Space Engineers

Space Engineers

(DX11) Mass Driver (Depreciated Still fires)
62 Comments
Deapri  [author] 8 Feb, 2024 @ 3:09pm 
As a note and I am aware of how old these posts are, DarthBiomech left the mods up for community use within space engineers, there is nothing to pass on, if an able person had been interested in taking up the challenge, it's been available for them to do so.
Deapri  [author] 8 Feb, 2024 @ 2:52pm 
A reminder, there are more effective variants out there as noted in the description.
Deapri  [author] 8 Feb, 2024 @ 2:48pm 
Trying to get this back up and running, brought all of the .sbc files up to standards.
ThePropheticWarrior 12 Aug, 2022 @ 10:00am 
Another idea, would be to add Weaponcore, and to pass this on to somebody that is willing and able to take this over! As stated before, I would love to have this, and I think some of my builds would look great with it!
ThePropheticWarrior 6 May, 2022 @ 1:43pm 
Someone please Update and make Weaponcore variant! I've been wanting to use this for ages, thanks!
big_blue_4101 29 Mar, 2022 @ 5:14pm 
Please update. I want to use this to make a 200m cannon.
[7HBK] Elrond McBong 20 Jan, 2021 @ 12:32pm 
MarinerValley
The original mod was never finished and lay dead for years, i didn't think, that the original author gives a fuck, means the mod isn't stolen, it's more like salvaged.
JustSpiffy 16 Jun, 2020 @ 3:06pm 
NOT GOING TO STEEL...
JustSpiffy 16 Jun, 2020 @ 3:04pm 
How and where did you find the file to edit
Dumple 10 May, 2019 @ 9:31am 
How is this mod going? is it possible to make it work now?, I really want this mod to work :)
VS-lockon 1 Jan, 2019 @ 6:16am 
no
shaun17609 26 Nov, 2018 @ 6:45pm 
so does this work or not ? i have it in my world on my ship but it doesnt want to fire.
Nairn 27 Aug, 2018 @ 5:58am 
The ability to read is of use sometimes LOKI ... "The Script has been disabled for the time being as it was broken in the first place and should limit game issues which may have been caused by it, corrected a few issues in the xml's with placement dimensions as well as combining the gmenu items, barrels, cables and main componants.

The intended functionality of the mod still needs a bit of work and I will do my best to make that a reality. I have modified the damage explosive radius to make the current weapon viable while I work on getting the blocks to work as the intended modular system."
LOKI 4 Jun, 2018 @ 11:10am 
Please can you tell me how to make this mod fire?
LOKI 4 Jun, 2018 @ 11:07am 
i cant get it to work at all...so can the MOD fire now?
Gryphorim 11 May, 2018 @ 12:51am 
Another solution to the capacitor coding could be a variation of the MA Laser source blocks and beam tubes. Capacitors act as a sourceblock for the charge, cables act similar to the beam guides. Breach block as an assembler to make the block, barrel sections acting as upgrade blocks (and if it fails to recognise stacked upgrades that are not connected, you could make a set of prefabricated barrel lengths as a workaround, and these sections could count as conveyors for the ammo to the barrel tip, which could be the actual weapon, as far as game code is concerned.
Zael'a 8 Jan, 2018 @ 2:54pm 
realy love to try it but since it's not functional and more than a year without update seems pretty much dead to me? real shame :(
Niviryd 2 Dec, 2017 @ 2:50pm 
it used to be able to shoot but I think that feature was disabled until some bugs could be worked out. from what I understand, this mod alone is one hell of an ambitious project. I say give the guy some time to flech everything out so it works properly.
cacti_shammon 1 Nov, 2017 @ 2:22pm 
so is anyone actually able to shoot this thing? i cant get it to work at all
Niviryd 27 Apr, 2017 @ 9:29pm 
is there going to be anything towards the ores required for this? because even when starting this mod in a fresh world I can't seem to find tungsten anywhere. let us know if there's going to either be a way to make tungsten from other ore (preferably), or that it might not need tungsten to make the shells at all.
Shy Guy 2 Mar, 2017 @ 8:07pm 
You could have the main body as the base with the barrel end and power ports coded as upgrade ports (like refineries and assemblers) and have it coded with a base power storage (more later)

The barrel extension parts can be coded as damage, range, and projectile speed upgrade parts that are double sided like other upgrade mods on the workshop

The barrel end can be coded with the main body as a necessary piece for the gun to fire, and as another minor damage, range, and projectile speed upgrade module with one port

(The reason for the projectile speed is so that once the shot leaves the main body it doesn't hit the barrel en route to target and accidentally destroy your ship and/or gun from movement/kick back)

The cables can be double/2 sided (for the corner pieces) energy upgrade modules that don't add stats, for connection to the capacitors
Shy Guy 2 Mar, 2017 @ 8:07pm 
The capacitors can be double sided energy capacity upgrade modules that increase the main body's energy capacity (and therefore charge time) and only needs one port connected to work, or need to have the last back ones connected to each other via the earlier cables

With the barrel pieces (extension and end cap) each one increases needed power capacity per shot, and each capacitor can take care of multiple barrel pieces (number dependent on balancing)
and a way to ensure there are no work arounds for power is to make the body only capable of firing using energy stored in the main body itself, this is so that other forms of energy storage don't count as "stored energy"

The body would also need a coded portion that will not let it fire until it is a) fully charged and b) the correct energy storage level

There might be something I am forgetting, but this is just a base idea
overwerk 1 Feb, 2017 @ 11:04am 
@Deapri i think you could ask the man himself. if think he would agree to throw you the original files
Shroom 1 Feb, 2017 @ 9:09am 
Yeah, upgrade ports are set as empties on the model itself. You'll need the original model files to change this. You will not be able to open and edit the MWMs to change this.
Karthaan 30 Jan, 2017 @ 10:35am 
I am quite (not totally, since Im new to modding) sure that the script cannot bypass that :(
Deapri  [author] 30 Jan, 2017 @ 2:11am 
I'll look at the script, might be able to do something, making the units as recognisable upgrade models without access to the original model files has not been doable to date.
Karthaan 28 Jan, 2017 @ 4:22am 
@Deapri
Just an Idea, but what about adapting Cythons Energy Weapons script
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556&tscn=1485463909)
to create short beam outbursts, as far as I understand his script it should be possible to increase DPS, range, and Burst length based on upgrade modules.
Looking forward to any working version of this; It is pretty much what I wanted since I started playing SE.
D3ATHCOM5 20 Jan, 2017 @ 5:49pm 
I wish Darth would come back. He always had awesome uploads, and I want to see a retexture of the Titan Engine.
Deapri  [author] 20 Jan, 2017 @ 5:08pm 
The complications with the scripting continue as more and more script sources are blacklisted form access to the engine... the original intent might work with the whitelist system but I would rather not go that route.
D3ATHCOM5 15 Jan, 2017 @ 11:48am 
Is there any new progress on this so far? I've been waiting so long but nothing seems to be happening
Balthasar's Thunder 9 Jan, 2017 @ 6:38am 
the weapon looks godlike amazing but it feels realy weak compared to the mod that ads big bertha am i doing shomthing wrong with the settup of the weapon does it req a settup in creative (in survival it obvius) pls help this weapon looks so good on ships and the bertha looks so cluncy
CDR.Kitten 27 Dec, 2016 @ 6:40am 
This will be amazing if/when you manage to get the scripts working correctly...Take it slow, and make this this first, and best damn Modular EMAC that is, and ever will be on this workship.

God speed Deapri, you're a true hero to the community! o7
star_fox88 24 Dec, 2016 @ 6:32pm 
I really look forward, when this mod finally works, this is kind of the type of weapon I'm looking for <3
Tom 22 Dec, 2016 @ 9:49am 
Oh so you still are working on this. Good, this, like Slayer of Time said, will probably open a lot of new ideas for the modding community consisiting of modular weaponry. I've seen mods attempt to introduce new 'ammo' types for gatling guns. (Didn't work entirely as they had 3 different models since they can only have 1 ammo type.) It'll definetily be interesting to see modular weaponry.
slayer of time 18 Dec, 2016 @ 8:16pm 
awesome
Deapri  [author] 18 Dec, 2016 @ 1:40pm 
Actually that is coming closer to my list of things to do.
slayer of time 17 Dec, 2016 @ 4:29pm 
uhm deapri do you think if you can finish this it would open the door for more modular weaponry in se?
cra19sh 10 Dec, 2016 @ 12:20pm 
@Deapri nice cant wait for it to actuly work keep up the greatness
Deapri  [author] 10 Dec, 2016 @ 12:04am 
[quote]Deapri [author] Dec 2 @ 4:16pm
yes though the scripts do not currently work so the parts are asthetic for the time being... caught up in working on the 1Cog server so haven't had time to concentrate on this. It's in the to-do list.[/quote]
cra19sh 9 Dec, 2016 @ 10:43pm 
i really want this to work it would be awsome if you dont mind me asking how far are you on it
??
Shroom 8 Dec, 2016 @ 12:25pm 
You're doing God's work, son. Keep it up. Looking forward to see how this progresses
Neker 2 Dec, 2016 @ 10:56pm 
@Deapri
R.I.P. Darth. we will not forget your creations, that will hold an important place in our mod lists for ages to come.
Now throw him into the bioreactor already.
Deapri  [author] 2 Dec, 2016 @ 7:06pm 
Darth sadly retired from the modding end of the community, I hope I can do justice to what he was trying to do with this.
D3ATHCOM5 2 Dec, 2016 @ 2:31pm 
Cool. Darth Biomech hasn't really been update his, or her, so I'm curious to see where you take it instead. I didn't sub to yours yet, because imma check out darths first, but then I unsubbing from darths and am going to sub to yours.
Deapri  [author] 2 Dec, 2016 @ 2:16pm 
yes though the scripts do not currently work so the parts are asthetic for the time being... caught up in working on the 1Cog server so haven't had time to concentrate on this. It's in the to-do list.
D3ATHCOM5 2 Dec, 2016 @ 10:54am 
This is built in pieces right?
Neker 12 Oct, 2016 @ 10:28pm 
ok, thanks for the reply, i was just wonderinuse that if i was to create a small grd gone large.
Deapri  [author] 12 Oct, 2016 @ 7:51pm 
Yes, this is only large block, and no I've no intention of making it available for small ships once I get the scripting working, this is intended to be something of a super-weapon, though it will really only be comprable to other modded weapons but it will be significantly more powerful than other vanilla grade weapons.

I did figure out what was going wrong with the scripts and it will require a bit of work on my part to sort out but I do have a working test now that will tell me if the internal compiler passes or not. WHile the details will not be seen that is more due to other tools no longer working correctly fro external consistancy testing.
Neker 12 Oct, 2016 @ 9:18am 
this is only large block, yes?
ranoutofnames 10 Oct, 2016 @ 3:26pm 
YUSSS FINALLY