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Nice map, was very balanced with the door prices and the perks being spread out.
https://www.youtube.com/watch?v=Pyh3CXqH30o
tbh I think that quick revive should be right infront of the hedge and juggernog in the garage.
I think that you could expand the basement just so people ain't getting trapped at first, usually you don't go in there until the more higher rounds like 5+. There are 3 huge spots on the map that makes training a little too easy, the starting room, the yard, and the backyard. I think either make them smaller or adding obsticles that would make training good but not too easy. Also I feel that there should be some zombie bosses as its really easy to get to high rounds just by running in a little circle (I'm currently on round 43 with one down) so I think a boss could switch thinngs up a bit once in a while. I think your map is good but I think some of those things would improve it
There are a few cons however. I honestly wish Power would grant me more. From what I see, flicking the switch doesn't enable the map beyond offering Stamin-Up, which isn't worth risking in the basement anyway. Also, even if you melee every zombie, you're not gonna have the house until Round 5, so I think the front door cost should be lowered to 2500.
In terms of map development, it'd be great to see power be utilised more by creating an area outside the walls of the complex, and perhaps expanding the basement so there's further to go before you reach power.