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The zombies will spawn in areas that players have already cleared.
There has been very little thought put into gameplay or adapting it to work with L4D. There is a serious lack of ammo and plenty of areas where you're forced to drop down and lose health.
0/10
Прохождение на «Реализм — Эксперт»
They don't care if you are next to one either. The jerks killed me three times.
Anyway, great job. Thank You!
Had to use the admin system
!warp_here *survivor name
example !warp_here bill
You might need it in case stuck like we did.
这幅图叫Ravenholm
back to Ravenholm是这幅图的逆版本
和we dont go to Ravenholm大体类似,不过这叼图机关特别多,还没提示,我是找不到怎么关发电站怎么前往墓地,加上这诡异的风格画风,不喜欢也是情有可原
liked the finale here more than the other one, tho this map isnt very bot friendly and it could use more melees and t3 weapons.
The Long Jumps are very difficult in a few instances.
Half Life maps are made for performing crouch/duck jumps.
The section in the middle with the fire traps, and elevated walkways contains a few extreme jumps. It's been years since I played Half Life. And I've lost my touch for long jumping.
It's a real problem if you're out of practice. I had to skip the entrance to the church yard section because the jump between the two mesh platforms was too big to make.
( I'll try it again sometime if I can figure out what the issue is )
The finale is pretty well done. Enough space and supplies to have a decent battle.
But the other Ravenholm campaign with the L4D2 NPCs is better overall.
It cuts out the annoying picky jumps, and moves faster.
Much better to actually start in Ravenholm, and not in up in the station, and then go through all those ducts.
The finale isn't as impressive though. Simpler. But less interesting.
Подведя итог, скажу, что перед нами очень детальный порт карты из HL2 (только заметил, что в первом абзаце написал неправильно), который выглядит очень красиво и достоверно, но играется не так хорошо, как должно бы для игры L4D.
6\10
작동안함