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thank you
However, as you can see, it doesn't work properly and hasn't for ages, I left it here so as not to cause issues with peoples games, but am not maintaining it any longer.
So yeah, its 1/2 real life capacities.
Not sure how its misleading
It might be worth listing the default mod values in the description, for those of us who are too lazy to re-configure it :D
I've nearly finished a mod that gives similar functionality but has a config file so you can adjust rebalance capacities by vehicle type, time period and (to a limited extent) cargo type.
I haven't played TpF in a while, needed a break from it :)
What issue are you seeing? I know there is an issue with ship capacities since the split cargo was added, but it should still be working for most.
Youre mod is not working anymore. It stopt about 1 weel ago. Perhaps you could find the time to solve the problem.
I'm looking forward to that
Greetz,
TheActor
It seems that the capacity mod is not compatible with the new multicompartment ships that are in the upcoming patch. My ships dropped down to standard capacity.
it worked with that tipp. Thanks. Eventhough I have not tested it for long I was able to launch the game and saw the capacities changed for cargo only but not for passengers. Without guarantee the code looks now like that:
for i=20,1,-1
do
if data.metadata.transportVehicle.capacities ~= null and data.metadata.transportVehicle.capacities .type ~= "PASSENGERS" then
data.metadata.transportVehicle.capacities .capacity = data.metadata.transportVehicle.capacities .capacity * 2
end
end
Thanks a lot for the help.
Aeraxon
@Aeraxon: I haven't tested (and haven't looked at tpf scripts for a while either) but yeah it should be possible and easy enough to do.. a quick and dirty way could be:
Replace:
if data.metadata.transportVehicle.capacities ~= null then
if data.metadata.transportVehicle.capacities ~= null and data.metadata.transportVehicle.capacities .type ~= "PASSENGERS" then
P.S - I have no problem with changes being uploaded, I don't really have time at the moment to do so myself, so feel free. Same goes for anything I have on the workshop, none of it is "special" just a few simple edits here n there ;)
i have basic knowledge in programming in java, but not very much experience. i have looked into the mod-file but was not able to figure out what to change to use it only for cargo.
regards
Aeraxon
Iám asking this because in later epoch my framerate drops every few years too 1 frame seccond.
In comparison on early game, most road lines are much harder to turn a profit, while trains are a bit harder (I'd imagine the locomotive doesn't increase cost), but frieght really shines, since it doesn't depend on how quick it is.
So overall I think it can be a bit harder. The entity generation too I don't think increases. I still like it though.
HAve you tested this though and observed if the amount of entities generated also increases?
Questioning just out of observation as it seems like vehicles still get crowded.
In which case, using this mod would increase costs for vanilla stuff, but leave the maintenance costs for the Flirt as the author specified.