Europa Universalis IV

Europa Universalis IV

Bigger Production UI V1.37
176 Comments
Illicitline45 19 Jul @ 2:07am 
Is there a way to make it work with Anbennar? I tried loading it before and after, but the macrobuilder still refuses to add Mage Towers to the possible manufactories
A Curious Jackdaw 26 Mar @ 12:53pm 
Would it be possible ti update the Idea variation and Extended Timeline versions as well?
Prodarit  [author] 15 May, 2024 @ 9:18am 
It's the exact same as 1.37. No changes necessary for the update
KoolxAidxDude 14 May, 2024 @ 7:11pm 
When will 1.36 version be up on DropBox?
Arca_Bibliophile 31 Dec, 2023 @ 2:53am 
Have done so of course! Thank you!
Prodarit  [author] 31 Dec, 2023 @ 2:38am 
@Arca, if you give credit, sure
Arca_Bibliophile 30 Dec, 2023 @ 10:33pm 
Hi, could I please have permission to include this in a mod I'm creating?
Prodarit  [author] 23 Dec, 2023 @ 4:14pm 
No checksums were harmed in the making of this mod
Ezan Okuyan Haham 23 Dec, 2023 @ 1:40pm 
compatible with iron man :mailedfist: ?
Revy 9 Nov, 2023 @ 10:56am 
Fast update thanks :D
Prodarit  [author] 7 Nov, 2023 @ 1:02pm 
Update for patch 1.36
Aaronnum I 4 Nov, 2023 @ 6:19pm 
I miss using this mod alongside Trade Goods Expanded. But it seems nobody has done a compatch to fix it :(
Belisario 3 Sep, 2023 @ 9:17am 
Does anyone know of a mod so that when you have too many provinces and want to build, for example, everything doesn't get stuck once you open those types of tabs?
Erawolf 3 Sep, 2023 @ 3:13am 
a before after picture would be nice
Timou 25 Aug, 2023 @ 4:07pm 
Yes, Unfortunately does not work with the mod Trade Goods Expanded.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1770950522
Can you make a patch Please.
[Nr.2] Manfred von Richthofen 29 Jul, 2023 @ 3:49pm 
Unfortunately does not work with the mod Trade Goods Expanded
Somabuilder 24 Apr, 2023 @ 12:09am 
Can u make it compatible with trade goods expanded?
Prodarit  [author] 20 Apr, 2023 @ 9:42am 
My test was in combination with Bigger UI. Regardless, those two mods have no overlap in files and so, cannot conflict.
bidzapfc 20 Apr, 2023 @ 6:40am 
again, might be in combination with bigger ui
Prodarit  [author] 19 Apr, 2023 @ 11:32am 
@bidzapfc, judging by this image , the investments work
when the 18 Apr, 2023 @ 5:44pm 
Thanks mate
bidzapfc 18 Apr, 2023 @ 3:41pm 
macrobuilder trade company investments is empty now
Prodarit  [author] 18 Apr, 2023 @ 2:08pm 
Updated. If you find a problem, please report.
Revy 18 Apr, 2023 @ 8:57am 
update for new version please.
Prodarit  [author] 8 Apr, 2023 @ 1:04pm 
They are seperate from each other, both doing different things
when the 7 Apr, 2023 @ 5:45pm 
Should I use both this and the Bigger UI mod together? Or is this already included in the Bigger UI?
Prodarit  [author] 31 Mar, 2023 @ 10:38am 
@ethanweak: Unfortunately not. I don't have a monitor capable of higher resolutions
ethanweak 30 Mar, 2023 @ 3:00pm 
Do you plan on increasing your resolution size support? Thanks for the mod.
bidzapfc 17 Sep, 2022 @ 12:43pm 
Thank you love
Espritviril`` 17 Sep, 2022 @ 12:45am 
Thanks for all the hard work. I love your 2 bigger interface mods and the Stellaris Font mod. Must haves for vanilla. :blissful_creep:
Prodarit  [author] 14 Sep, 2022 @ 8:28am 
Updates
Lucifer 13 Sep, 2022 @ 2:11pm 
This seems to cause a missing texture issue on the estates screen.
bidzapfc 13 Sep, 2022 @ 4:13am 
Estate interface is borked in latest patch with your mod mate. Please fix it if you can
Revy 13 Sep, 2022 @ 2:46am 
Update for latest game version please
Prodarit  [author] 5 Aug, 2022 @ 12:43pm 
Right you are. It doesn't seem to have affected anything but I'll fix it next patch.
Altan 5 Aug, 2022 @ 6:37am 
Hi first of all I've been using this mod for years, it is now a must have. :)
I was checking for conflict with another mod and noticed there's a missing bracket in macrobuildinterface.gfx for the last spriteType. Thought you may want to know
Prodarit  [author] 26 Jul, 2022 @ 4:21am 
So unfortunately, there are differences between 1.32 and other versions. Also unfortunately, I did NOT recover my original files for that patch. Otherwise, I'd add them to dropbox right now.
Prodarit  [author] 24 Jul, 2022 @ 12:51pm 
I'd have to do some checking. I had a HDD failure a while back. Not sure if I recovered the earlier patch versions I used to save. From memory, I think there were some small changes which made a new version necessary.
正义的圣光 24 Jul, 2022 @ 8:36am 
thank you for your mods, may I ask if it works in v1.32? I don't find an old version for 1.32 from your link, is it means this v1.33 mod works fine in 1.32? my English is not good so I hope I said a right thing,,,sorry for my English ...
udkudk 14 Mar, 2022 @ 2:35am 
Works fine with no problem in 1.33
19Peej 28 Jan, 2022 @ 4:47pm 
Fair enough, I apologize
Thanks for the good work either way!
Prodarit  [author] 28 Jan, 2022 @ 8:04am 
@Jeep91: Possible yes, but not for me since I don't have a monitor capable of 1440p
19Peej 28 Jan, 2022 @ 3:47am 
Possible to make one for 1440p?
konza 5 Jan, 2022 @ 11:30am 
@Prodarit sorry, posted on the wrong mod thread, this was intended to be posted on the basic Bigger UI mod.
Prodarit  [author] 5 Jan, 2022 @ 11:24am 
@konza, this mod does nothing to event windows
konza 4 Jan, 2022 @ 2:47pm 
Hey, I've been using The Great Exhibition mod recently, and what you can notice straight away is the bugged out event windows. Is/will there be a compatibility mod or anything of the sort? Thanks.
Prodarit  [author] 19 Oct, 2021 @ 12:27am 
When you said 'hang in the air',I assumed you had the positioning already figured out. The .gui file sets the positioning, the .gfx files can be thought of as reference files to used graphic files
Peratus 18 Oct, 2021 @ 12:27pm 
I've figured out the macro builder but can't figure out the provinceview for buildings. I've expanded the bg image but it doesn't do anything on its own.
Peratus 18 Oct, 2021 @ 12:06pm 
That's it, you just need the image? Nothing in the .gfx or .gui?
Prodarit  [author] 18 Oct, 2021 @ 12:05pm 
@Peratus: you need to have an altered background image. macrobuildbackground.dds in the folder gfx/interface