Call of Duty: Black Ops III

Call of Duty: Black Ops III

zm_labs
21 Comments
masterguyperson  [author] 18 Feb, 2019 @ 2:34pm 
Thanks man! I have a couple maps under wrap that I'd like to finish sometime, and I don't think I'll ever stop making maps, haha!
Longneck 17 Feb, 2019 @ 4:54am 
Awesome map, shame it was buried under all the shit maps. I hope you continue to make maps man!
NaruTard 12 May, 2017 @ 2:12pm 
good map but need more perks and doors are very expensice....
parabolalien 26 Oct, 2016 @ 6:34am 
great map, enough lighting and placement of debris to make fun and enjoyable, not just boring, few suggestions, sheild would be good, also if you could add another staircase to the wall in the power area so we can get to the roof for like a buyable or buildable ending that would be awesome, but that is your choice
masterguyperson  [author] 20 Oct, 2016 @ 11:25am 
Thanks man! :D
THISISHUGE 20 Oct, 2016 @ 9:49am 
Great map keep up the good work:)
JCizzle98 16 Oct, 2016 @ 12:51pm 
Hey stormtrooper106 im going to be doing gameplay of this map on my channel and I would like you to join so pls add me on steam.
~ZW~ Razor 16 Oct, 2016 @ 10:38am 
wow expensice doors
~ZW~ Razor 16 Oct, 2016 @ 10:37am 
ps this map wil take u ages to setup
masterguyperson  [author] 13 Oct, 2016 @ 5:56pm 
Thank you! And you're right, which means I did my job a little too much. When I was making the map, I was hyper focused in decreasing camping spots as much as possible because I felt like it made it too easy hahah, but perhaps I can make some more tweaks. Also, as you can see, someone was mentioning roof access. That would probably be a pretty nice area for some sort of last stand and camping center. So I may do that in future updates, which would also allow me to plot some more perk machines. And for dogs, honestly, I would personally prefer to keep dog rounds off on this map as my own preference, I kinda love the endless zombies and no dog rounds vibe, but then again, I may change my mind, haha! I'm not entirely sure yet, but I am thinking that the next map I make might be like a swamp based map or something. It'll defintely have more walking land, hahaha! I may wait till the mod tools are out of beta for that though.Thanks for the feedback! :)
Big "Momala" Chungus 13 Oct, 2016 @ 4:42pm 
The map looks amazing but it needs to be more open. There aren't really any camping spots and training is almost impossible (there is a big area but it is very easy to get trapped). Also I think you should have dog rounds (no one gets screwed over because of no ammo) and you should add in all of the perks.
masterguyperson  [author] 13 Oct, 2016 @ 6:53am 
That makes me very happy to hear that this is a favorite and that you were trying to explore the map further! You know originally I had planned on getting some roof access, but I just didnt as the map got plotted and what not. But now I may try and do something like that in future updates! Thanks a lot for playing on it! :D
m4t7h3w_115 13 Oct, 2016 @ 6:43am 
when i first played it i thought you could access those stairs to get to the roof near the truck, then was thinking how cool it would be i spent over an hour trying to do so :') this is by far a fav of mine ive liked the lab sort of theme in zombies
masterguyperson  [author] 13 Oct, 2016 @ 6:24am 
Hahah, hmm. Well if you like it that much, perhaps I shall update it and add some more rooms and perk machines when time comes! :)
m4t7h3w_115 13 Oct, 2016 @ 12:06am 
real keen for future updates :D
masterguyperson  [author] 12 Oct, 2016 @ 11:05pm 
Thank you kindly! :D
Sinister Urge 12 Oct, 2016 @ 10:47pm 
Very impressive work and is indeed a great theme for a map.
masterguyperson  [author] 12 Oct, 2016 @ 10:12pm 
Thanks guys, glad to hear it!
Joey Mouse Pad 12 Oct, 2016 @ 4:40am 
not bad
m4t7h3w_115 11 Oct, 2016 @ 11:17pm 
looks pretty good, I like the theme of the map abut to go give it a play.