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Still haven't figured out what might be causing the no empires expanding issue.
Or a hybrid of the two ideas, where you just generate the stars between the galaxies, name them 'Subspace Disturbance #N' that's drawn by a single trip? This would automatically generate hyperlanes between the stars.
However I have no idea if removing stars after this would be possible. It'd also require alot more work on your part, as I'm fairly certain all you'd have to do for the first one is tweak a few values, then spend an 30 minutes-2 hours adding in the tech tree, descriptions and balancing out the the modifier.
Another drive I'm thinking of will be a tech equipped onto a construction-like ship, and this tech will grant the ship the ability to create a series gateway just within the edge of the highest warp range (or will have a hyperlane connected to it). The ship would then travel to that new gateway (which would be a system with a ring in it) and then they would create another gateway from that distance, and so on and so forth until they can get in range of the other galaxy. Each system will only stay present for a limited amount of time before disappearing (I'll say it gets sucked into another dimension through the tears in space the gates create, thereby also being a viable option to cause an end game crisis). You would have to do this each time you want to travel between systems. Thinking this could be the intergalactic drive system for hyperlane ftl users.
I guess I could download this anyway and just snip out the jump drive tweaks for my own use.
Fixed Jump Drive range to make it now reach across to the other galaxy. Was just a tiny bit off.
However borders don't show where they should. If you could come up with a way to fix the border problem, you'd have a quick solution there.
ime in need to make a halo accurate galaxy map anyway.
# distance = { min = 50 max = @distance2 }
# initializer = "****"
is what i used. changing the distance to about 700 is normal max range. 900 is ont eh edge of the actual map box.
I would like to create a fully static map at some point in the future with this tool. Atm I've just let the game generate random system, whilst keeping their position static.
is there a prefab option so i can work on a mod thats alredy out, or you have to gen it all yourself from go.
--again becouse i love filled galatic cores, but again there would be no starts in the cente r as "Giant fucking black hole" , yet nobodies quite made it right you know? but spread out--- width and height way propperly.
it was more a accedent lol - but you can see it made me think, hm, if this is possible then--- ect ect
and yeah ime after this too. a propperly detailed defined galaxy map thats relaly, spread over a propper scale. so it feels actualy epic- spore like you know.
I am interested in creating a galaxy that is more spread out and thus more well defined as well.
-obviously i know many would use it if it was created-- anyway get back to me some time. cheers
ie- say 2000 stars - but spread over the distance of say 9000 would cover. ive managed to get it working, but i wasent sure how i did it ha ;)
- anyway leme know.
i know you can make systems outside the galaxy circle, as in my attmepts on my halo mod, i managed to get the ark to spawn miles outside the galaxy spiral
think in the style of sins of solar empire, set up- / fractured galaxy
id like to have a go at using my larger - combined with custom set up. - i can go ove r your work, but id rather talk to you directly.