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The original mod was never finished and lay dead for years, i didn't think, that the original author gives a fuck, means the mod isn't stolen, it's more like salvaged.
The intended functionality of the mod still needs a bit of work and I will do my best to make that a reality. I have modified the damage explosive radius to make the current weapon viable while I work on getting the blocks to work as the intended modular system."
The barrel extension parts can be coded as damage, range, and projectile speed upgrade parts that are double sided like other upgrade mods on the workshop
The barrel end can be coded with the main body as a necessary piece for the gun to fire, and as another minor damage, range, and projectile speed upgrade module with one port
(The reason for the projectile speed is so that once the shot leaves the main body it doesn't hit the barrel en route to target and accidentally destroy your ship and/or gun from movement/kick back)
The cables can be double/2 sided (for the corner pieces) energy upgrade modules that don't add stats, for connection to the capacitors
With the barrel pieces (extension and end cap) each one increases needed power capacity per shot, and each capacitor can take care of multiple barrel pieces (number dependent on balancing)
and a way to ensure there are no work arounds for power is to make the body only capable of firing using energy stored in the main body itself, this is so that other forms of energy storage don't count as "stored energy"
The body would also need a coded portion that will not let it fire until it is a) fully charged and b) the correct energy storage level
There might be something I am forgetting, but this is just a base idea
Just an Idea, but what about adapting Cythons Energy Weapons script
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556&tscn=1485463909)
to create short beam outbursts, as far as I understand his script it should be possible to increase DPS, range, and Burst length based on upgrade modules.
Looking forward to any working version of this; It is pretty much what I wanted since I started playing SE.
God speed Deapri, you're a true hero to the community! o7
yes though the scripts do not currently work so the parts are asthetic for the time being... caught up in working on the 1Cog server so haven't had time to concentrate on this. It's in the to-do list.[/quote]
??
R.I.P. Darth. we will not forget your creations, that will hold an important place in our mod lists for ages to come.
Now throw him into the bioreactor already.
I did figure out what was going wrong with the scripts and it will require a bit of work on my part to sort out but I do have a working test now that will tell me if the internal compiler passes or not. WHile the details will not be seen that is more due to other tools no longer working correctly fro external consistancy testing.