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most likely is something else not unpacking correctly cuz ini_monsoon.sqf is non critical and not used in the actual script. I realize now that using sqf as extension for that file is missleading.
My suggestion would be to unsubscribe and subscribe again to trigger STEAM to download again. Then try to unpbo
I changed alias_hunt.sqf to
if (!isServer) exitWith {};
private _aliveUnits = ([switchableUnits, playableUnits] select isDedicated) select { alive _x };
hunt_alias = selectRandom _aliveUnits;
publicVariable "hunt_alias";
works like a charme now :)
:) Weird. Never tested that tho. Thank you for sharing!
I have also done this without a player inside the heli and the AI is fine.
I have plans for that, tho dunno when is going to happen
Sure mate, have fun!
I didn't check it in a while but could be because the waituntil was broken due some changes made by BIS in one of the latest updates.
Try deleting sleep 0.1 on line 12 in splash.sqf file, there is an waituntil there. Let me know if that solved the issue.
I don't remember featuring rain cover in this script, for that you could try thunderbolt script, you can simulate heavy rain/weather with that one too
Disable weather feature from ACE if it has one.
The only time i heard that happening was when ACE or other weather mods were used.
Do you have the same issue with the demo mission?
What's the duration you set in script's parameters?
How you run the script? From init or some other place? Also do you use any other mod that tweaks the weather?
Is a SP or MP mission/test?
I fixed and updated the script on STEAM for now. Let me know how it works. Have fun! :)
Might need fixing after BIS changed how waituntil works. I will have a look and send me a screen shot
For more debris you need to edit the drop variable of the particles, not on my comp to assist.
To deal with objects based on weight is possible but i didn't consider is worth the resources taken by required calculation and checks. I think the simplest way will be to "black list" the C130, in the part of the script where objects are detected and selected for "blow" you could have an if to check for the name of the plane and ignore it or in the same existing condition have an additional one like: (x!="my_c130")and...
See al_monsoon.sqf line 69, instead of 0.5 for _ifog use your own desired value
Just use a long duration for storm
Changes:
- script syntax changed, were added 4 more parameters for: debris, fog_rain, rain_drops, thunder, delay between thunder
- added new SFX and particles
- tweaked old SFX
Did you try to see if the pilot lands without monsoon? The only way this script can affect AI is if you enable effect on suroundings and even then has nothing to do with with waypoints or AI abilities to drive or pilot
You would need a loop to run in global. I will try to make a mission this month with this purpose
Check the fog settings you have in Eden, there is a line in the script where you can tweak the fog too but i am not on my comp to guide you. I will get back to you on that ASAP.