Portal 2

Portal 2

TwP 1 - F' the Fizzler
28 Comments
Prototype 26 Apr, 2013 @ 6:54pm 
Nice use of a light bridge, not to difficult, but does require multiple tries to get it right.
Metzger Ben | GER 3 Dec, 2012 @ 3:18am 
Moth 6 Oct, 2012 @ 2:29pm 
Gig, because of the music in that link, I ended up getting sucked into watching most of your speed run vids :P
.sheridan .vespo  [author] 6 Oct, 2012 @ 12:53pm 
The intended solution is somewhat similar, but a little easier. So you just stepped up the difficulty AND the coolness! Good job!
What you found is so awesome of an exploit, that it has to count as a second solution. I am leaving that.
Gigo 6 Oct, 2012 @ 4:03am 
Nice, but I did find a skip, a pretty huge one, an awesome one you might say: http://www.youtube.com/watch?v=wj-SDYPDAVc&feature=plcp - Enjoy!
.sheridan .vespo  [author] 2 Oct, 2012 @ 2:01am 
The point of the stand-alone fizzler was to keep the symmetry, and maybe - but only maybe - have one or two players stand and wonder for a second, if I didn't mean to put a lightbridge and just mis-clicked.
Moth 1 Oct, 2012 @ 10:50pm 
I`m not sure what the point of the stand-alone fizzler was. It didn`t hinder me at all, but I loved the concept in this chamber. I`ve seen it in another chamber and have wanted to make something revolving around it. Nicely done, enjoyable.
.sheridan .vespo  [author] 23 Sep, 2012 @ 2:35pm 
Thank you for playing it! The maps in "Thinking with Portals" are supposed to be quite hard, so I think I reached my goal with this one. ;-)
stormsend 23 Sep, 2012 @ 2:32pm 
I hate to admit that i was stumped for a while. I finally made it. Verrry hard map for me. Great job.
bullythekid 29 Jul, 2012 @ 9:21am 
Good idea. Short and to the point :) Not sure if I got the angle and the placement exactly right but I hope you built the puzzle with some margin of error possible
.sheridan .vespo  [author] 29 Jul, 2012 @ 8:46am 
I did. Thanks to Yöjalka for showing me and thanks to Goose for the training map, which I haven't completed yet, but I still managed to learn the multi-portal-jump.

Thank you for trying my maps, Goose. If you liked them, I hope you recommend them to other players you know.
Goose 28 Jul, 2012 @ 4:53pm 
Pretty fun, not too hard. I also solved it first with a simple fling like yojalka did, but then went back to do it the normal way. It's not even reportaling, just normal flinging. Might want to move the exit a little further away :p
Zapperlott 21 Jul, 2012 @ 6:17am 
@Geneosis: I think the reportaling method is more like a technique than a glitch...sure in most maps it is not intended..i use it for fun - actually i made a little chamber just about this :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=82332359
Geneosis 21 Jul, 2012 @ 2:36am 
@Yöjalka : I know, I know, you couldn't have made it with glitch this way X)
Geneosis 21 Jul, 2012 @ 2:36am 
For info, here is the new reportal glitch method ^^
Zapperlott 21 Jul, 2012 @ 2:30am 
@Geneosis: This is no glitch! just basic portal physics! - The reason for me to place the portals that late is just to enter them perfectly..
Geneosis 21 Jul, 2012 @ 2:30am 
@Sheridan.Vespo : Saldly only one way to get this glitch have been fixed... There is still a hard way to make it works, but Yöjalka didn't use it here ^^
Zapperlott 21 Jul, 2012 @ 2:27am 
In this chamber you have to learn it - It is not easy to do in the beginning, you have to get the feeling for it , but when you made the jump you have a new skill :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73723911&searchtext=
This is made by "Goose" - i highly recommend his maps!!
.sheridan .vespo  [author] 21 Jul, 2012 @ 2:27am 
@Geneosis, I heard that valve fiexd the latter quite some time ago.
Geneosis 21 Jul, 2012 @ 2:23am 
@Yöjalka : Well so your alternate solution is the normal speed conservation or the glitchy speed gain when you shoot portals just when you go through it?
Zapperlott 21 Jul, 2012 @ 2:20am 
@Sheridan.Vespo
I jump out of the wall into the floor, shoot out of the wall jumping in another floorportal...It is the angle that makes you shoot upwards out the wall again ;)
Zapperlott 21 Jul, 2012 @ 2:16am 
@Timoteeei: Thank you :) this is very useful in a lot of maps..
@Sheridan.Vespo: I don´t think there is a need to fix this one.
Just one thing: I just made it to the exit by strafe jumping out of the wall on the side..took a while to get,but it is possible as you jump two blocks far by dropping two blocks..
.sheridan .vespo  [author] 21 Jul, 2012 @ 2:13am 
I just watched the video again... What the f are you doing? you seem to be using portals as trampolines. How is that even possible?
Timoteeei 21 Jul, 2012 @ 2:03am 
@Yöjalka, wow, that was very tricky =)
.sheridan .vespo  [author] 21 Jul, 2012 @ 2:01am 
Hmm.... I might have to fix that. But thank you for playing!!
Zapperlott 20 Jul, 2012 @ 10:07pm 
Awesome chamber! Very cool use of the bridge - Thumbs up!
I also made it without the lightbridge ;) http://www.youtube.com/watch?v=HeFxsY4PmT8&feature=youtu.be
Timoteeei 20 Jul, 2012 @ 11:25am 
Beat it =) It wasn't too hard for fiured out cos i tried to do similar thing in some of my tests but I decided to don't use such things because it is somewhat random and it is necessary to try many attempts before you succeed - and not all players are patient like me: D
Geneosis 21 Jun, 2012 @ 10:34am 
Nice one ^^ Interesting new mechanism ;)