Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@DankJones420 I'll consider looking into that.
Updated to 1.4.x!
Added Rally the People to Why We Fight, giving a 5% Recruitable Pop bonus. Now there's a reason to go Democratic or Neutral!
In the past I have tried adding resources to random states and it usually ended in crashes. Still haven't gotten that to work.
Secondly you should add a small amount of resources to the tree. give say 16 to 32 steel. maybe 2 synth oil plants or some tungston. I will let you think about it but alittle resources isnt broken.
If I was forced to give a suggestion as to how it could be better, I could only suggest one thing: Command Staff National Spirits.
Seriously, I've found it to be challenging (read: things SUCK) when a minor nation doesn't have good command staff choices. Rather than code generals for everyone, just have a national doctrine. Like, having a France-esque Focus tree choice of "Defensive National Spirit: +5% to Army Defense" vs. "Aggressive National Spirit: +5% to Army Offensive" vs. "Mobility National Spirit: +5% to Army Division Speed" as mutually exclusive end choices.
Based on some feedback, changed the Home Construction Focus to give a new national spirit, New Housing Initiative, a 1% Conscription Law. I'm not sure on how balanced this law is, may nerf it to 0.5%
Kept the spirit of Housing Initiative by adding a World Tension locked Refugee Settlement Focus.
With that out of my system, I DO like the extra factories from the Industry branch, as well as the choice of Infantry weapons or Motorised cost reduction. Have you ever considered doing country specific focus trees?
On the topic of adding cores that usually requires a nations own focus tree for specific State and Province ID numbers.
Non-core manpower is, however, a problem I think I can fix. There's a specific modifier somewhere I believe I can edit or add to help, but if I did that in addition or to replace the Home Construction Effort I'm not sure.
@Knightbruder I don't speak or write Russian at all, but if you do or know someone willing to help I'd gladly it.
The only suggestion I could offer is something I don't even know is possible, and that's regarding recruitment. You already have housing and that +50K is NICE (saved my bacon friom frying more than once!). But in vanilla some countries can make other territories core states. I don't know if that's possible to mod without making a custom tree for every country.
So, I'm wondering if it would it be possible to make a national spirit that increased the contribution from non-core states? This would simulate like how Germany added "ethnic" Germans to increase it's rolls, Canada added the Quebecois (a feat with English speaking officers), America increased enlistment from territories like the Navajo code-talkers, etc.
+ Added New Naval Effort Focus
= Edited Naval Focuses
= Rearranged Naval Effort Tree
To Be Done
= Edit Aviation Effort Tree
+ Add new Resource Focuses
+ Get new Thumbnail
Please report bugs and graphical errors (such as missing icons!), and thanks for using my mod!
+ Added New Army Effort Focuses
= Rearranged Army Effort Tree
To Be Done
= Edit Navy Effort Tree
= Edit Aviation Effort Tree
+ Add new Resource Focuses
+ Added new Focuses to Liberty Ethos Tree
= Buffed Liberty Ethos Tree for Democracy and Neutrality
+ Buffed Industry Tree for Factories given
+ Added one-time use Manpower Focus
To Be Done
= Edit Army Effort Tree
+ Add new Army Effort Focuses
= Edit Navy Effort Tree
= Edit Aviation Effort Tree
+ Add new Resource Focuses