Arma 3
Monsoon Script DEMO
55 Comments
Dante from Devil May Cry™ 31 Oct, 2022 @ 8:16am 
Fair enough, I was installing it while playing arma at the same time. And arma is a fickle beast.
ALIAScartoons  [author] 31 Oct, 2022 @ 7:12am 
@Dick Kickem
most likely is something else not unpacking correctly cuz ini_monsoon.sqf is non critical and not used in the actual script. I realize now that using sqf as extension for that file is missleading.
My suggestion would be to unsubscribe and subscribe again to trigger STEAM to download again. Then try to unpbo
Dante from Devil May Cry™ 30 Oct, 2022 @ 6:06pm 
Hey man, not sure if you were aware but it looks like the mission.pbo for this is corrupted in some way as the ini_monsoon.sqf doesn't unpack properly
ALIAScartoons  [author] 24 Sep, 2021 @ 2:56am 
@ƈ4ʅʅ_ɱҽ_ɳσɱαԃ
:steamthumbsup:
ƈ4ʅʅ_ɱҽ_ɳσɱαԃ 23 Sep, 2021 @ 12:37pm 
Hey, i found that your alias_hunt.sqf wont finish on a dedicated server (without any error though)
I changed alias_hunt.sqf to

if (!isServer) exitWith {};

private _aliveUnits = ([switchableUnits, playableUnits] select isDedicated) select { alive _x };
hunt_alias = selectRandom _aliveUnits;
publicVariable "hunt_alias";

works like a charme now :)
ALIAScartoons  [author] 18 Aug, 2021 @ 1:33am 
@Marlu
:) Weird. Never tested that tho. Thank you for sharing!
Marlu 18 Aug, 2021 @ 1:05am 
Found it was the rain drops that causes it.
Marlu 18 Aug, 2021 @ 12:54am 
My AI pilot is having issues when taking off and moving to a point, it will climb to a really high point then start moving to my wanted direction, this will repeat every 20-30 seconds. I have tried the same take off and move without the monsoon effect and the AI is fine. Is there a fix for this with the monsoon effect on?

I have also done this without a player inside the heli and the AI is fine.
ALIAScartoons  [author] 21 Nov, 2020 @ 1:15am 
@No457_Stonehouse
I have plans for that, tho dunno when is going to happen
Stonehouse ☠ 20 Nov, 2020 @ 7:42pm 
Any chance that you could add the puddles and screen effect or similar from the thunderbolt script to this one? Love all these weather scripts
Siikfalcon 4 Nov, 2020 @ 6:33am 
thanks :D
ALIAScartoons  [author] 4 Nov, 2020 @ 12:10am 
@Siikfalcon
Sure mate, have fun!
Siikfalcon 3 Nov, 2020 @ 12:13pm 
Hello, will like your approval to use some of your script for mission that I'm making for my unit.
stewfly92 15 Sep, 2020 @ 2:13pm 
Stormy ocean waves. or bigger waves in the ocean is what I am looking for. would be awesome with this monsoon too.
Valmont 18 Jul, 2020 @ 11:31am 
Will do, thank you Alias!
ALIAScartoons  [author] 18 Jul, 2020 @ 3:58am 
@Valmont
I didn't check it in a while but could be because the waituntil was broken due some changes made by BIS in one of the latest updates.
Try deleting sleep 0.1 on line 12 in splash.sqf file, there is an waituntil there. Let me know if that solved the issue.
Valmont 17 Jul, 2020 @ 5:08pm 
Alias so I tried the Thunderbolt and while very cool it had the same issue that is lacking a function to check if the player is inside buildings... so the raindrops still happen while under roofs etc. I believe you had another weather script that did check for interiors? Was it the snowStorm one?
Valmont 17 Jul, 2020 @ 2:42pm 
Thank you Alias! I will check that out ;)
ALIAScartoons  [author] 17 Jul, 2020 @ 11:20am 
@Valmont
I don't remember featuring rain cover in this script, for that you could try thunderbolt script, you can simulate heavy rain/weather with that one too
Valmont 17 Jul, 2020 @ 8:28am 
One of the most immersive scripts out there! Is there a way for me to stop the raining effect once the player is inside a building... it is currently raining cats and dogs even on my underground roofed base =)
Ranger MAAWS 6 May, 2020 @ 5:11am 
That fixed it. Thanks!
ALIAScartoons  [author] 6 May, 2020 @ 4:40am 
@daddy
Disable weather feature from ACE if it has one.
Ranger MAAWS 6 May, 2020 @ 4:31am 
Oh, im running ace, i wasnt aware of that affecting the weather though I guess thats whats causing the issue
ALIAScartoons  [author] 6 May, 2020 @ 4:30am 
@daddy
The only time i heard that happening was when ACE or other weather mods were used.
Do you have the same issue with the demo mission?
What's the duration you set in script's parameters?
Ranger MAAWS 6 May, 2020 @ 3:19am 
from my init.sqf, and no i dont use any other mods. DOes it have anything to do with the weather set through eden?
ALIAScartoons  [author] 6 May, 2020 @ 3:16am 
@daddy
How you run the script? From init or some other place? Also do you use any other mod that tweaks the weather?
Ranger MAAWS 6 May, 2020 @ 2:15am 
Ive tried in both, all the effects are working except the wind. The plants bend for around 20 seconds before snapping back to upright
ALIAScartoons  [author] 6 May, 2020 @ 2:07am 
@daddy
Is a SP or MP mission/test?
Ranger MAAWS 5 May, 2020 @ 10:37pm 
@ALIAScartoons after about 20 seconds the monsoon stops no matter what the duration is how do i fix that?
[Black_Hawk_BG]_->_<-_X-Ray 28 Oct, 2019 @ 9:34pm 
Good morning and thank you very much! I am going to find out in a couple of minutes and I will let you know. :)
ALIAScartoons  [author] 28 Oct, 2019 @ 9:24pm 
@[Black_Hawk_BG]_->_<-_X-Ray
I fixed and updated the script on STEAM for now. Let me know how it works. Have fun! :)
[Black_Hawk_BG]_->_<-_X-Ray 26 Oct, 2019 @ 10:50am 
I will highly appreciate your help. Really! The issues showing up all the time on the screen are annoying. It's not your fault, my friend. :) When BID decide to change... they do it... ;) But you'll want take a loot at the Storm demo as well... and perhaps others similar using the same function... :) Thank you A LOT in advance! :)
ALIAScartoons  [author] 26 Oct, 2019 @ 4:01am 
@[Black_Hawk_BG]_->_<-_X-Ray
Might need fixing after BIS changed how waituntil works. I will have a look and send me a screen shot
[Black_Hawk_BG]_->_<-_X-Ray 25 Oct, 2019 @ 11:24pm 
Hello, my friend. The script is great and it USED to work PERFECTLY for me, but now I am working on my old campaign again and I receive some errors - line 63, blowjob etc... is anything changed? I use the Armaholic file. :) Thanks in advance. I am going to send you screenshots via Email and I will be happy to find a solution! :)
ALIAScartoons  [author] 16 May, 2019 @ 1:32am 
@Sputnik Monroe
For more debris you need to edit the drop variable of the particles, not on my comp to assist.
To deal with objects based on weight is possible but i didn't consider is worth the resources taken by required calculation and checks. I think the simplest way will be to "black list" the C130, in the part of the script where objects are detected and selected for "blow" you could have an if to check for the name of the plane and ignore it or in the same existing condition have an additional one like: (x!="my_c130")and...
Sputnik Monroe 16 May, 2019 @ 12:31am 
Also, is there a way to increase the debris blown about effect (such as branches) a bit?
Sputnik Monroe 16 May, 2019 @ 12:25am 
On the effect on objects parameter, is there a way to either set a weight limit on what can be moved or exempt a single unit from being effected? I have a C130 that is needed for mission extract, but it never survives long enough to be boarded, it always ends up getting blown over eventually.
ALIAScartoons  [author] 18 Oct, 2018 @ 4:03am 
@StigOnStæm
See al_monsoon.sqf line 69, instead of 0.5 for _ifog use your own desired value
StigOnStæm 18 Oct, 2018 @ 1:05am 
Awesome script, but I can't figure out how to lessen the fog. It's overbearing at the moment. Which file/parameter do I edit?
ALIAScartoons  [author] 10 Sep, 2018 @ 11:48pm 
@swatkats radical squadron
Just use a long duration for storm
swatkats radical squadron 10 Sep, 2018 @ 12:45pm 
there away to make the storm permanet ??
ALIAScartoons  [author] 22 Jun, 2018 @ 2:12pm 
Script updated.
Changes:
- script syntax changed, were added 4 more parameters for: debris, fog_rain, rain_drops, thunder, delay between thunder
- added new SFX and particles
- tweaked old SFX
Sledgehammer 10 Mar, 2018 @ 2:43am 
Yeah I had the effects on false and without the Monsoon he landed perfectly. I had to higher the sleep timer to have it start when we'd already landed.
ALIAScartoons  [author] 9 Mar, 2018 @ 11:53pm 
@Sledgehammer
Did you try to see if the pilot lands without monsoon? The only way this script can affect AI is if you enable effect on suroundings and even then has nothing to do with with waypoints or AI abilities to drive or pilot
Sledgehammer 9 Mar, 2018 @ 12:08pm 
Is it normal for AI helicopter pilots to start acting weird when the monsoon is in effect, my pilot wont land anymore.
The Magic Marlin 2 Jan, 2018 @ 10:17am 
Alrighty thanks. That would help immesnly
ALIAScartoons  [author] 2 Jan, 2018 @ 6:37am 
@The Magic Marlin
You would need a loop to run in global. I will try to make a mission this month with this purpose
The Magic Marlin 1 Jan, 2018 @ 7:48pm 
Love using this script with Unsung! I have a question though. Im still new to all this scripting stuff but is there a way to make the Monsoon come in intervals just like the sandstorm script?
ALIAScartoons  [author] 23 Oct, 2017 @ 5:28am 
@Aussie
Check the fog settings you have in Eden, there is a line in the script where you can tweak the fog too but i am not on my comp to guide you. I will get back to you on that ASAP.
Aussie 23 Oct, 2017 @ 2:21am 
Volumetric fog, the engine version, which I understand isn't in anyway your fault, but do you atleast know how to fix it? Since it only appears when I place the script in the missions folder.