Crusader Kings II

Crusader Kings II

Dr Gonzo's Destruction and Depopulation Mod
53 Comments
Dyre 3 Jul, 2020 @ 2:44pm 
Mods currently broken. Works fine sometimes but othertimes after taking a holding the game instantly CTDs.
Kaiser Waffle 30 Sep, 2019 @ 8:06am 
So this does work ?
say nizzy innit 5 Apr, 2019 @ 1:19pm 
Any news?
Dr Gonzo  [author] 26 Feb, 2019 @ 12:45pm 
@TechPower$ I am actually working on this at the moment but the whole thing basically needs rebuilding. I'll post up when I eventually get it fixed.
say nizzy innit 23 Feb, 2019 @ 4:33am 
does this work
Fitz N7 7 Jun, 2018 @ 8:23am 
please update
chicooliveira 13 Apr, 2018 @ 3:12pm 
great mod ! please update !
say nizzy innit 9 Dec, 2017 @ 6:19am 
any news
Bois 3 Dec, 2017 @ 6:43pm 
Awesome, thanks.
Dr Gonzo  [author] 24 Nov, 2017 @ 12:24pm 
Yeah it will probably be the patch, I'll update it within the next week or so.
Bois 18 Nov, 2017 @ 7:05pm 
After Jade Dragon, I've been having a lot of crashes after succesfully completing sieges. I'll reload, win the siege, then the game pauses for a second, but it runs smoothly after that. I've got a lot of other mods, but I'm pretty sure this is the only one that does stuff to sieges. Not sure if it's still being updated, such a great mod
MC Bimbada 26 Apr, 2017 @ 4:10pm 
I love this mod, thank thee.
Kayrosis 25 Jan, 2017 @ 12:50am 
Does having a same/different culture, religion, or de-jure have any effect on this destruction? I would think that french catholics would be a little less destructive to other french catholics,catholics in general, vs the muslims. If not, it might be a good addition.

And I really like the destruction upon sieges, but i think there would be either issue or opportunity with highly contested counties that trade back and forth many times over a war. It would be odd to see constantinople turned into a tiny village because it kept trading hands.
☭☭Blackworth☭☭ 9 Jan, 2017 @ 4:36pm 
Indeed, i do agree, I am just saying that having more of a chance to get prisoners would be maybe somthing to do for raiding, what do you think?
Dr Gonzo  [author] 9 Jan, 2017 @ 2:01pm 
@Blackworth: The reason I don't want to make raiding more devastating is that because you can do it anytime without having to be at war I think it would make it too easy to depopulate the world. I did think about it but I don't want to make it too powerful if possible.
☭☭Blackworth☭☭ 7 Jan, 2017 @ 7:45pm 
how about also making it special for a raid. As raiding is to capture prisoners and loot and not to take land. Also letting the troops run rampant to just do as they please.
Dr Gonzo  [author] 23 Dec, 2016 @ 5:21pm 
@Marvoch: Making results different for assaults might be difficult because I'm running it from an on_action and they don't distinguish between different types of capture. I did think of that but I'm not sure how to achieve it because there doesn't seem to be anything firing specifically on a successful assault I can tag it onto.
I agree the A.I tuning could do with some polish. I'll maybe have a look at it over the holidays. I have amibitions of adding in some character events for locals as well.
Marvoch 20 Dec, 2016 @ 7:01am 
Also, maybe, if it possible, it could be a good idea to add specific events for when a siege is won after an assault, or simply making events firing's probability higher if the siege is won in this way. It would make sense in my opinion. Also, I would add wroth-patient, arbitrary-just and greedy as traits that change the chance of an IA to pick a set option, and I would put ambitious on the factor 0 of the "burn it all" option, since an ambitious person would like to acquire what he conquests, not burn it to the ground. Lastly, deceitful seems a bit out of context in this situation.
Marvoch 20 Dec, 2016 @ 5:05am 
Experimented a bit with the mod, and now I can tell it: thumbs up! Finally being at war have its huge drawbacks, and being especially careful around towns, the holding that provides more taxes, is advisable. Great work. To answer your question, the events are not too frequent, they seem well balanced.
Dr Gonzo  [author] 30 Nov, 2016 @ 2:58pm 
@Lord AI: Well please let me know what you think! I always want more feedback and it's definitely a more real feel I'm going for.
Lord Al 30 Nov, 2016 @ 12:48pm 
Interesting mod, I will try it out, I am always looking for "realist" mods like this.
Nosonja 22 Nov, 2016 @ 11:52am 
Direct link please?
Rayne 7 Nov, 2016 @ 2:45pm 
@Dr Gonzo alright I'll have to test it out soon then thanks!
Dr Gonzo  [author] 7 Nov, 2016 @ 1:14pm 
@Longshadow99 - I believe it should be though I don't know CK2+ well enough to say 100%.
Rayne 4 Nov, 2016 @ 12:17pm 
@Dr Gonzo This mod looks really cool i sit CK2 plus compaitble?
whiterhino 3 Nov, 2016 @ 9:45pm 
Can you make a manual download link?
Dr Gonzo  [author] 28 Oct, 2016 @ 6:54pm 
@Rick West - Just updated. See what you think of this for a start.
Rokuro 27 Oct, 2016 @ 8:57am 
@Dr Gonzo
1. I agree on that.
2. Very interesting. I'm looking forward to it. Thank you for creating this mod as well as the replies. This mod will make the warring between the spanish and muslim realm(s) in Hispania much more interesting and immersive, I think.
Dr Gonzo  [author] 26 Oct, 2016 @ 3:12pm 
@swimformiles - Now made it less likely to happen for tribal holdings. Also added a modifier with cool-down.
Dr Gonzo  [author] 26 Oct, 2016 @ 1:17pm 
@Rick West - 1. Yeah I wouldn't really want to do that just because I think it would unbalance things a bit too much. Getting the AI to use it right would be near impossible so it would give the player a big advantage.
2. That could definitely be done. I've added in some holding modifiers now so we're part way there, the next step is to add in more interactivity which I'll be working on shortly.
Rokuro 23 Oct, 2016 @ 5:24pm 
@Dr Gonzo
Well, that was a quick answer.
1. Kind of RP, yes. But I meant destroying buildings and ecconmy of provinces in enemy territory, when ones own army is conquering it. This could be of use, if one is not able to win the war with crushing the enemies' army, nor conquering and holding his/her county for more than a couple of days. But I also have second thoughts on that.
2. I don't know, how this could be programmed. Therefore I don't know, if this could be programmed. I can create custom characters, expand dynasties, customize DNA & properties of characters and make traits. But events are a whole other category, I presume.
Dr Gonzo  [author] 23 Oct, 2016 @ 1:27pm 
@Eye of Morgoth, @Talezteller - Maybe. I could make an event which pops up when your demesne province is under siege giving you the option to surrender but integrating it with the other part of the mod would probably involve a big rewrite. I might be doing that anyway though so we'll see.
Dr Gonzo  [author] 23 Oct, 2016 @ 1:23pm 
@RIckWest - 1. I'm not sure what the use of this would be really. I guess I don't see any reason I'd ever want to destroy my own buildings. Is it something you'd like for RP purposes?

2.Yep. I'm not sure how it will look but I'm hoping to add in an event where you can tell your generals how hard you want them to keep discipline with some modifiers either way.
Dr Gonzo  [author] 23 Oct, 2016 @ 1:19pm 
@swimformiles - I think that's a good idea. I'm gonna look at adding a modifier to the holding which prevents it being sacked again for a short time.
Rayne 23 Oct, 2016 @ 1:09pm 
Is this CK2+ compatible?
Rokuro 23 Oct, 2016 @ 9:40am 
Additions to the mod could be:
1. destruction of building, if the player is activating a specific event in the intricate window
2. as a ruler to simulate enslavement or massmurder (muslim ruler) or massmurder (christian ruler), creating a substraction of 30% on taxes and 50% on manpower per building in a county for 15 years

- Fring the event as a christian ruler will massmurder parts of the populace =10% Morale damage bonus (like the "impaler" trait) for 15 years

- Firing the event as a muslim ruler will force the player to make a decision in either enslaving or massmurdering the population.
Enslavement = money (measured as 20% of the wealth of the county)
massmurder = +10% Morale damage (like the "impaler" trait) for 15 years

The enemy rulers and all characters in the enemy realm will be upset = -100 opinion
All rulers of the same faith as the massmurdered/enslaved people will get -20 opinion (for 50 years).
Rokuro 23 Oct, 2016 @ 9:40am 
Well, it was a tactic of war to depopulate enemy territory.

For example: armies of Al-Andalus under Almansor invaded the spanish territories from around 982 - 997, massmurdering and enslaving huge parts of the population. Iit was common rule for muslim armies to enslave entire non-muslim settlements, if they resist of either becoming muslims or accepting muslim rulership.
Talezteller 22 Oct, 2016 @ 11:34am 
Also, as Morgoth said, you should add the option to demand surrender and surrender on sieges - if the town surrenders, the siege is over and no pillaging occurs. Or you can ignore feudal law and suffer massive prestige losses by plundering a surrendered town, your choice.
Although if you go for this you should probably make it such that the AI never uses it, much like it never breaks a truce.
Talezteller 22 Oct, 2016 @ 11:32am 
There is too much potential for this to be exploited. You could destroy nation by repeatedly raiding them and suffering no consequences.
At the very least, this should give a casus belli to the offended side, something along the lines of "retaliation for raid", or "recover treasure" in the case of looting.
On victory of the offended, the original raider pays big time and is bound by truce not to raid again for 10 years or something.
Swimformiles 22 Oct, 2016 @ 8:17am 
Tribal*
Swimformiles 22 Oct, 2016 @ 8:17am 
It feels like this would be VERY annoying as a tibal and getting repeat raids on your holding. Could there be a possible cooldown so you can't just rekt someone by spamming this?
Ys 22 Oct, 2016 @ 7:29am 
Could you make a decision to give up a siege so they don`t destroy anything of yours?
Nosonja 21 Oct, 2016 @ 12:36pm 
Direct link?
Dr Gonzo  [author] 21 Oct, 2016 @ 11:45am 
@Rickkihoe - I've never used Warmonger so I'm not 100% but I expect it will be.
Dr Gonzo  [author] 21 Oct, 2016 @ 11:38am 
@Caesar - Currently you will get an event 50% of the time and on average you will lose 1 building each time a town is taken. I'm planning to add in some modifiers so you can make it happen more or less often but I've got a few other bits to finish first.
Caesar 21 Oct, 2016 @ 7:14am 
Do the soldiers run amok every single time or can I control them and contain them if I want?
2262667474868 21 Oct, 2016 @ 2:25am 
is it compatible with warmonger?
Amatbil 21 Oct, 2016 @ 1:07am 
I mean the ennemy might be the one destroying and not my own troops, dont you think so ?
Dr Gonzo  [author] 20 Oct, 2016 @ 4:02pm 
I might add something that adds a random chance of maiming anyone in the town.