Portal 2

Portal 2

Wolfenstein 3D E1M2 with Turrets
56 Comments
Avatar 1 Feb, 2018 @ 7:48pm 
Awesome awesome and just awesome.:steammocking:
fantasychica37 21 Feb, 2017 @ 6:38pm 
I got the key but the elevator at the beginning won't open?
z34chris 10 Dec, 2016 @ 12:24pm 
if quake is the grandaddy of this game then does this version make it the great grand daddy?
NewHue52 29 Aug, 2016 @ 5:46am 
no graffiti in the next map please
NewHue52 22 Aug, 2016 @ 12:04pm 
why is there so much graffiti on the walls here its not part of the game
qiunn 25 Aug, 2015 @ 5:36pm 
@Dat pootis Catul Braonee Gaemur I hate your spelling. (ps: I'm 9999999)
Man these call of duty noobs.
Petutski 14 Mar, 2015 @ 3:18am 
Well, thumbs up for effort, but I have never been so bored in my life. To break the boredom I went outside to watch the grass grow... and its winter!
bonkrood 31 Aug, 2014 @ 12:34pm 
i like wolfenstien. (ps: I'm waaaaay to old to be playing this) :)
Cleanerman247 24 Jun, 2014 @ 5:24pm 
i hate wolfenstien. (ps: i'm 12)
henpitts 9 Jan, 2014 @ 4:48pm 
Wolfenstien 3D is my very first 1st person shooter. The map, texture, the music is exactly the way I remember it. This is a great homage to the origional game. Your Doom versions are just as accurate.
MTE 47 25 Jul, 2013 @ 5:41am 
this is shit
Snarplord XVI 18 Jun, 2013 @ 6:26am 
Also just now: WIN.
Snarplord XVI 18 Jun, 2013 @ 6:21am 
I found the Companion Cube and carried it with me throughout the entire map. LOL
NotoriousGNK 25 May, 2013 @ 4:12am 
@ Inspirata: Its not supposed to feel like portal, its supposedd to feel like Wolfenstein 3D
Ciirulean 28 Jan, 2013 @ 3:02pm 
I know, I've already made doors a-many with Hammer since that post.
carl.kenner  [author] 28 Jan, 2013 @ 12:40pm 
These walls are func_door
mood3rd 12 Dec, 2012 @ 11:58am 
your awesome
Ciirulean 20 Nov, 2012 @ 8:39pm 
[Hammer]
So how do you make walls and things move? Like pistons do in PeTI maps? I can't find any tutorials telling me how...
carl.kenner  [author] 1 Oct, 2012 @ 3:00am 
Because I can't work out how to get music to register as music. There's a single text file that describes all the portal 2 music, but I don't know if that can be edited and packed into a map.
The Sojourner 30 Sep, 2012 @ 9:00pm 
Playing this map doesn't really feel like Portal to me. However I have a gripe much, much larger than that: WHY CAN'T I TURN OFF THE MUSIC WITHOUT TURNING OFF THE REST OF THE GAME SOUNDS??!!??
Sir Rathc0cK 18 Sep, 2012 @ 8:18pm 
i only found 1
carl.kenner  [author] 18 Sep, 2012 @ 8:07pm 
The first level is twice as big... if you find all the secrets.
Sir Rathc0cK 18 Sep, 2012 @ 3:59pm 
WOW this level is big, it was epic.I kill 76 turrets, i found 4 secrete room and i love the old sound of the key when you pick it up.

carl.kenner  [author] 10 Sep, 2012 @ 9:05pm 
F7 loads a save game... and it will load a savegame from a different map if you saved in a different map by pressing F6. Perhaps you saved the game in a map you removed from the queue, and that's why it crashed?
Snarplord XVI 10 Sep, 2012 @ 12:55pm 
Also: There is a severe bug where if you press F7 upon start on this map, you are sent to the main menu, but all the options are gone. Therefore, you must restart the computer.
carl.kenner  [author] 9 Sep, 2012 @ 9:06am 
"What is the Fat Turret doing?"

It's just an empty suit of armour. There's no turret inside. Play the original Wolfenstein and you'll see there's a suit of armour there.
Snarplord XVI 9 Sep, 2012 @ 7:44am 
My computer is all laggy cause I've put all the dead turrets in one pile at the start :).
Snarplord XVI 9 Sep, 2012 @ 7:37am 
The Big Question: What is the Fat Turret doing?
mood3rd 14 Aug, 2012 @ 12:34pm 
thankyou :)
JAZ 28 Jul, 2012 @ 3:56pm 
Thought you might like to see the results of your helping me out! It's not as incredible as yours but the textures really improve it over the PETI version. Thanks! - Star Wars Death Star Approach - NEW Hammered version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85795627
JAZ 26 Jul, 2012 @ 7:44pm 
No it wan't that I was renaming, but I figured out what I was doing wrong, have it working now. Thanks again!
carl.kenner  [author] 26 Jul, 2012 @ 1:00am 
How can you rename the original? The original is inside a .vpk file. You are definitely doing something wrong.
JAZ 25 Jul, 2012 @ 6:53pm 
Thanks for all the information. Making some progress, but I can only get my own image to work if I rename it the same as one of the existing vtf files, after renaming the original. If I try to resave a vmt as a new one pointing to my vtf, the image shows up as a purple checkerboard.
carl.kenner  [author] 21 Jul, 2012 @ 8:28pm 
To publish your map that uses custom textures, you need to download Pakrat and use that on your map's .bsp file. You need to open your .bsp in Pakrat, tell it to scan your portal 2\portal2_dlc2 folder (or whereever you put custom textures), add all the selected, done, and yes to all the changing filenames, and save your .bsp file.
Oh, and vmt files look like this:
"LightmappedGeneric"
{
"$basetexture" "wolf3d/wall_1C"
"$surfaceprop" "metal"
"%noportal" 1
}
The base texture is the .vtf graphic you converted (minus the extension), the surface prop is what it sounds like (metal, concrete, brick, wood, etc), and the noportal makes it unportalable.
carl.kenner  [author] 21 Jul, 2012 @ 8:19pm 
Textures are stored inside the big .vpk archives, which you can extract files from by downloading File System Browser or GCFScape, but you can't put yours there. Fortunately Portal 2 also looks in these folders: portal 2\portal2\materials; portal 2\portal2_dlc1\materials; portal 2\portal2_dlc2\materials; portal 2\update\materials; and portal 2\platform\materials; and inside your map's .bsp file. Hammer looks in those places too, (except inside your .bsp file).
A texture is actually a text file, with the extension .vmt. But usually the .vmt file tells it to use one or more .vtf files which are the actual graphics.
To make your own textures, download VTFEdit. I also use paint.net to do the graphics. Convert an image to a .vtf file using VTFEdit, put it in your own folder, eg. "portal 2\portal2_dlc2\materials\JAZ\", and create a .vmt file in notepad in the same place (edit an existing .vmt file). There's a special tag you need in the .vmt to make it unportalable.
JAZ 21 Jul, 2012 @ 7:57pm 
Your levels are great! Look forward to seeing your peti mod. You seem like the person to ask. Can you tell me where the file is where textures are actually stored? I see how to switch to those already in Hammer. But I would like to make a texture of my own, but can't seem to find the file they are actually stored in.
carl.kenner  [author] 15 Jul, 2012 @ 9:47am 
Thanks. Don't forget to try the Doom levels too.
s14sh3r 14 Jul, 2012 @ 7:09pm 
OMG I spent so much time playing Wolfenstein 3D when it first came out. Awesome job with the levels, it brought back memories of many hours spent in front of a CRT :D
carl.kenner  [author] 30 Jun, 2012 @ 5:49am 
Use the E key to open the door?
MTE 47 29 Jun, 2012 @ 10:42pm 
how the fuck are you supposed to get out the first room?
Ordon Draconis 29 Jun, 2012 @ 10:13pm 
Thanks. That was nice.
carl.kenner  [author] 29 Jun, 2012 @ 5:48pm 
I create new materials (.vmt text files and .vtf graphics files) using VTFEdit and paint.net in a new folder inside "portal 2/portal2_dlc2/materials/". Hammer and the game will automatically detect them there. But to get them to work on other people's computers, I have to pack them into the .bsp level file before I publish it. I use PakRat for that. You need to tell PakRat to open your map (from portal 2/portal2/maps) scan your portal2_dlc2 folder, add everything it selects, and say yes to fixing all the names, then save your .bsp map in the "portal 2/portal2/maps" folder and overwrite the existing one. Then you can publish that .bsp file. BTW, In the .vmt file you need to say whether that wall is unportalable, otherwise it will always be portalable, and what material it sounds and behaves like.
JakeR1299 29 Jun, 2012 @ 4:01pm 
how do u make the walls.... different?
corotex 29 Jun, 2012 @ 1:13pm 
well done!
76561198063502584 29 Jun, 2012 @ 3:27am 
Это не WolfStein а MineStein
El Gato 29 Jun, 2012 @ 1:56am 
I really liked it. Keep up the good work.
Here is a video of portal 2 most memorable quotes.
http://adf.ly/AAphN
carl.kenner  [author] 27 Jun, 2012 @ 6:48pm 
I updated my doom e1m2 map! Now you can choose your difficulty level! Everything from Can I Play Daddy up to Nightmare (with respawning turrets). So there is something to suit every kind of player, from the casual, to the puzzle-solver, to the turret fighter, to the hard-core ninja. If you didn't like it before, try it again now!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74456680
DaMaGepy 26 Jun, 2012 @ 4:49pm 
I dont have them anymore. I mainly made a level editor back then, and made our house, school etc. (was in qbasic) :)
I guess you made something similar as PeTi's voxel thing, converting the maps. I program in Delphi too, for 18 year now, whenever I need something that dont have a program yet, I just do it myself :)
I also made tons od doom map (and doom utils too at that time), and modified the e1m1docen times with waded and dck. How you made the doom maps? used an util too, or by hand?
carl.kenner  [author] 26 Jun, 2012 @ 4:20pm 
DaMaGepy, that's a good idea. You can already collect the gold cups by picking them up, or putting a Portal under them and a portal near the exit, and loading them into the exit elevator with you (there are no fizzlers in this castle). I was thinking maybe I should count how many they collect. If I make you be able to collect crowns, I will also make Bendy wear the first crown you pick up (as some naughty treasure guards are now doing in level 1).

If you tell me what Wolfenstein maps you made, I can quickly convert them into Portal maps for you, since I made a Delphi program for doing most of the conversion automatically.