Left 4 Dead 2

Left 4 Dead 2

Shi No Numa: The Swamp Survival
22 Comments
⛧Loona⛧ 5 Feb, 2019 @ 6:10pm 
wish there was a campain of all the waw maps
clayton 17 Sep, 2017 @ 1:41pm 
There are already nazi zombies. :D
CEC Engineer 10 May, 2017 @ 5:57pm 
Amazing map! Do you think you could also import the Zombies from Shi No Numa to Left 4 Dead?
Noka 14 Mar, 2017 @ 2:45pm 
ahhhhh....this map was a absloute nightmare on WaW:2016imnotcrying: fun regardless
DH  [author] 19 Oct, 2016 @ 12:27pm 
Version 1.1:

-Added Fire Trap in Doctor Hut
-Added Powerup Soda Machine in Storage Hut
-Added Color Correction for Powerup Duration
-Improved Lighting and Color Correction
-Improved Bot Nav

To Do:
-Tweak lighting and Final Nav
-May add a special health buff for Powerup
-Run a Final (long) Compile
-Realease the finished VMF file for Hammer editor
DH  [author] 17 Oct, 2016 @ 10:32am 
Big update. Version 1.0

-Added Flogger
-Added Water
-Improved Infected Nav
-Improved Lighting
DH  [author] 15 Oct, 2016 @ 10:35pm 
I am working on the Flogger and fine tuning the fog and water. Hopefully, I will have an update before the weekend is up.
DH  [author] 15 Oct, 2016 @ 10:34pm 
Metro is a good dude and it all got worked out.
DH  [author] 15 Oct, 2016 @ 7:58am 
No hidden codes. I want mappers to learn from my maps. First time someone has done this in my many years of mapping. I will not ruin it for others just because of one person.
DH  [author] 15 Oct, 2016 @ 5:59am 
I did.
It is simple to decompile a map. You can decompile all maps.
His trap is an exact copy of my zapper traps.
DH  [author] 14 Oct, 2016 @ 2:15pm 
DO NOT post the link to the map. He did a direct decompile copy of my map.
DH  [author] 11 Oct, 2016 @ 10:03pm 
Playable version is up and ready. Played it today. Wow. Turned out really good. Now I focus on implementing the Flogger and balancing the locations.
DH  [author] 10 Oct, 2016 @ 11:32pm 
Water will be last thing to add. I wanted everyone to have freedom of movement right now to just see the map.
Adorabirb! 9 Oct, 2016 @ 12:40pm 
I was wondering if for our next project that you can try porting the crater map from Halo 3 ODST as a survival map. I'll be willing to help provide an props, meshes, and textures.
essence of pants shitting 9 Oct, 2016 @ 6:42am 
Neat, can't wait to see it finished.
DH  [author] 9 Oct, 2016 @ 4:20am 
Sorry. There is no start yet. Just wanted to let subscribers run around and see the map right now. The start room will be in the comm room though. I will be working on the nav this week and hopefully have it in a playable form by the weekend. The map should be complete in about 2 weeks.
Thank you to all the views and subscribers. Very excited to get the map and play it with you all.
Hans 9 Oct, 2016 @ 2:31am 
where is start???
Cyro 8 Oct, 2016 @ 6:19pm 
where do we start
Matregoup 7 Oct, 2016 @ 6:19pm 
:)))))
Hans 7 Oct, 2016 @ 10:06am 
OH YEA
DH  [author] 7 Oct, 2016 @ 8:09am 
To Do list:
- Flogger is complete but not implemented
- Nav for Bots and Infected
- Weapon and Item Placement
- Start Room

Notes:
1. Map is more open that the original CoD map on purpose.
2. Start room will differ due to gamplay difference from CoD ro L4D2.
3. Room props are sparce on purpose. Movement is critical is this map.
4. There will only be 2 traps in the map. The Flogger! and the electrical trap in the Fishing hut.
5. No zipline. Gameplay issue with the AI Bots.

Enjoy.
Nyasmov 7 Oct, 2016 @ 8:06am 
Looks very promising!