Kenshi
Adventure The WasteLand
66 Comments
MGJ Sakazaki 25 Mar, 2022 @ 4:05pm 
Incomplete work; dialogues were not well-placed, revolution army probably has the pure holy nation dialogue package; lore unfriendly; cheat equipment; Earth Kingdom army in the middle of cannibal plains.

Still, I enjoyed it before uninstalling, good mod for a first modder in kenshi. =)
Zarek 17 Dec, 2018 @ 1:12am 
@Timon there is no challenge in beating revolution army squads without assasination skill, most their soldiers use polearms, they die very fast, its just a problem when they have junk armour total cost 1500 cats they got a weapons cost 25000 cats, so they are too unbalanced for easy money farming, and im repeating myself, its not a "challenge", its just breaks game economy and making game not interesting at all, i can just farm their squads for incredible amounts of money from selling their poleaxes early game, and dont have to do anything else
Timon  [author] 16 Dec, 2018 @ 7:45am 
Okay? this is for fun. Gave abit more of a challage to the game and content, plus the assasintion skill is just broken and unfun. It's like buying a game and using cheats to make it easier.
Zarek 16 Dec, 2018 @ 5:28am 
Deleted mod because of holy nation human traders in Ace army town where is everyone exept traders is hiver and they dont want to trade with me human with robo arm bcause im evil,
And because of Revolution army economy breaking weapons that cost 20000-30000 cats, i can easily knock down their squads with assasination skill, steal their expensive weapons and sell, this thing breaked game economy for me, and i have to start a new game now. Rebellion army should have much less quality weapons, because its dont fit in the vanilla game.
Timon  [author] 4 Nov, 2018 @ 7:26am 
I'm looking right now, and all the facations are now hostile to the air nomads and Ace's army & the revolutuion are also enemys.
Timon  [author] 4 Nov, 2018 @ 7:20am 
I can do that. But the main reason I didn't because is doesn't really make any sense, all of them are enemys of Air nomads, and I'm pretty sure revolution is enemys with earthkingdom, Ill have to check who is enemys with who.
Immaluckez 4 Nov, 2018 @ 7:09am 
You should make your factions all as enemy to one another
Timon  [author] 4 Nov, 2018 @ 7:05am 
Sure thing. I haven't played in a while so im not sure what the spawn rating of the all the factions are. I feel like near the holy nation Shack town might be a little to much fighting with all the factions. But I don't remember 100%.
Immaluckez 4 Nov, 2018 @ 6:56am 
Just keep it at it, it looks really good for end game content or if i wanna warm up my strong characters for the last section of the map :P
Timon  [author] 4 Nov, 2018 @ 6:52am 
YEah, I will admit that I think they're a bit too strong. The only thing I think of doing is making them weaker, from 60+ to 45-55 or make them spawn less around the map.
Immaluckez 4 Nov, 2018 @ 5:30am 
Realize they are too strong, always interfere with my loot when im fighting HN faction members. Gotta deactivate it until my army is ready
Timon  [author] 4 Nov, 2018 @ 5:13am 
Yeah :D, I wanted to add these powerful factions that you only mess with when you're further into the game. Having a base, decent amount of units.. etc
Immaluckez 4 Nov, 2018 @ 4:33am 
Its working, just saw the Earth faction patrolling around, man good stats 60+ dont wanna mess with them
Immaluckez 3 Nov, 2018 @ 11:26pm 
Will try later
Immaluckez 3 Nov, 2018 @ 11:25pm 
Thank youuu
Timon  [author] 3 Nov, 2018 @ 7:06am 
I've updated it I think. Was really easy so im not 100% sure if it's going to work, let me know if it does.
Timon  [author] 3 Nov, 2018 @ 7:03am 
ill try it right now, if it simple to update, ill update if not, it might be a weeks.
Immaluckez 3 Nov, 2018 @ 5:19am 
Thank youuu , when will u update it estimated ?
Timon  [author] 3 Nov, 2018 @ 4:34am 
No, it haven't been updated, Ill update when I play the game again.
Immaluckez 3 Nov, 2018 @ 3:06am 
' mod is missing ' in the launcher, it shows a green highlight on the mod in the mod list.
Immaluckez 3 Nov, 2018 @ 2:41am 
Is his mod still updated
Vinz 3 Aug, 2018 @ 8:39pm 
ah i see.. that's why.. hmm ok.. looks fun enough
Timon  [author] 3 Aug, 2018 @ 11:51am 
They are hostile to everyone and if they come to your base you could run and way and they should leave after a while or just build far way;.
Vinz 3 Aug, 2018 @ 11:37am 
are all of them (except the skeleton nomads) set so they will be attacking us randomly even in 0 relation? because it's a problem, a big problem when they come to my place and rampaging my place so suddenly after being a nice kids.. especially when one or two of them in 90s stat and mine only new recruits.. hmmmmm
Vinz 3 Aug, 2018 @ 11:31am 
are all of them (except the skeleton nomads) set so they will be attacking us randomly even in 0 relation? because it's a problem, a big problem when they come to my place and rampaging my place so suddenly after being a nice kids.. especially when one or two of them in 90s stat and mine only a new recruited..
Kyuren 30 Jul, 2018 @ 9:29am 
Thanks, places are good, downloadin'!
Timon  [author] 30 Jul, 2018 @ 9:27am 
i added the map hopefully you can tell where they are.
Timon  [author] 30 Jul, 2018 @ 9:21am 
Ill do that now. And it should work with the lastest update.
Kyuren 30 Jul, 2018 @ 7:15am 
Heya, mod still working with .38 ver? Also a screenshot of the map locations would be great if you don't mind, or you could just tell me the region name.

P.S I used your sword of the mortal mod btw, it's pretty neat!
Timon  [author] 31 May, 2018 @ 1:22pm 
Thank you, I love hearing these storys of stuff happening in my mod and I should be able to make them avoid the towns. Thank you again for that story and Im glad you're having a good time :D.
Arkindred 31 May, 2018 @ 12:43pm 
My only gripe is how often they wander into the united cities. It would be nice if they would avoid them considering their bounties.

On that note my other frustration (that has to do with the base game, not your mod, but still affects it) is how in your settlements if you close a gate while npc's, in this case it was the Wandering Brothers, are still inside they just start attacking the gate to break it causing them to become hostile and attack everyone. I really hope the developers address that problem because it is really frustrating especially when it affects your standings with other factions...ok rant over lol.

Once again I am really enjoying this mod.
Arkindred 31 May, 2018 @ 12:43pm 
havent had a chance to chek out the quest yet however, Im really enjoying the mod. Actually made quite a bit of Cats and grabbed some good weapons and armor when a band of wandering brothers went into one of the United Cities and started causing havoc (not sure what caused it probably their massive bounties lol). It was a bloodbath but eventually the guards took them down while I was squatting as soon as they were taken out me and the rest of my "cleanup crew" came in and grabbed the bodies. stripping them bare and turning them in for massive gains. from there I saved enough to recruit 2 wandering brothers who essentially were the leaders personal guards. Freaking amazing!!! Thanks soo much!!!
Timon  [author] 22 May, 2018 @ 10:44am 
I've updated this mod a quite a bit. added factions now wander around the map. Added "Wandering Brothers" Which is a very stong group from 3-4 who wander around the map. Added another Nation Captial to the map.
Timon  [author] 20 May, 2018 @ 2:53pm 
I think so. I tried it a last week and it was working so I guess so.
Arkindred 20 May, 2018 @ 1:36pm 
does this mod still work with the latest version?
youngcas 3 Sep, 2017 @ 7:18am 
you could add a fighting arena of some sort with a quest line for winning battles
Mr.Wanaskiwin "Navarone" 1 Jun, 2017 @ 7:18pm 
this caused major lag, tho i could be because i did not start a new game yet.
Milena Blackruner 31 Mar, 2017 @ 6:17am 
Ok thank's for the answer i will try and see how it goes :)
Timon  [author] 31 Mar, 2017 @ 4:08am 
Just let me know if it works for you or not.
Timon  [author] 31 Mar, 2017 @ 4:05am 
I just checked and it does work on 0.95.24.
Timon  [author] 31 Mar, 2017 @ 3:59am 
I'm not sure if it will work, I'm guessing it wont. Ill try it.
Milena Blackruner 30 Mar, 2017 @ 1:51pm 
Hey your mod looks great but do you know if it still works with 0.95.24 ?
Timon  [author] 17 Oct, 2016 @ 10:43am 
Anyone think of anything I can add? I'm out of Ideas :D
Timon  [author] 16 Oct, 2016 @ 10:36am 
Mod update! Look inthe description for NICE stuff.
Timon  [author] 16 Oct, 2016 @ 9:44am 
Alright, that's good to know, I'm working on a slave village at the moment should be ready in a couple of mins.
Insigar Kayen 16 Oct, 2016 @ 9:40am 
Reloading fixed it
Insigar Kayen 16 Oct, 2016 @ 9:39am 
Small info: Looks like the "spawning in the middle of the town"-thing isn't a problem with your mod but with the game itself. I just went to the waystation and there was this huge stack of people just cuddling in front of the gate :D
Timon  [author] 15 Oct, 2016 @ 3:09pm 
Well I found out where they run too..... Because the pathing is so bad (not sure if it kenshi or my towns) but once they leave the town, the pathing is bad for some unknown reason they run to the boarder limit. No idea how I can fix this.
Timon  [author] 15 Oct, 2016 @ 2:38pm 
Not sure if anyone has been to republic city but after around 3-4 days there was maybe 5-6 guards left, none of them died they just seem to run off. Is this happening to anyone else?
Timon  [author] 15 Oct, 2016 @ 1:12pm 
Should be all sorted :D