Starbound

Starbound

Windup Armory Tweaks (Auto)
14 kommentarer
Ganransu 21. feb. 2021 kl. 15:05 
Does this work on modded axes and hammers (such as Arcana's axes)?
AngryMiner5704 16. sep. 2020 kl. 16:18 
Can you make one where you don't have to wind up the hammers and axes at all?
Leal 1. maj 2020 kl. 13:48 
nevermind I can't use the ship console.
Leal 1. maj 2020 kl. 13:44 
its not your its easier hammers axes
Schweitzer Cushy  [ophavsmand] 10. juni 2017 kl. 21:53 
@Digital i am encountering no issues. Please post a log and description of your issue in the discussion section.
Schweitzer Cushy  [ophavsmand] 10. juni 2017 kl. 21:30 
@Digital thanks, looking into it.
ultimatemark5 10. juni 2017 kl. 21:12 
Doesnt work with the 1.3 Update
Schweitzer Cushy  [ophavsmand] 28. mar. 2017 kl. 18:14 
@DysfunctionalAlpaca it works on clubs, yes. Batons already auto-fire, quarterstaves are held extended like spear.
slowen 28. mar. 2017 kl. 12:15 
does this work with the batons, clubs and quarterstaffs?
VinchenzoTheJackal & Shoon 7. feb. 2017 kl. 10:19 
Awesomeness! This could prove to be vital for all players with hammers and axes!
Schweitzer Cushy  [ophavsmand] 6. feb. 2017 kl. 20:38 
hey, this is fixed
Schweitzer Cushy  [ophavsmand] 23. jan. 2017 kl. 15:10 
this released super broken, something got under my radar. fixing it now.
Schweitzer Cushy  [ophavsmand] 19. okt. 2016 kl. 12:26 
@vinchenzojackal&shoon this occurred to me during dev, working on implimenting a shift modifier, with the obvious drawback of affecting walkspeed
VinchenzoTheJackal & Shoon 19. okt. 2016 kl. 12:10 
This is awesome if your in the middle of a battle, but it is actually useful to charge up before ever seeing the enemy, which requires that one not automatically swing. In the end, this mod is really helpful, but it removes a helpful aspect of charging up early... I wonder if its possible to have both concepts?