Space Engineers

Space Engineers

Wall Mount Battery + Support for Phoenix's Discharged PowerCells Mod
18 Comments
THUNDERCOMPUTER  [author] 15 Jul, 2017 @ 8:54am 
Reminds me of the personal oxygen/hydrogen tanks, though I do not know if there would be a way to tie that into power consumption of a grid. (I know for a fact that I could not get a "power" tank for the Engineer.) I might look around for a way to get something like a battery with an inventory (for individual cells), or possibly a hydrogen tank that runs off of inserted tanks?
leonitus_magnum 14 Jul, 2017 @ 3:52am 
you know, it'd be interesting to have this kinda of mod Consume (ammo like) the powercells from a small inventory on the WMB. (if it were possible to use a component as an Ammo?)
THUNDERCOMPUTER  [author] 5 Feb, 2017 @ 9:32am 
UPDATED!
Power Specifications now up to Date!
Again, sorry for the wait! Now small drones should be possible with this version as intended.
THUNDERCOMPUTER  [author] 20 Jan, 2017 @ 12:24pm 
Sorry for the delay, I'll be away from my main computer for a while, and I cannot get space engineers to launch on this laptop to do any republishing. Sorry for any problems regarding this version. I will improve the specs when I can! :(
space_artist_4real 20 Jan, 2017 @ 12:23pm 
You mean you'll be away from your thunder computer, right?





Why...
Engi 18 Jan, 2017 @ 4:28pm 
Did this one get the update to new power specs like the other one or do I need to reload the mod? My existing world, they did not increase in power and performance but the models did. I tried to build new ones but they also had the old specs but new texture. Oh and the small grid one still takes up two blocks.
space_artist_4real 22 Dec, 2016 @ 5:47pm 
subscribed
space_artist_4real 22 Dec, 2016 @ 5:47pm 
Oh okay I tought the message that was popping up when I tryied to subscribe said I needed Phoenix's mod, but actually it's a suggestion sry misreading error :p
THUNDERCOMPUTER  [author] 22 Dec, 2016 @ 2:48pm 
@space_articst4real, The description is updated to hopefully be a little more clear. This version of the Wall Mount Battery alone = full Powercell return upon grinding. This version with Phoenix's Mod = a discharged powercell (custom component resulting in no material loss). Without looking at the files for the No Battery Scrap mod, I would say there would be no interaction between the two. However, for the Wall Mount Battery to be useful in a majority of situations, you do need it to start with the initial charge! (i.e. placing on a non-powered grid of only a few blocks).
space_artist_4real 21 Dec, 2016 @ 2:34pm 
Can we use the ''No battery scrap'' mod with this one?
space_artist_4real 21 Dec, 2016 @ 2:32pm 
I LUV U!!! OMG this is awesome the battery model is so cool and I can now put it on mah ships! But I'd like to have precision on what does it do to batteries when grinded down... it's not clear for me
THUNDERCOMPUTER  [author] 5 Dec, 2016 @ 9:55am 
@Dr.Mic Hey thanks for the feedback! I'll put an update in the description about the load order!
Dr.Mic 5 Dec, 2016 @ 9:24am 
Must say, I liked your original mod, and I’m a huge fan of this one :)
Excellent job man!

I have something to say about the mod order. I tested it today (Dev 01_164_001) and I got two different results:

-Phoenix’s mod first and yours second: I got a power cell (the vanilla one, ready to use)

-Your mod first and Phoenix’s mod second: I got a discharged power cell

THUNDERCOMPUTER  [author] 12 Nov, 2016 @ 5:00pm 
As far as I can tell it shouldn't matter for the order, but I will update the description if that is the case.
Ace of Chips 12 Nov, 2016 @ 4:45pm 
Where do I put Phoenix's mod in relation to this one?
THUNDERCOMPUTER  [author] 3 Nov, 2016 @ 6:50pm 
Hey you are welcome! Glad to see these getting some good use!
Userguy1 3 Nov, 2016 @ 12:46pm 
Ooooo thank you very much
jb_aero 12 Oct, 2016 @ 4:59pm 
Excellent!