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Fix for the stage-tool here. Possible to repair other tools if there's an interest in it.
Happy to take down my mod if requested once the official one has been updated.
Line 57
replace
local v = "Fogofwartrigger@ScriptingTrigger@3dTxt"
local v = "ScriptingTrigger"
I deleted mine so it works now but cant remember name
Fog of war is the Hidden area
3d txt is for any notes you make with the txt option
The Stage tool is just amazing... it really is.
I have edited it so that its compatible with my Table.
****But is there anyway that "bagging" up a stage, not only collects the trees, models etc, but also collects HIDDEN areas (and maybe fog of war?)
If possible I'd like a simple 1/2", 1", 2" and 4" square and hex grid projection set with no offset adjustments necessary.
Thank You
These tools are damn helpful when running a tabletop; thanks so much for making this!
I've been running into a problem when using the stage and the skybox dungeon "fog of war" token that spawns panels around it. When I have a SBx_ image on the table and then the token is placed down, the panels that would normally spawn around it are actually "below" the SBx_ image that the Stage loaded. I'm fairly certain that this is the case because the bottom edge of the panels can be slightly visible below the map when the token is dragged to the edge of the map. I've been looking through your LUA code to see if there's a way to either...
1. Spawn the SBx_ map image lower than objects that could be placed or...
2. Spawn the token's associated panels higher than the image so that they successfully hide the battlefield.
If it helps at all, I'm using a Kraken table. Any tips that you might have would be greatly appreciated!
i tried looking for a hopping item somewhere like you mentioned in the comment before, but no luck, any way i can manually search for the item using this code?
on the other hand, how to update the set stage tool in my saved game? i saved it to my saved objects but still when trying to load it gives error: "stage copies will not work....'
The issue I'm having is that using the base table you use - I have boards on either side of the table holding components, but when I unpack a terrain set the models on the storage boards explode everywhere.
I have another setup using the Kraken table and it works with no issues. Any idea why the unpack process might be disrupting other objects that are not on the table?
Error in Script, Stage. onCollisionEnter function:chunk_1:(134,12-81): attempt to perform arithmetic on a nil value