Starbound

Starbound

Windup Armory Tweaks (Auto)
14 Comments
Ganransu 21 Feb, 2021 @ 3:05pm 
Does this work on modded axes and hammers (such as Arcana's axes)?
AngryMiner5704 16 Sep, 2020 @ 4:18pm 
Can you make one where you don't have to wind up the hammers and axes at all?
Leal 1 May, 2020 @ 1:48pm 
nevermind I can't use the ship console.
Leal 1 May, 2020 @ 1:44pm 
its not your its easier hammers axes
Schweitzer Cushy  [author] 10 Jun, 2017 @ 9:53pm 
@Digital i am encountering no issues. Please post a log and description of your issue in the discussion section.
Schweitzer Cushy  [author] 10 Jun, 2017 @ 9:30pm 
@Digital thanks, looking into it.
ultimatemark5 10 Jun, 2017 @ 9:12pm 
Doesnt work with the 1.3 Update
Schweitzer Cushy  [author] 28 Mar, 2017 @ 6:14pm 
@DysfunctionalAlpaca it works on clubs, yes. Batons already auto-fire, quarterstaves are held extended like spear.
slowen 28 Mar, 2017 @ 12:15pm 
does this work with the batons, clubs and quarterstaffs?
VinchenzoTheJackal & Shoon 7 Feb, 2017 @ 10:19am 
Awesomeness! This could prove to be vital for all players with hammers and axes!
Schweitzer Cushy  [author] 6 Feb, 2017 @ 8:38pm 
hey, this is fixed
Schweitzer Cushy  [author] 23 Jan, 2017 @ 3:10pm 
this released super broken, something got under my radar. fixing it now.
Schweitzer Cushy  [author] 19 Oct, 2016 @ 12:26pm 
@vinchenzojackal&shoon this occurred to me during dev, working on implimenting a shift modifier, with the obvious drawback of affecting walkspeed
VinchenzoTheJackal & Shoon 19 Oct, 2016 @ 12:10pm 
This is awesome if your in the middle of a battle, but it is actually useful to charge up before ever seeing the enemy, which requires that one not automatically swing. In the end, this mod is really helpful, but it removes a helpful aspect of charging up early... I wonder if its possible to have both concepts?