Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Senshi's Siberian Civilizations (Evenks and Nenets)
53 Comments
Insurgent Korrah 7 Mar, 2019 @ 2:43am 
Would be great if the author would replace all unit models with the ones wearing fur clothes.
JariHuussi 7 Jun, 2018 @ 7:52am 
I know I'm kinda late, but this is the Nenets peace theme: https://youtu.be/P3u9xdXO-28
(Atleast the beginning. Also, it seems to be Mansi music, but they are related to the Nenets, so not a big deal.)
Chrisy15  [author] 3 Jan, 2018 @ 9:38am 
No mod is multiplayer compatible: the functionality was never added. You can use workarounds such as MPMP to get round this. The tickbox is set by default, so /shrug.
Marked One 2 Jan, 2018 @ 1:18pm 
It says Multiplayer compatabile, but isn't?
Tnesniv Yørel 29 Dec, 2017 @ 9:31am 
I took a quick look at the lua code (I know a bit of coding), but didn't detect something to limit the deer spawn. Maybe, for each spawn, give the city a unrazeable invisible building to count how many times this has occurred? Limit it on like 3 spawns per city, except maybe 4 for your capital.

I hope you will take the time to implement this small change, or to correct me if I am wrong. Nevertheless, thanks for this great mod!
Tnesniv Yørel 28 Dec, 2017 @ 2:34pm 
BUG: the Nenet UA spawns way too many deers. I am mid-medieval era, and my capital gained about 8 deer. Also, somehow I don't hear the Evenki music in the diplo interface.
Wintel 27 Feb, 2017 @ 4:44pm 
Really nice mod
Norton 29 Jan, 2017 @ 12:35pm 
@.Jpfranzm An updated Yakutia was sadly canned but The Buryats will be released in the new Siberian Civs Part II. The Koyarks sadly had to go.
Կուրվա Զապյերդաա 29 Jan, 2017 @ 5:53am 
where are YAKUTIA and BURYATIA?
Insurgent Korrah 24 Oct, 2016 @ 11:55am 
Oh our dear natives
TH 23 Oct, 2016 @ 7:50am 
The war music for the Evenks (at least, I haven't played every Civ) is incredible. Where is it from?
Rabid Mongoose 19 Oct, 2016 @ 4:52pm 
Does this work with CBP/ vox populi?
Mr. Gentleman 16 Oct, 2016 @ 10:13am 
Oi, nice, how did you import unique models into the game? Any tutorials around?
Juni 15 Oct, 2016 @ 9:02am 
I woke up in a new Bugadyl
Chrisy15  [author] 15 Oct, 2016 @ 8:42am 
The ability worked fine for me, before having researched any techs. Dunno what might've caused your problem.
jorisgoedbloed 15 Oct, 2016 @ 8:26am 
@ Chrisy15 : No, I did not have the prequisite tech. Since it says 'regardless of prerequisite techs'' I assumed I could build camps already in the bgeinning of the game.
SaintStrand 13 Oct, 2016 @ 8:26pm 
The shoob sled!!
Vladimir Putin 13 Oct, 2016 @ 7:52am 
hillary dropped out of the election
KEKШ 12 Oct, 2016 @ 10:11pm 
Перевод вшит?
Nyskan 11 Oct, 2016 @ 11:39pm 
лайк если эвенк)
Chrisy15  [author] 11 Oct, 2016 @ 3:27pm 
Did you have the prerequisite tech? It should just show up as an improvement.
jorisgoedbloed 11 Oct, 2016 @ 2:55pm 
@ S. Denshi, P.I.: It was stationed at a tile with deer, so I'm pretty sure it was.
Senshi  [author] 11 Oct, 2016 @ 6:46am 
You can subscribe to the file on steam, or copy the URL into a website such as steamworkshopdownloader.com to get the .civ5mod archive file ;)
adisf2 11 Oct, 2016 @ 6:22am 
Hello! how can I download Senshi's Siberian Civilizations ?
gkarjr 11 Oct, 2016 @ 6:02am 
You've got a typo in Evenks\ModSupport\ModSupport.sql lines 43-44, where you create a table with one name and then insert into a table with a different name. I renamed the table to Civilizations_CordiformRequestedResource as that seems to match the name other mods are using and that got rid of the error in database.log.
Senshi  [author] 10 Oct, 2016 @ 10:43pm 
@weboh Until they've been triggered, Yes, Yes, Yes, Never really checked but presumably, No; each tile has a miniscule chance of spawning a Deer each turn.

Also, with start biases I'm looking to use the most accurate bias, not the one that would fit the design the best. If you have a problem with that, it can be edited within the civs' Civilization.sql files.

@jorisgoedbloed Hmm, I've never had trouble with the Samoyed Sled before. Are you sure you had it stationed on a tile where a Camp and/or Trading Post could be constructed?
jorisgoedbloed 10 Oct, 2016 @ 2:35pm 
Nice mod, but the Samoyed sled does not what it promises. It had no option to expend for a trading post or camp :(
Cyprus Hillbilly 10 Oct, 2016 @ 1:46pm 
I also like the graphic for the Shevenchedek, especially the fire...

looks very good on my 4K display!
Cyprus Hillbilly 10 Oct, 2016 @ 12:57pm 
The Reindeer Archer looks cool...

I just keep waiting for Santa Claus to appear though
Weboh 10 Oct, 2016 @ 12:39pm 
Looks great! Some of these need more explanation though. For example, how long do the temporary Bugadyl Dwelling last? Until an enemy unit ends its turn in one? Can friendly units be damaged by it? Does a dwelling in enemy territory provide faith? Is the Tadabaya's spread religion action like a missionary or prophet? I assume that once that is used it can only be used to keep on spreading, like a prophet? How does the Nenets' UA work? Every X turns a deer spawns up to a certain amount per city?

Also, it seems like the Nenents should be the one with the forest bias while the Evenks should be tundra, since that's what their repectives UI/UUs depend on.
Cyprus Hillbilly 10 Oct, 2016 @ 9:55am 
Well, after FOURTEEN restarts, I finally got something in a cool environment, even though I had set the temperature for Cool.

must be just my bad luck I guess
Senshi  [author] 10 Oct, 2016 @ 8:19am 
Start biases aren't a guarantee: if there isn't a good spot which fits a start bias the game will just dump you wherever. If you're playing as the Evenks, they have a forest start bias and not a tundra one, which makes starting near jungles not particularly uncommon ;)
Cyprus Hillbilly 10 Oct, 2016 @ 8:09am 
It keeps starting me in the jungle... and I don't have the start bias disabled.

WTF?
Molodoy Senpai 10 Oct, 2016 @ 5:03am 
vat ta fak?
QuantumPaws 10 Oct, 2016 @ 4:14am 
Looks very fine! Does to it work with Vox Populi?
BOY♂NEXT♂DOOR 9 Oct, 2016 @ 4:36pm 
>>>>>>meme arrows
dj 9 Oct, 2016 @ 2:39pm 
"reindeer archer"

this is gonna be hella fun
Chrisy15  [author] 9 Oct, 2016 @ 2:24pm 
>What is Google [forums.civfanatics.com]
FrozenCold 9 Oct, 2016 @ 12:28pm 
no idea how to do that stuff lol
Chrisy15  [author] 9 Oct, 2016 @ 10:25am 
Yeah, it'll just have been a conflict with something. Y'know, we can tell that kind of thing from logs...
Roadsidebandito 9 Oct, 2016 @ 10:09am 
sick
FrozenCold 9 Oct, 2016 @ 9:43am 
i turned off all of my mods and looked to see if they would work again and they did so it must've been a confliction or i'm blind :P but it works now
Chrisy15  [author] 9 Oct, 2016 @ 9:04am 
@StandardApple


Chrisy15 [author] 15 hours ago
@shanloomis

...it is compatible with YNAEMP. If you're having issues, post logs at CFC.
FrozenCold 9 Oct, 2016 @ 9:03am 
they arent showing up in ynaemp screen when i go to click them but great mod otherwise :D
Norton 8 Oct, 2016 @ 8:22pm 
Ooooooh! Two for one! May we see More Civs packs? *Da bum ding!* *Sits in corner and contemplates existance*
Cyprus Hillbilly 8 Oct, 2016 @ 7:11pm 
Remove Kebab
Chrisy15  [author] 8 Oct, 2016 @ 5:43pm 
@shanloomis

...it is compatible with YNAEMP. If you're having issues, post logs at CFC.
spazzrights 8 Oct, 2016 @ 5:09pm 
A civ that gets culture from losing battles?
Cheesy Weesy 8 Oct, 2016 @ 4:21pm 
Nice mod! I was always confused why there wasn't a Siberia civ already
Roadsidebandito 8 Oct, 2016 @ 4:19pm 
plz make compatible with Yet not anouther earth