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Thanks for fixing this up!
http://www.gamemaps.com/dukenukem3d/
I had done a small mistake when stitching back the area in the last screenshot but it's fixed now.
Then again Bloody Hell also has the same issue: there is a room locked by a blue keycard that serves no purpose and which is entirely optional in the first part of the map.
Apparently this is another reason why these rooms were cut; but the issue with the blue keycard is that it serves no purpose progression wise (you don't need to use it to reach other rooms, or even to beat the map at all).
I too went underground without using the blue key on my first play, and that was in the cut version; so that didn't resolve anything.
BTW - this map remains one of my favourite in NWO despite all this nitpicking.
The height differences between the two floors are incorrect based on the pit and based on the underwater section.
If you base yourself on the connections the underwater section makes, the layout makes no sense: if you look at the underwater exits, for instance there are two which are on the same height level, but one of them leads to the upper floor, and another one to the lower floor. Then, there is even an underwater exit that's at a higher height level as the ones leading above ground but which lead to the underground floor!
I think that was (still is) why the map's layout is confusing to some people.
On ther other hand, the elevators, as well as the path going down, that were both cut, make it very clear which floor is below and which is above, which makes this version less confusing.