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Like mentioned, if interested, I have a copy with the changes already mostly done that you're welcome to if you want to use it as a start.
Just wondering if you had any plans to update this to the modern mod format using categories and variants?
It's still functional, but does not show up in the build menu unless you search for it explicitly.
I've updated my own offline variant which already does this if interested.
If they don't help me in the next few weeks, I'll assume steam support staff aren't smart enough to read a block of text and need a picture, so I'll probably end up making a comic strip that explains the problem for them.
Steam hasn't ben letting me upload anything recently. There will be updates for lots of my mods, including this one, once I figure out steam's issue.
To use Star Trek as an example. These repulsors wouldn't be like the impulse engines, it would be like the manuevering thrusters. I have thought about making an impulse engine to compliment these, but never decided how I wanted to make them work.
I tried to make the base thrust low and the power cost high on these repulsors so that it felt balanced with the game while filling a different specific role than any other thruster. Since an impulse engine would basically be a flamless replacement for an ion thruster, to balance it would require insane amounts of weight, power consumption, and resource cost to not feel like a cheat item.
I do intend to finish a better model for the repulsors. When I do, I'll give serious thought to adding that 1x1x5 as well as a 3x3x3 block.