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All images should be hosted on steam cloud, so I don't know why some people have trouble downloading them. If you have any idea, tht might help. Otherwise I might look for other solution later.
Other than that small issue, this game is a wonderful workshop feature. As someone who owns hard copies of both the base game and CE expansion, I am impressed with the graphical accuracy of all images uses.
It's admittedly easy for the host to fix this, since they just have to copy the already existing Paranoia +1 card. But first time players might not be aware of this, and it would put masterminds at a disadvantage if they never notice the missing card.
@AMoose, @6n23+RP, @sejojun sorry for keeping you waiting!
Lol there's a character limit on comments.
1) The open information card is the card the protagonists get that says what incidents are scheduled to happen and on what day, but not the culrpits of them and the roles and other things which are on the Masterminds hidden information card.
So, the AI's goodwill ability lets the protagonists resolve one of these incidents, whether it's Murder, Suicide, A Silver Bullet or any other, but instead of the mastermind choosing who to murder, for example, the protagonists do. They can only choose incidents that are on the open information card of course. This happens immediatley during the protagonists side of the goodwill step.
That was probably too man words but I wanted to be thorough.
2) The Mystery Circle's 'major rule' change is each time an incident triggers, increase the extra gauge by 1. It resets back to 0 inbetween loops. There are several plots and roles that play off of this, Tightrope Plan, Poisoner and etc.
Please check and help
Likewise Mystery Circle and the Midnight Zone's incident Fake Suicide should be 'protagonists may not play ANY cards' rather than movement cards.
But thanks for putting Cosmic Evil up on here. ♥