Xenonauts

Xenonauts

Xenonauts Fix Pack
18 Comments
Kinsect 2 Dec, 2023 @ 9:48am 
I can't find the Extended Weapon Descriptions for Fighters mod
what is it called?
megalodon007 16 Aug, 2023 @ 10:02am 
I have aquestion about deleting scripts folder. I located it in the assets, not assets\mods (there is also no internal). But because this mod reccomend it I simply deleted it and now all I can do is watch main menu screen because all buttons don´t do anything.
Draz 26 Jul, 2023 @ 3:16am 
@plepleple Installing this seems like it's freezing the launcher, but if you just wait a bit it will install.
pipo.p 23 Jul, 2023 @ 3:34am 
Actually, the newest version of X:CE is 0.35.1. Perhaps this fix pack is not built against it, and should be? (I don't know).
plepleple 15 Feb, 2023 @ 6:22am 
Can't install this, it freezez game luncher
Widder 28 Jan, 2023 @ 9:23pm 
infinite turn fix?
Buddha D 22 May, 2021 @ 4:36am 
FYI X:CE says their version of this fix pack is newer than this version. Their update seems to be more recent
i–k 10 Jul, 2019 @ 8:46am 
Hi. I've downloaded this and X:CE and realized there are two versions, the XCE being 0.35 and the Steam workshop here being 1.41. Which one should I activate with XCE, or both?

Thanks.
Nikitian 26 Jun, 2018 @ 2:38am 
Hi! Thank you for this great mod. A question on installation/version compatibility: How does this mod interact with its earlier version included with X:CE? In other words, can the earlier version be safely disabled, or should I activate both and put the newer version higher in priority list?

Sadly, I didn't know this mod had newer versions until I have played for some time with Community Edition pack, so I fear for save compatibility issues.
(+)Peacemaker(+) 2 Mar, 2017 @ 3:33am 
It didn't work for my part. Don't know why.
žĮūŘėЌ 16 Feb, 2017 @ 12:36am 
Hey sir, first off this mod works great. I did encounter some of the issues that this mod corrects, and I just wanted to say thank you. I've also got a bug to report from my recent play time that seems like the sort of thing you can fix in your next update, if it's not too much trouble. Here is a screenshot [ibb.co]. There are some invisible cover objects inside that hangar, and my soldier is drawn under the ufo. Thank you.
Amazatron 24 Dec, 2016 @ 10:08pm 
Thanks!
Valerian 24 Dec, 2016 @ 8:37pm 
@Amazatron this mod is actually included in the community edition now (still as a mod though, so you can enable/disable it)
Amazatron 2 Dec, 2016 @ 11:25am 
Does this work with the Community Edition?
zawmbie  [author] 24 Nov, 2016 @ 9:47am 
Check the change notes, it's listed in there. I'm also aware that there's still a couple of bugs with the building collapse system and I'm working on fixing them. It will take some time since there's thousands of files I have to edit to fix it.
Kim bosong 13 Nov, 2016 @ 3:27pm 
you have to list the changes
zawmbie  [author] 13 Oct, 2016 @ 7:45am 
Some of the changes won't effect a save already in ground combat but they should be applied the next time you enter ground combat. Otherwise there shouldn't be any issues.
Dungeon Quill 12 Oct, 2016 @ 4:54pm 
Question though, is this save compatiable?