XCOM 2
It's Just A Scratch V2
60 Comments
SSOutPhase 19 Mar, 2022 @ 7:04pm 
@Arizona Ranger
Dragon32 is referring to downloading the .zip patch file that is linked on the next page. That is the version to work for WotC.

Does anybody know if this works for LW2?
Gas Town War Boy 20 Nov, 2021 @ 3:28pm 
How do you install this manually if it downloads to workshop folder?
Dragon32 9 Jun, 2021 @ 3:44pm 
@zaku_zelo
Install it manually, otherwise if this mod updates (or you run Verify Files) it'll be overwritten
zaku_zelo 9 Jun, 2021 @ 3:23pm 
@Dragon32
So like, into the workshop folder where this goes, or install it manually like a regular mod?
Dragon32 9 Jun, 2021 @ 3:15pm 
@zaku_zelo
Use that instead of this.
zaku_zelo 9 Jun, 2021 @ 1:49pm 
I'm not sure what to do with sq_paradox's patch. Do I need to subscribe to this and paste these files over the old ones, or do I just install that stuff alone?
Baraz 25 Jan, 2021 @ 4:53pm 
I found a mod that allows you to customize armor stats, so I just removed the bonus HP and replaced them with Shields (+4 HP becomes Shield 4). The mod does not changed any armor stats: you choose to do so or not. It is on the Nexus mods site:
https://www.nexusmods.com/xcom2/mods/181
Baraz 25 Jan, 2021 @ 2:16pm 
Ideal, in my opinion, would be to change armor HP to shields (temp. HP). I wonder if any mods do that (will search).
Narwhal SSN-671 30 May, 2020 @ 10:45am 
Does it work in WOTC?
SuperDigga 7 May, 2020 @ 1:13pm 
I have noticed that soldier that take damage even below that granted by the armor stay healthy. For example one has hp 7 plus 3 from predator if injured for 5 after the mission is unwounded
jane 28 Apr, 2020 @ 8:17pm 
Thanks sqparadox!
PatatoTheMispelled 12 Mar, 2019 @ 4:56pm 
Apparently this doesn't crash WOTC but it doesn't seem to work either. I didn't get a new armor yet, but there's a message on the skills that makes me think that it doesn't work. If it does work, then it's just a non dangerous glitch :p
Lux Manifestus 9 Mar, 2019 @ 10:09am 
Thanks, sq_paradox
Dragon32 9 Mar, 2019 @ 7:54am 
Thanks, sq_paradox
sq_paradox 9 Mar, 2019 @ 7:35am 
Kelnor 10 Oct, 2018 @ 7:47am 
My name is Commander Shepard and this is my favorite mod on the steam workshop
Lux Manifestus 25 Aug, 2018 @ 4:17pm 
@sq_paradox , where should we add the line ("Template.bDontDisplayInAbilitySummary = true")?
Nyarlathotep 1 Apr, 2018 @ 10:48pm 
@sq_paradox, how do I do that
DeBlue 20 Dec, 2017 @ 2:35pm 
Shame that the creator abandoned it. Such a huge gameplay tweak.
Dragon32 5 Oct, 2017 @ 2:24pm 
According to José:
"It works, but it's visible on the promotion/abilities screen, which should not be the case."
So I guess if you can put up with that bit of UI fuggery you're good to go with this one.
Bobbaru-K 5 Oct, 2017 @ 12:53pm 
is working with wotc?
Vortex ♀ Pixalation 2 Oct, 2017 @ 6:50pm 
does this code still work for WOTC
Minibonz 29 Sep, 2017 @ 12:08pm 
@sq_paradox is this something to be added under the inis? and if so, what one and where? (at least until this gets updated)
sq_paradox 10 Sep, 2017 @ 9:37am 
This mod needs "Template.bDontDisplayInAbilitySummary = true;" added to the ability template for the ability to not show up in the armory.
Diabetical 9 Sep, 2017 @ 4:49pm 
Can you please fix the promotions screen? This gives every soldier two abilities with missing 'LocFriendlyName'.
DarthMagus 2 Sep, 2017 @ 4:40pm 
Thanks for the info Jose.
José 30 Aug, 2017 @ 6:05am 
It works, but it's visible on the promotion/abilities screen, which should not be the case.
Tencer386 29 Aug, 2017 @ 4:38pm 
will this work with WOTC?
11 Aug, 2017 @ 1:37am 
is this compatible with "make heals persistent"?
Solo4114 25 Jun, 2017 @ 7:47am 
For anyone who is having difficulty with the mod if you used either old version, here's how I got it working:

Step 1: Unsubscribe from the other two mods.

Step 2: Load with the new mod.

Step 3: Go into a tactical mission and TAKE YOUR SPARK WITH YOU. This should be the one that needs repairing.

Step 4: Complete the mission and keep the Spark alive. Your Spark will go in with the reduced health. However, when they come out, assuming you kept them alive, they should only be lightly wounded if that.

Step 5: Go back to the geoscape and wait a day or two. Your Spark should be repaired as normal. By the time you go on your next mission, they'll be back to full health.


The key is that you have to bring the spark on the mission. If you don't, they'll just stay wounded and won't repair at all. It's like the game has to "flag" them as "lightly wounded" for them to repair.
ginyu549 24 Jun, 2017 @ 11:26pm 
Hi robojumper, thanks for the mod, I have used it extensively. I would like to request a mod like this, that transforms the extra hp from armor into ablative hp instead? I don't think it's redundant is it? Maybe that would work better for LW2?
new jack 17 Mar, 2017 @ 2:35pm 
Causes crashes "pure virtual function being called while application was running (gisrunning == 1)".
marshmallow justice 1 Feb, 2017 @ 6:44pm 
Apparently this can cause the forever infiltrating bug... Haven't had it in a month n half of LW2 playthrough, but I don't know what situations would cause it - maybe I've been skimming past them fortunately.
dmitriy.kiriyenko 1 Feb, 2017 @ 3:22am 
Thematically it's reasonable only if a medikit cannot heal a soldier above his base health (i.e., cannot heal your armor).

Ideally armor should work like plates in Long War 2 and/or reduce incoming damage (perhaps, while 'plates' are not destroyed). Once it starts adding HP and we try to think thematically of it, things go wrong.
Ninja-454 22 Jan, 2017 @ 11:56pm 
@ 4p8ckabs - Have you even checked LW2's list of compat mods?
4p8ckabs 22 Jan, 2017 @ 6:05pm 
Is this compatible with Long War 2?
Ninja-454 22 Jan, 2017 @ 1:41am 
Been playing with the updated. Healing has a MINOR effect on recovery time. If I heal the trooper back up, they still can have 27 days gravely injured, despite being boosted back up. Same soldier hit last health bar twice in the op. Anther soldier was dropped to two health, but without the healing boost up, recovery was 18 days on gravely injured, which is over half (13) of my more critically attacked. Healing troops up end-mission will soften the recovery times, not negate them altogether. Tested to see if the recovery rate could be bypassed; multiple heal methods used were standard personal heal, Field Medic heal, Field Medic Triage ability, Heal Grenade, T1 Medibot heal (Specialist Gremlin).
No success on any bypasses.
Ktistes 17 Jan, 2017 @ 3:14pm 
I still seem to be having the same issue Goth Skunk had, troops that are completely healed before the end of a mission have no downtime afterwards. The mission result does show them as being injured though..
Rowanas 17 Jan, 2017 @ 2:48pm 
I used to get issues with this and the Red Mist toolbox option, which made wounded soldiers suffer permanent stat adjustments, even on new missions. Anyone know if it's fixed?
Dragon32 11 Jan, 2017 @ 10:21am 
@4p8ckabs:
Update, I guess. Same outcome, different method.
"This is a very simple mod, much simpler than the previous ones. No overrides and less crashing!"
4p8ckabs 10 Jan, 2017 @ 7:09pm 
is this a update to the previous Just a Scratch or is it a complete rework?
Pencey 14 Dec, 2016 @ 7:54am 
Just had a soldier get shot down to one health, but healed them before the battle ended and had no wound time. Anyone else experience this recently?
RandomCrueltyGenerator 6 Dec, 2016 @ 3:31am 
I've been having a problem where my SPARK doesn't repair, and the Soldier list doesn't show him as Available, Damaged, or anything - just blank. I looked it up and found some other people were having the problem with the old version of this mod, and the fix was to get "It's Just A Spark" instead. But its page says to use this mod instead.
So when the mod was updated to V2, was the SPARK fix lost?
It's strange 'cause I've had this mod on for my whole campaign, and after the SPARK was damaged in his first mission, he repaired just fine. But after he ranked up (so his max HP increased) and then got damaged again, he won't repair up to his new max.
Dragon32 13 Nov, 2016 @ 2:58pm 
@coalburn:
Seems to be working for me, I've had quite a few injuries in my current campaign. Naughty commander.
maximumfox 13 Nov, 2016 @ 2:23pm 
Doesn't seem to be working with the new update. My soldiers never get injured. It's possible that the bug mentioned a few comments down has returned.
Super Earth Sample Specialist 8 Nov, 2016 @ 1:53pm 
Thanks!
robojumper  [author] 7 Nov, 2016 @ 3:02am 
@Goth Skunk
That was not anticipated behavior. It's fixed now.
Super Earth Sample Specialist 6 Nov, 2016 @ 12:42pm 
It appears that is mod takes tactical area healing into affect when calculating injury downtime. If a soldier is wounded on the battlefield and subsequently healed before the mission finishes, the amount they were healed will affect their total injury time back on the Avenger.

I don't like this.

I get why it's done this way; a fully healed soldier shouldn't suffer any downtime once they return to base. But XCOM: EU/EW, XCOM: LW, and vanilla XCOM 2 never took this into consideration. Wounds healed on the battlefield were always treated as a temporary fix in the moment. Bullet wounds did not magically heal just because some magic mist was sprayed over them, they just stopped the bleeding. The wounds themselves still posed a problem that had to be corrected back at base with stitches, surgery, and/or therapy.

I would like to see this mod return to that standard downtime gameplay, where a soldier's injury downtime is related to the lowest HP they had at any given time in tactical play.
robojumper  [author] 24 Oct, 2016 @ 2:31am 
@LiptonDI
It should have next to no compatibility issues.
LiptonDI 24 Oct, 2016 @ 2:18am 
does it mess up with long war toolbox like " it's just a spark " ?