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I like the concept, but the environment (deadly goo) doesn't lend itself to the number of tries required to solve the level.
So I came up with the direct fling to the 2nd switch plattform. And after that I checked which might be an intended way to the exit. No idea, but I experimented with the point of impact at the wall if the momentum would be enough to fling me over to the exit. It was not. So I looked futher for a way to get there. And then I remebered my good old Quake days. One bunnyhopp and I was there.
My solution: http://youtu.be/R3tRaVKhG60
How strong to I have to limit myself in terms of design, only to be sure no speedrunner can cheat this map? I think, that if I removed all the surfaces unnecessary for solving this map the intended way, it would look so incredibly bad, that I would be ashamed to publish it.
Some of those same ideas can be used to reach the exit platform also.
Try and solve it now, if you haven't found the real solution yet.
Here is my uintended solving [dl.dropbox.com]