Duke Nukem 3D: 20th Anniversary World Tour

Duke Nukem 3D: 20th Anniversary World Tour

Buenos Aires Explosive Remake
19 Comments
Matyz 24 May @ 8:05am 
La argentinidaaaaaad, al palooooo!
schiff1219 23 Feb @ 7:25am 
Failure Not Working Right
Error Crash
Vortex 26 Jul, 2023 @ 11:08am 
"Pero No Bombardeen Buenos Aires"
-Charly Garcia.
severus sniper skins 2 Aug, 2022 @ 5:30pm 
very nice
severus sniper skins 2 Aug, 2022 @ 5:30pm 
muito bom
HavocUnit 3 Mar, 2019 @ 7:01pm 
Really fun map. Tons of explosions. At the end, you have to turn off your sound effects. Rendering is fine, but the audio makes it slow to an absolute crawl.
Dalbz 26 Aug, 2018 @ 5:42am 
Sky doesn't work on True 3D Render
Michael7291.:LLS:. 19 Nov, 2016 @ 2:09am 
Posted what I thought as a discussion because what I wanted to say to you about your map was too long to fit in a comment, didn't know this had a 1000 charecter limit. :steamsad:
Yoshi Noir 10 Nov, 2016 @ 2:46pm 
Nice. Now, the big medikits help to keep the pace of the map, and no need to find a waterspout to replenish health, thanks for taking account of my feedback ;)
DavoX  [author] 8 Nov, 2016 @ 3:44pm 
Hello Yoshi Noir, please unsuscribe and suscribe again to get the latest version of the map. Now Ive added more medkits throughout the entime map, I hope its good for you, cheers.
Yoshi Noir 7 Nov, 2016 @ 2:58pm 
GIVE ME MEDIKITS DAMMIT!

Due to the lack of medikits, the level is unwinnable if you are at very low health (say, < 8 HP) and try to fall into some wooden corridors just after having beaten or escaped a battlelord.
MegaV2 24 Oct, 2016 @ 8:37pm 
Hahahaha
Shiburila 23 Oct, 2016 @ 6:46am 
Карта оч круто сделана, мне прям понравилась) она и легкая, и большая, множество взрывов и изменены цвета многих объектов) Выглядит свежой, круто!))
[TMI]RastaMan 20 Oct, 2016 @ 10:21pm 
Nice map.
Like it.
(But in the end of this level my FPS are really catch a big drop.
Emol Dandriel 20 Oct, 2016 @ 2:43pm 
Haha, I see. Yep, I managed to get to the choppa (didn't want to spoil that before, but nevermind :P). It slowed down for me in classic render (I played entirely in classic render because of the background showing up plain pink on the new render).
DavoX  [author] 19 Oct, 2016 @ 8:54pm 
Emol, yes. I'm sure the last part slows down to a crawl because it shows a nuclear explosion made by hundreds of normal explosions, the nuke is fake though. You must get away from the explosion and run to the choppa. I guess I'm gonna have to delete a few explosions to avoid the slow down or simply encourage the players to pass that part in classic renderer.

I'll check the background bug, thanks!
Emol Dandriel 19 Oct, 2016 @ 8:13pm 
Some things to fix:
+ The background doesn't show up in new render mode
+ At the end, when you approach the nuke symbol, the game slows down to almost not responding. If you restart from a point after the script was launched, it works correctly.
Emol Dandriel 19 Oct, 2016 @ 7:51pm 
Wow dude! Your maps are SO FREAKIN' GOOD!

I love how you manage to put kind of like scripts. I don't know if the engine doesn't support them natively (well I'm almost sure it can't) and you make some heavy workaround to make it feel like it can handle scripts, or if the devs back in the day didn't do this because of different design sensibilities. Anyway, that and the general design of the maps give them a pretty good balance between good 'ol Build design but with a contemporary approach (more than the new fifth chapter for Duke 3D).

I JUST CAN'T WAIT for your full fledged game!
BeanSlinger419 19 Oct, 2016 @ 3:47pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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