XCOM 2
XCOM 2: Intel Market
61 Comments
Hopalongtom 27 Feb, 2018 @ 3:50pm 
Considering you're specifying the [WotC] version of the Mod Configuration Menu, this mod is also suitable for that version of the game?
Quixotic Cloud Games  [author] 18 Jun, 2017 @ 5:07pm 
ALL: We stopped supporting XCOM 2 mods when 2K gave us a Cease & Desist (much like they recently did with GTA 5). We have now moved to ARK: Survival Evolved, and you can check us out at www.tribeofgods.com
Quixotic Cloud Games  [author] 16 May, 2017 @ 6:37pm 
@Dresden Are you sure you're the update version. That should have been fixed on April 2nd. Perhaps try Goblin Market, as I know that is fixed. Either way, we've now moved on to making a total conversion mod for ARK: Survival Evolved since we got the C&D from Firaxis.
Warden Harry Dresden 15 May, 2017 @ 5:54pm 
@Team Dragonpunk here is a screenshot of this ADVENT Tower mission:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926739576

As opposed to a screen shot of opening any other mission:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926739779


Warden Harry Dresden 15 May, 2017 @ 2:43pm 
I'm playing LW2 with this mod, and I'm having the same issue that @uchiha_sander and @ john.g.pettus reported. When I try to start the ADVENT Tower Mission, I'm seeing Intel purchasing checkboxes options on the left of the screen instead of a Confirm and Ignore button. These checkboxes have the same names as the items you can purchase from this mod. I can check any of these boxes, but I have no button to continue from there.

I tried disabling the Mod, saling and exiting, then enabling the the Remove Missing Mods mod and loading the game, then saving and exiting again, so I could load a game without "Remove Missing Mods" enabled, and the same mission gave me the same problem. Other missions are starting normally.

I can't believe that removing the mod wo't clear this up! Has anyone found a way around this? Is there a console command that could get past it?
TM 4 Apr, 2017 @ 9:09am 
So after further testing, I have come to the conclusion that the mod is not compatible with a controller. I can get to the mission screen but the mod thinks I simply exited without selecting anything so none of the boosts work, and it resets the intel spent back prior to using it.
TM 3 Apr, 2017 @ 7:50pm 
Ok, so with controller , you need to press down on the D-pad to select your squad for the mission. Otherwise, it will seem like it won't let you leave the intel market.
TaKo 2 Apr, 2017 @ 3:15pm 
thank you for the mods!
Quixotic Cloud Games  [author] 2 Apr, 2017 @ 2:05pm 
ALL:
We just updated this mod with the Broadcast mission UI fix, but are moving on to our own game, so won't be providing future updates. Thank you for playing, and feel free to make your own branch of this mod!
TaKo 1 Apr, 2017 @ 11:22am 
@uchia_sander if u mean u cant proceed because the intel market is blocking the screen, u should be able to click the button that is hidden behind it all
Kiyohime 31 Mar, 2017 @ 10:05pm 
the bug for the advent tower mission is still here.
The normal interface for the advent tower mission doesn't have any button for selecting my squad. Can't finish my Ironman + Legend diffculty save game now.

I hope this gets fixed.
Yuri_xigroff 19 Mar, 2017 @ 5:19am 
hey!it has a bug here!
when you try to join the last fight the UI will push the "start mission" fall so I can not start the last mission right now
please fix the UI problem !
john.g.pettus 26 Feb, 2017 @ 11:29pm 
I'm stuck here too. Cannot get to the tower mission. Please let us know if you can fix this. Otherwise... I'm going to have to start the campaign over I guess? Thanks for this great mod though!
Quixotic Cloud Games  [author] 28 Jan, 2017 @ 7:45am 
@TKDancer A www, so it does working with LW2? Awesome! Thank you for testing!
TaKo 27 Jan, 2017 @ 4:11pm 
from what i can tell SO FAR the mod works, the only issue being that the intel market opens at the start of infiltration and when you have to actually launch the mission, so *just to be safe*, if a mission requires infiltration, ignore the 1st intel market menu and only buy stuff in the menu that appears when the mission is ready to launch
dirtnoise 23 Jan, 2017 @ 9:47am 
Where is the options? I was stupid enough to not look through it.
Go dragonpunk! I've heard of you guys before.
pmsgamer 16 Jan, 2017 @ 9:35am 
Well, heck, I was about to download this one, too.
Let us know!
Quixotic Cloud Games  [author] 11 Jan, 2017 @ 7:13pm 
@jamesandrewbunn Ok, I'm going to check this out now. Man, I hope Firaxis didn't break this whole mod!
jamesandrewbunn 11 Jan, 2017 @ 3:03pm 
Team Dragonpunk thanks for taking the time to reply and for fantastic work on the mod. Problem just showed up yesterday a full week of play since the last patch. I don't get your intel interface anymore but the old style red check box gui with no apparent control to proceed to team selection or mission launch. Earlier comments mention a hidden red button to get to next step which is barely visible in between the red options. When I carefully select it I don't go to team selection or mission launch just back to the geoscape. Love your work would really like to be able to continue using the mod. Thanks in advance.
Quixotic Cloud Games  [author] 11 Jan, 2017 @ 6:33am 
@Jamesandrewbunn I have no idea what you comment is saying. If you want something fixed, please clearly describe the issue. Sounds like Firaxis might have changed the UI up and now something is wrong. Help us, help you!
jamesandrewbunn 10 Jan, 2017 @ 4:03pm 
Really need to fix the no way to launch mission issue here guys. Hidden Red button just crashes me back to Geoscape.
Quixotic Cloud Games  [author] 5 Jan, 2017 @ 9:29am 
@TKDancer, I just sent you a friend invite, so you can send me the save file. Thank you!
Quixotic Cloud Games  [author] 5 Jan, 2017 @ 9:25am 
Yes, I'll look into this today actually, since we still need to change the "double billed intel" issue.
EladDv  [author] 5 Jan, 2017 @ 8:04am 
Hmm that shouldnt have happened unless they changed some names in the latest patches...will look into it thank you!
TaKo 5 Jan, 2017 @ 7:50am 
NVM i was able to by pass the issue by clicking on the well hidden red "launch" button behind the options,

weird how i see both the regular menu with all the mods options, PLUS the mods menu after clicking the red button
TaKo 5 Jan, 2017 @ 7:42am 
even deleting the mod didnt fix the issue, now im stuck without being able to star the network tower mission with 4 days left to get exquisite timing =/
TaKo 5 Jan, 2017 @ 7:27am 
i cant seem to start the actual tower mission, instead of the usual few randomized options i get the mod's options, but i dont get to start the mission itself
Boisegangpc 26 Dec, 2016 @ 11:22am 
Does the Localization settings allow me to change the name of the Intel market?
Quixotic Cloud Games  [author] 26 Nov, 2016 @ 10:39am 
ALL: Being "double billed" is now a known bug thanks to testing by DabHand and Thunderbeast. Should be an easy fix, and we'll get right on it. Almost finished doing a mega-patch on the Tactical Co-Op mod. Thank you for your patience and help testing!
thunderbeast 26 Nov, 2016 @ 7:49am 
Somtimes Intel costs twice, if I have enough to pay for it. (THIEF!!)
First, when I select a perk, Second when I leave the market and go into a squad select.

It's not happening everytime but only happen when I have enough intels to pay twice...
alexstrogan 26 Nov, 2016 @ 12:26am 
Weapons done from mod grimy for sale infinite number of times
DabHand 21 Nov, 2016 @ 12:48pm 
Thanks for taking the time. Where can l bin the launch.log to you guys if you still want it? Its 10MB uncompressed atm.
Quixotic Cloud Games  [author] 21 Nov, 2016 @ 12:36pm 
@Dabhand These are legit issues, that we'll look into. If you're reporting it, then other people are probably having the same issues. I'll actually replicate these tonight. Thank you!
DabHand 21 Nov, 2016 @ 12:34pm 
Don't fret it. If l am the only one reporting it, c'est la vie.
DabHand 21 Nov, 2016 @ 12:34pm 
I run too many mods to provide you with anything workable save-wise. The other thing l remember is that the "this is how the intel market works" click through would always trigger with each mission even if l went through it and clicked dont show again.
Quixotic Cloud Games  [author] 21 Nov, 2016 @ 12:32pm 
@Elad, it looks like it's buying everything twice in the logs.
EladDv  [author] 21 Nov, 2016 @ 12:31pm 
That looks to be working in order. Please make sure you send us the save and maybe some pictures if it's reproducible.
DabHand 21 Nov, 2016 @ 12:30pm 
Yes it was vanilla terror mission - i.e. save 6 civs, not defend haven mod replacement.
Quixotic Cloud Games  [author] 21 Nov, 2016 @ 12:28pm 
@DabHand. Ok, I'll check this out. Do you remember the specific mission type you were playing? Anything that helps us replicate this issue would be great!
DabHand 21 Nov, 2016 @ 12:28pm 
Looks like it double counting against "something" but that might be how it logs.
DabHand 21 Nov, 2016 @ 12:28pm 
[0616.70] ScriptLog: Hack Rewards Active
[0616.70] ScriptLog:
[0616.70] ScriptLog: Hack Rewards Purchased
[0616.70] ScriptLog:
[0616.70] ScriptLog: Hack Rewards Active
[0616.70] ScriptLog:
[0616.70] ScriptLog: Hack Rewards Purchased
[0616.70] ScriptLog:
[0616.70] ScriptLog: Hack Rewards Active
[0616.70] ScriptLog: Targeting_AimAndCrit_Intel
[0616.70] ScriptLog:
[0616.70] ScriptLog: Hack Rewards Purchased
[0616.70] ScriptLog: Targeting_AimAndCrit_Intel
[0616.70] ScriptLog:
[0616.70] Team Dragonpunk: NumberOfTimesBought 1
DabHand 21 Nov, 2016 @ 12:28pm 
[0614.98] Team Dragonpunk: 1: Number of active: 0 Number of Purchased: 1 Number of Available 8
[0614.98] Team Dragonpunk: 2: Number of active: 0 Number of Purchased: 1 Number of Available 10
[0614.99] Team Dragonpunk Intel Options: Total Multiplier: 2.1000 Base Cost Multiplier: 2.0000 Final Ramp Level: 1.0500 Force 2.0000 Force-StartingForce 1.0000 StartingForce 1.0000 MaxForce 20.0000 Ramping: True
[0615.24] Team Dragonpunk Intel Market: You will be able to take one extra soldier on this mission.
[0616.64] Warning: Warning, Failed to load 'SoundCue DP_Sound.DP_GoblinBazaar_End': Failed to find object 'SoundCue DP_Sound.DP_GoblinBazaar_End'
[0616.64] Log: DP_UIIntelMarket_Buy_0 PLAYSOUND with no sound cue called from OnStartMissionClicked
[0616.64] Log: Script call stack:
Function XComGame.UIMovie:FlashRaiseMouseEvent
Function XComGame.UIButton:OnMouseEvent
Function XComGame.UIButton:Click
Function Dragonpunk_Intel_Market.DP_UIIntelMarket_Buy:OnStartMissionClicked

DabHand 21 Nov, 2016 @ 12:27pm 
Hi sorry l have the intel market only installed. I am aware its a variant of the goblin bazaar so called it that. Apologies for the confusion.
Quixotic Cloud Games  [author] 21 Nov, 2016 @ 12:18pm 
You have both the Bazaar and Intel Market enabled? That could be why. Send logs if possible. I'll try to replicate the issue on our end. Thank you!
DabHand 21 Nov, 2016 @ 12:13pm 
Eh, l just had this double charge the INTEL cost leaving me with feck all. I went straight through from mission > bazaar > buy intel boost > select squad/kit > start mission. Didn't back out to geoscape or the ant farm. Ended the mission (the purchased boost worked fine) and found l had exactly the intel charge X 2 less than l started.
Andrast 2 Nov, 2016 @ 4:24pm 
Hi, just questions to the manager.
The co-op mod have been deleted ?
Are you working on or not ?
A co op mode on this game can be so good and make so much fun for playing with a friend. ^^
I expect co op mode will back soon.
Thank your for your works
Roknikus 31 Oct, 2016 @ 5:32am 
It's pretty nice for those missions where you're basically f**ked if you don't do well. (i.e. You're playing on Legend and the Avatar Project is about to be completed and the only squad you can muster up sucks a**, so you really need that bonus to aim and crit chance.) The pricing is high enough that you won't be purchasing those upgrades on every mission, unless you have nothing better to do with your intel. Pro tip: Get the Long War Leader Mod & upgade a soldier with Collector bonus. It'd be nice if they had an intel item here for increased hacking skills, but whatevs.
EladDv  [author] 22 Oct, 2016 @ 5:40am 
@DabHand , No. We've specially verified that this bug wasnt happening, we did experience it during development but we found a solution and applied it. Ever since then we have gotten 0 bug reports for this type of issue
DabHand 22 Oct, 2016 @ 12:54am 
A prevous mod like this had issues with perks being held over between missions. i.e. you bought squadsight for the squad, and they'd get that perk for the next mission as well. Any reports of similar happening to this mod?
Meatbang 18 Oct, 2016 @ 6:13am 
@Team Dragonpunk
Fair point, but I think for something with powerful affects like this that cost Intel is probably an acceptable trade off instead of having the window pop up every mission - even if you're out of Intel. Just food for thought, anyway.