could do Cubelessness though :)
smaccona 25 Jul, 2012 @ 7:36pm 
Very nice. Not as hard as your others, but very good still.
AkAttack99 17 Jul, 2012 @ 4:08pm 
I'm impressed. This was a very satisfying map, as were all your other maps! Great work, some of the best maps I have played on the workshop! 9/10!
Mathey2009  [author] 15 Jul, 2012 @ 10:58am 
@Bober RS: thank you very much!
Bober RS 15 Jul, 2012 @ 6:40am 
Very good ideas, I like Your style.
Mathey2009  [author] 14 Jul, 2012 @ 8:08pm 
@Ravenmorke: thank you man!
Ravenmorke 14 Jul, 2012 @ 8:00pm 
Not bad mate, not bad! ;) I like the first part especially!
LeonRez 8 Jul, 2012 @ 9:09pm 
Irritating to place the initial cube. A back glass pane would help.
The second area seems to be stupidly easy as you can just activate the laser, and use the forcefield to levitate up to the exit.
kelki 7 Jul, 2012 @ 4:01am 
Nice mechanics
Mathey2009  [author] 25 Jun, 2012 @ 7:28pm 
Lol nice one...
Ciirulean 25 Jun, 2012 @ 6:59pm 
You're very welcome kind sir!
You just have to remember the first rule with testing: Don't Have Fun!

Lol Just Kidding!
Mathey2009  [author] 25 Jun, 2012 @ 6:53pm 
Thanx C. Peter!
Ciirulean 25 Jun, 2012 @ 6:20pm 
Pretty good chamber!
Mathey2009  [author] 24 Jun, 2012 @ 2:49pm 
Thanx!
Geneosis 24 Jun, 2012 @ 1:49pm 
This one was cool ^^ A bit hard to place the cube correctly, but not too much ;)
sterling013 24 Jun, 2012 @ 1:48pm 
Well Done!
giberr 24 Jun, 2012 @ 12:06pm 
Nice map :)