Tabletop Simulator

Tabletop Simulator

SkyTools
262 Comments
phantos138 13 May @ 5:26am 
No longer load dead mod
King Fool 11 Jul, 2024 @ 6:09pm 
PHENOMENAL!
El Atormentador 23 Jan, 2024 @ 8:32pm 
Can you fix the fog of war tool?
WombatCombat 14 Jan, 2024 @ 5:44am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3139288017

Fix for the stage-tool here. Possible to repair other tools if there's an interest in it.

Happy to take down my mod if requested once the official one has been updated.
Tim 7 Jan, 2024 @ 11:26pm 
Requesting a fix if possible. This is/was my favorite table-loading addon of choice and would be sad to see it go. One World has too many bells & whistles for me. This one was perfectly minimal, functional, quick, and lightweight.
Susquatch 25 Jun, 2023 @ 1:56am 
Stage tool broken, model is trying to link to old source URLS
Blackeye 9 Jun, 2023 @ 6:33am 
Just discovered this is broken, luckily I can load the tool from my cache but anyone loading it for the first time, or trying to use resources packed with it is out of luck. Seems like TTS achilles heel strikes again!
Rom 26 Mar, 2023 @ 8:37am 
Well it seems the stage tool is now broken, linking to the dead sites.google like One World. Any chance of it being updated? I love the tool and we use it every session.
Nomad☁ 15 Jan, 2023 @ 8:18pm 
How can i get this to work on larger boards?
Inspector de Patas 2 Dec, 2022 @ 6:55am 
Is there a way to get the stage tool to pack up a larger Area?
VS-lockon 14 Oct, 2021 @ 6:55am 
then up load it
VS-lockon 14 Oct, 2021 @ 6:55am 
designated idk the smaller yes i fond just make the image smaller
kevin.dasich 14 Oct, 2021 @ 5:52am 
Is there any way to get it to spawn in a smaller custom designated area on the table?
VS-lockon 13 Oct, 2021 @ 3:06pm 
A Newer Module, ONE WORLD, kind of hard for me use i like
VS-lockon 13 Oct, 2021 @ 1:55pm 
CAN WE have red hax or box please
Tim 29 Jun, 2021 @ 4:30pm 
I know OneWorld is the newer, updated version of SkyTools, but please ensure the long term survival of this tool as well. I prefer this one personally because I love how "lite" it is. I have no need of the fancier tool options and I love how quick this one is to set up and manage. Great work!
WalBanger -UK- 6 May, 2021 @ 1:54pm 
Ok managed to work it out:-
Line 57
replace
local v = "Fogofwartrigger@ScriptingTrigger@3dTxt"
local v = "ScriptingTrigger"

I deleted mine so it works now but cant remember name
Fog of war is the Hidden area
3d txt is for any notes you make with the txt option
WalBanger -UK- 6 May, 2021 @ 6:27am 
Hi,
The Stage tool is just amazing... it really is.
I have edited it so that its compatible with my Table.

****But is there anyway that "bagging" up a stage, not only collects the trees, models etc, but also collects HIDDEN areas (and maybe fog of war?)
Sileflas 18 Apr, 2021 @ 2:33pm 
Is there a way to adjust the grid to match the one provided by TTS? None of the grid projections are matching up with the table's self generating grid and snap system without a lot of fiddly adjustments for each size. The main reason I want to use this instead is because it's visible on OneWorld map projections while the TTS grid isn't.

If possible I'd like a simple 1/2", 1", 2" and 4" square and hex grid projection set with no offset adjustments necessary.
crossmr 23 Mar, 2021 @ 5:25am 
I just went into the lua and commented out the 4 lines that throw that "set is busy" error. It doesn't seem to break anything doing that.
crossmr 23 Mar, 2021 @ 5:02am 
So this was fine. I was updating the character sheets on my table (not touching sky tools at all) and now whenever I drop a bag on skytools it throws a collision error about a nil value and gets stuck in "set is busy"
Scott-Sterling 21 Feb, 2021 @ 8:17am 
I need help! I am so confused, how do you make the background image for this tool to use? Is there documentation? I've tried using every kind of custom image and nothing is working. How do I use my own maps on the tool??
The Goat 9 Feb, 2021 @ 11:34am 
This desperately needs an update to 3.0 - It's broken on current update, and I totally get that the Beta will make it function as it's a "roll back update" but really can you please fix / update for 3.0?
Jake Hammer 6 Feb, 2021 @ 2:09pm 
FrogEyedGamer go to the game settings(properties) in Steam, select Betas, and choose the public beta branch and update the game. This will solve your problem!
FrogEyedGamer 6 Feb, 2021 @ 1:03pm 
The new update seems to have broken this. Plz help, I need this for my DnD games.
Cypher 29 Oct, 2020 @ 7:13pm 
any way to lower the art
Bunions 9 Oct, 2020 @ 11:51am 
Does your wheel tool work with One World?
Kegs 7 Oct, 2020 @ 5:22pm 
I am having an issue that I can't seem to figure out. When drop a map onto the stage it works fine and so does creating a bag with any placed objects. But as soon as I drop said bag back onto the stage, I get the message "The Current Set is Busy" followed by any unlocked objects around my table flying off in random directions. This does not happen with all the maps I have made but specific ones.
Barney Wobba 5 Sep, 2020 @ 12:30pm 
I'm looking at the code but I can't figure out how to make the save and recall area bigger :(
Spirit 15 Aug, 2020 @ 3:17am 
This script is really great, but can I tune the SBx map spawn possition so that it so that it does not spawn in the center of the table but at the nescessary point?
Dan_Daveeto 10 Jul, 2020 @ 12:20pm 
I don't know if I'm just stupid but my stage is just a yellow brick with black vertical lines and I just dont know how to fix it
Domicidal 6 Jul, 2020 @ 9:51am 
agoldenberg, if you import a custom token and then lock it on the table, you can draw on it. Do that instead of or in addition to using the custom table image. The locked token can then be saved and will keep the paint on it :)
agoldenberg 26 May, 2020 @ 1:31am 
I have one problem that I cannot find a solution to. I want to draw on the map during play to adjust the map and add details. The draw tool (Vector Paint) is not saved on the image and when I stash the board, the drawing is left on the table. Anyone have a solution to this?
Thank You
Rabid Hodang 21 May, 2020 @ 7:59pm 
Hello!

These tools are damn helpful when running a tabletop; thanks so much for making this!

I've been running into a problem when using the stage and the skybox dungeon "fog of war" token that spawns panels around it. When I have a SBx_ image on the table and then the token is placed down, the panels that would normally spawn around it are actually "below" the SBx_ image that the Stage loaded. I'm fairly certain that this is the case because the bottom edge of the panels can be slightly visible below the map when the token is dragged to the edge of the map. I've been looking through your LUA code to see if there's a way to either...
1. Spawn the SBx_ map image lower than objects that could be placed or...
2. Spawn the token's associated panels higher than the image so that they successfully hide the battlefield.

If it helps at all, I'm using a Kraken table. Any tips that you might have would be greatly appreciated!
push1988 4 May, 2020 @ 8:26am 
when i am trying to load a bag, i get the error 'duplicate item' with the item code.
i tried looking for a hopping item somewhere like you mentioned in the comment before, but no luck, any way i can manually search for the item using this code?
on the other hand, how to update the set stage tool in my saved game? i saved it to my saved objects but still when trying to load it gives error: "stage copies will not work....'
CareyBear 27 Apr, 2020 @ 7:13pm 
Hi, I love the stage setter. I am using it for tabletop wargames.
The issue I'm having is that using the base table you use - I have boards on either side of the table holding components, but when I unpack a terrain set the models on the storage boards explode everywhere.
I have another setup using the Kraken table and it works with no issues. Any idea why the unpack process might be disrupting other objects that are not on the table?
TheSharp 5 Apr, 2020 @ 12:21pm 
Thanks TattleTale I was hoping it would be an adjustment of the script :( - my coding is so so and Lua is new to me but i can normally figure things out...eventually. If you can remember the names of the people who had some success I could ask them? I think the attach tool will probably get me out of the whole if i attach everything at the far ends to the base tile if all else fails.
TattleTale  [author] 5 Apr, 2020 @ 6:37am 
TheSharp, the Kraken table has been a problem since it came out. A few people tell me they have gotten the Stage/OneWorld to work on that table, but not without difficulty. Sorry to say.
TheSharp 4 Apr, 2020 @ 4:33pm 
Hi, Great work! I'm sure you get asked this all the time but I cant find the answer. How do i change the pick up zone for the stage? I'm looking to make it fit the Kraken table setup I have built for my RPG group. Your tool seems to be the best way by far to quickly and simply deploy a tables worth of scenery.
TattleTale  [author] 29 Mar, 2020 @ 12:39pm 
baddriver01, Any Set Bags you have for the SkyTools stage can be dropped onto One World and they will be imported.
baddriver01 29 Mar, 2020 @ 12:02pm 
How do I get and import my map files in the proper save format? SBx.....?
TattleTale  [author] 21 Feb, 2020 @ 4:07pm 
TTS net code causes a desync between host and some clients. One World will import Sky Tools Sets. Drop your Set Bag onto the One World Hub while it is initialized (in a clear state). Once in the OW Hub, you can 'goto' that Set & click Build. If a player can't see your objects, click the Sync button.
Laereal 18 Feb, 2020 @ 1:28pm 
Running a DND game with the kraken table, only some of my players are able to see any of the skytools sets i place down, and its not always the same players. Any idea whats going wrong?
Flyndad 9 Feb, 2020 @ 11:38am 
Got it fixed. Thank you !,..
TattleTale  [author] 4 Feb, 2020 @ 5:25pm 
Flyndad, an object on your table is the same as an object in your Set Bag. I believe the object should 'hop' a little as the message comes up. Look around your table for an object that may be in your Set, and remove the one from your table.
Flyndad 3 Feb, 2020 @ 3:54pm 
when I try to load a bag I get the message "duplicate item" and this it gives an item number/code. Any ideas on how to fix this? Thanks.
Jihad Joe 28 Aug, 2019 @ 8:38am 
I am noticing that when I make stage tool squares from images that are 1600x945 and then drop them into the tool, that it seems to slightly zoom in my images. Can anyone tell me what I might be doing wrong?
TattleTale  [author] 18 Aug, 2019 @ 8:31am 
HandsomeFridge, That is TTS netcode. The One World mod will import your SkyTools Set Bags. The One World Mod has a 'Sync" button to help Host/Client code issues when your players can't see the objects you deploy. There is a video on the OW Workshop page to explain how to import SkyTools Set bags into OW.
HandsomeFridge 18 Aug, 2019 @ 7:50am 
None of the other players can see what I put on the stage. Any suggestions would go a long way
Markus Kruber 9 Jul, 2019 @ 10:58pm 
Im getting an error when placing a bag on the stage

Error in Script, Stage. onCollisionEnter function:chunk_1:(134,12-81): attempt to perform arithmetic on a nil value