Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tygen! Yes you!
Your idiot alter-ego has come back. Have some fun. Track her down.
Fuck ADVENT
Fuck Avatar Project
*speaks into the microphone*- RED CODE, RED CODE, THIS ISN'T AN EXCERCISE. VAHLEN IS ALIVE, I REPEAT, VAHKEN IS ALIVE. ALL SCIENTISTS AND ENGINEERS ARE TO ABANDON WHATEVER PROJECT THEY ARE WORKING ON, AND PRIORITISE FINDING THAT BITCH.
That should do it. *leans back in his wheelchair*
Is this working for you perfectly? This problem is not big, but indeed curious...
Did you do that after loading a tactical save? I think that may be what is causing it (not entirely sure).
I destroyed more then 100 corpses with explosion, but Vahlen never says anything. :(
Is is possible that this mod is blocked by "Action queue" or "Stop wasting my time" mod? Or maybe it's basic "Zip mod" fuction... I can't figure it out. :(
Parts of the answer would be unsettling to the population.
Normal comm-link VO like in EU, EW, LW and most of VO in XCOM 2.
Maybe if I finish the game someday...Y SO FAST ADVENT?!
CS_NagExplosives_01 SoundNodeWave
CS_NagExplosives_02 SoundNodeWave
from XCOM EU also relative.