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Man these call of duty noobs.
So how do you make walls and things move? Like pistons do in PeTI maps? I can't find any tutorials telling me how...
It's just an empty suit of armour. There's no turret inside. Play the original Wolfenstein and you'll see there's a suit of armour there.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85795627
Oh, and vmt files look like this:
"LightmappedGeneric"
{
"$basetexture" "wolf3d/wall_1C"
"$surfaceprop" "metal"
"%noportal" 1
}
The base texture is the .vtf graphic you converted (minus the extension), the surface prop is what it sounds like (metal, concrete, brick, wood, etc), and the noportal makes it unportalable.
A texture is actually a text file, with the extension .vmt. But usually the .vmt file tells it to use one or more .vtf files which are the actual graphics.
To make your own textures, download VTFEdit. I also use paint.net to do the graphics. Convert an image to a .vtf file using VTFEdit, put it in your own folder, eg. "portal 2\portal2_dlc2\materials\JAZ\", and create a .vmt file in notepad in the same place (edit an existing .vmt file). There's a special tag you need in the .vmt to make it unportalable.
Here is a video of portal 2 most memorable quotes.
http://adf.ly/AAphN
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=79061044
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74456680
I guess you made something similar as PeTi's voxel thing, converting the maps. I program in Delphi too, for 18 year now, whenever I need something that dont have a program yet, I just do it myself :)
I also made tons od doom map (and doom utils too at that time), and modified the e1m1docen times with waded and dck. How you made the doom maps? used an util too, or by hand?
If you tell me what Wolfenstein maps you made, I can quickly convert them into Portal maps for you, since I made a Delphi program for doing most of the conversion automatically.