Sid Meier's Civilization V

Sid Meier's Civilization V

Barbarian Civilization by calcul8or
70 Comments
Morgân von Brylân 23 Apr, 2020 @ 1:38pm 
It's a great idea, but the civ is currently much too strong. I would remove the free tech upon capturing a city. And maybe increase the required XP to gain promotions, as actual barbarians can't get any.
borussia1979 3 May, 2018 @ 6:22am 
EXCEPT THE CAPITAL DOES NOT ADD ANOTHER CITY
Pee Licker 23 Feb, 2018 @ 6:32pm 
You should also add all actual barbarians as your allies.
gjv4651 21 Nov, 2017 @ 3:57am 
the mod had a great still picture of a barbarian standing on a mountain of skulls
gjv4651 21 Nov, 2017 @ 3:56am 
What happened to the mod in which the barbarians declared war next turn after when they were met?
TypicalBurntToast 4 Sep, 2017 @ 2:35pm 
It does not show up in the leader list, I made sure it was enabled, and set it up in the mod setup menu, does it not run with other mods active or is it something else?
Ultra-Violent Radiation 22 Jul, 2017 @ 5:21pm 
Should have galleys to replace trimes.
sw 7 Jul, 2017 @ 10:02pm 
I like it much - it's nearly an other game! BUT it would be fine to have full control over the capital (except building military units):steamhappy:
Tomuski 29 Jun, 2017 @ 12:57pm 
The AI for the cities were too stupid for me. Here I am going into debt, which could have easily been fixed but their too busy building shrines. Perfect logic in debt so build things costing money.
Demetrius Πολιορκητής 11 Jan, 2017 @ 12:02pm 
It's way to overpowered, though it's realy cool, great job
mimi 2 Jan, 2017 @ 3:58pm 
it doesn't work there is no barbarian civilasation:steamsad::steamfacepalm:
makarius 31 Oct, 2016 @ 2:47am 
ok, because I did not find the barbarian civ @ civ-5 base without any extensions. The mod itself is not marked as mod required
King Crowley 30 Oct, 2016 @ 4:08pm 
I have subscribed to the mod and i dont see a barbarian civilization, please help
RaiderAssassin77 29 Oct, 2016 @ 6:33pm 
IT DOESENT WORK
calcul8or  [author] 29 Oct, 2016 @ 4:19pm 
@makarius - yes, it does
Roadsidebandito 29 Oct, 2016 @ 2:54pm 
@makarius nope
makarius 29 Oct, 2016 @ 1:02pm 
hi, does it requires BNW?
ecicultura 23 Oct, 2016 @ 9:33am 
desconocido
mīkë 22 Oct, 2016 @ 5:20am 
@GREY GOOSE i know, but it won't come up when i set up the game having selected the mod and singleplayer...
does it have anything to do with the fact that i am on mac?
calcul8or  [author] 22 Oct, 2016 @ 5:03am 
I'm not sure how well it will do as an AI> TSL is the same as Germany. Thanks!
ƒцмąôş.Cheewacka 22 Oct, 2016 @ 3:02am 
Is this Civ viable as an AI?

And... Where is its TSL?

Sorry for ask instead of trying myself, but I'm actually running a large modded game and don't wanna risk on running on issues...

BTW, i like your mods a lot, thanks for your effort and good job, keep going like this!!
Mitch 20 Oct, 2016 @ 7:27am 
@TNT_boyo you have to start a game in the mods selection :)
mīkë 20 Oct, 2016 @ 3:43am 
the civ wont come up when i go to set up the game
SomeSizzle 19 Oct, 2016 @ 8:24am 
Very Creative! Nice work :)
An Oompa-Loompa 18 Oct, 2016 @ 8:57pm 
@nypackerfan Just click the "Subscribe" button and it will download automatically. Then when you are in the main menu of civ 5 click the "Mods" button and from there you can choose what mods to play with and play the game with said mods. hope that helps :steamhappy:
Catnapping Princess 18 Oct, 2016 @ 8:55pm 
@nypackerfan click subscribe. It's the big green button at the top. The game will then download it for you in your mod screen.
DRAKOSEA 18 Oct, 2016 @ 7:22pm 
@calcul8or I passed 3 eras and only got 1 light swordman meanswhile the battle is going hot and hot...for tribal barbarian they got exact number of turns to spawn anyway(if they got camp) but camp has the chance to spawn on the world...so if you could fix this it's must be better for your mod
nypackerfan 18 Oct, 2016 @ 6:57pm 
This may be a stupid question but how do I download this?
calcul8or  [author] 18 Oct, 2016 @ 5:11pm 
@Patcharoo and @Faliwal - that's the balancing act. You don't have to manage cities, but you do have to manage your military and happiness - Glad you liked it!
Unormalism 18 Oct, 2016 @ 5:20am 
This civ is sick. To test it out I put the game on King and captured an AI's capital and a city state within 46 turns, with plans to move on another city-state. I went negative in cash from having way too many soldiers. I've never felt so disgusted and elated before.
DRAKOSEA 18 Oct, 2016 @ 12:50am 
what's the point of cannot built military units but random generate it while it's so low chance to generate one.... I think it'd be generate one kind of unit for each city you have in every # turns, so this way you can have more accurate on when you have the troops and you'll have more chance to win when you have more cities....also please reduce the unhappiness gain from puppet city since this's Barbarian so the country should not have much unhappiness on victory
Teopochteca 17 Oct, 2016 @ 8:25pm 
This one looks sooo fun!
哼哼井井下水管工人 17 Oct, 2016 @ 7:49pm 
wa sui ran kan bu dong but i will say it's intresting. hahah
calcul8or  [author] 17 Oct, 2016 @ 5:51pm 
@Buldinn - nope, you're still at war with them.
ClanSpanker 17 Oct, 2016 @ 5:50pm 
I am not saying this is a bad mod, but this civ is completely worthless on deity difficulty. I suppose it can hold its own on lower difficulties perhaps, but I will never know. I only play deity.
Jester 17 Oct, 2016 @ 9:01am 
Is this civ neutral/friendly to NPC barbarians?
sw 17 Oct, 2016 @ 8:14am 
If I conquer a city there are always no buildings in it - exept wonders. If I get a city for making piece, there are buildings in the city. F.e. last game I conquered a capital - 3 wonders but no building in it!
sw 17 Oct, 2016 @ 7:34am 
Thanks for the quick answer!

For the "problem", that I could not change the focus I have found a solution.
I understand a little bit, that I can't build wonders - but why can't I buy them like other buildings?
These two points are imho matter of taste - ok.
But!
Is it part of this civ that the neighbours are always so far away? Meanwhile I startet 7 Games and always the civs are far away altough I increased the number of civs from 11 (this I choose normally) to 16! What should I do with two conquered capitals in the first 50 rounds and they have a distance form at least 16 fields - especially if there is nearly no chance to close the gap.
At the current game in my half of the map (pangea) there are/were 2 civs with me and in the other half there are the rest (14!). And similar disproportions I had in all games. Is this intended?
banana? 17 Oct, 2016 @ 3:59am 
Do i need Bnw or g and kings
Freynya 17 Oct, 2016 @ 1:06am 
it needs galleys too as unique units - and they should not have early archer or light swordsman if you are trying to make them more like the barbs in vanilla games
Captain_Error 16 Oct, 2016 @ 7:10pm 
no, it works as it should, and doesn't seem to affect your relationship with major civs. the only exception is the strange "you have declared war on yourself" message every turn which is almost charming in a way, but far from game breaking.
mount_dreamer 16 Oct, 2016 @ 7:10pm 
Is there a way to build settlers? So far, every map I have started out on a continent by myself. All this big open empty unclaimed land is driving me crazy. But great mod, I am enjoying the challenge!
dudleytodd 16 Oct, 2016 @ 6:55pm 
does this screw up the game
calcul8or  [author] 16 Oct, 2016 @ 5:35pm 
@Captain_Error - There is nothing in this mod affecting friendship/war status...
calcul8or  [author] 16 Oct, 2016 @ 5:34pm 
@SQUIDWARD - Should be, but haven't tried it
Captain_Error 16 Oct, 2016 @ 4:32pm 
I have this problem when I play as America, or any other civ, where if I start the game allied with the barbarians I end up constantly declaring war on myself without context or any real action, and im alwase at war with the minor civs by default. I've obseved this problem in our own real-world politics, so im not sure it's a bug.
Paula 16 Oct, 2016 @ 2:36pm 
nice work
π 16 Oct, 2016 @ 2:25pm 
@OP nice avatar m8
BenDadkiller 16 Oct, 2016 @ 2:05pm 
I take this isn't compatible with Barbarians Evolved?
OneWithTheUniverse 16 Oct, 2016 @ 10:33am 
The only mod where you can conquer two civilizations and 4 city states by turn 127