Insurgency

Insurgency

frequency_coop
33 Comments
Nullifidian 4 Jan, 2021 @ 5:47am 
@SnapoRaz Just type snd_restart in console or copy map in to maps folder.
SnapoRaz 3 Jan, 2021 @ 10:26am 
Nice map really, but I get in console a lot of sounds missing.. any
clue?
Nullifidian 29 May, 2020 @ 12:17pm 
cool map, but sadly it crashes.
Nullifidian 1 May, 2020 @ 4:39am 
Thanks
^8Costa↗Nico↘ 14 Dec, 2019 @ 9:37pm 
It crashes server
Dogman <<AD>> 10 Feb, 2018 @ 10:03am 
Crash server
-={U.S.P}=- Doctros 15 May, 2017 @ 11:04pm 
I had to remove this map from my server due to server crashing at about the end of map. :(
Luny 15 May, 2017 @ 2:25am 
Wow nice map. The very start is a bit ugly and brutal, but the interior is AMAZING. The lighting is just awesome. My favorite custom checkpoint map to date.
☭ GRASHOOPER ❸ 7 Nov, 2016 @ 8:49pm 
Still during counterattack the server is closed (
=BB= Pudfark 3 Nov, 2016 @ 11:10am 
I must be lucky. Running this map with 36 bots and 8 humans and using Theater Armory Expanded Mod. Have not had a single issue, not even when server is full. I did not do anything special to the server to run it. As some others have stated, it would be very cool to have the map 'opened up'. This is a great map and I was surprised not to see at least a thousand subscribers to it. :(
Daimyo 31 Oct, 2016 @ 11:18pm 
Still crashing our server for us too. I recommend checking your post-compile log as mentioned before. Most people on our server love the map but want to be able to move around freely. I understand some doors are scripted, but there is opportunity to open it up.
Mamba 30 Oct, 2016 @ 9:39am 
Thanks for the map. It is a bit unstable, and the layout can be confusing to navigate at first, but it's worth keeping in our rotation....appreciated!
DeadWish 30 Oct, 2016 @ 1:32am 
We have it on our server to, great map i hope you can improve it further . We can't play with 32 bots i have reduced it to 20 but it still crashes sometimes. But we really like the map thnx for it.......
Dogman <<AD>> 26 Oct, 2016 @ 4:19am 
Great map! many thanks from the guys from the Alpha Dog Group servers!
Daimyo 25 Oct, 2016 @ 11:13am 
@Cyvo, it might.. however, when you finish compiling, I'd check your post-compile statistics and see if you have too many of anything, especially entities.
Cyvo  [author] 25 Oct, 2016 @ 5:32am 
Yea. Thanks for your reports. Think those crashes have somothing to do with the bots or the nav mesh. I'm working on fixing
Daimyo 24 Oct, 2016 @ 7:46pm 
Crashed again right after the end of a counter attack on B.

I agree with comments on here about opening up map a bit more.. Its got amazing design and benefits from its vastness if opened up more, at least the coop version.
Daimyo 24 Oct, 2016 @ 6:47pm 
Server crashed on point C I believe so may need further edict reductions Im guessing. Also looks like nav_mesh needs work bots get stuck in areas where they think they can jump/climb due to the generic nav_generate doing a piss poor job of that normally.

This is an amazing map. Great design and work so far.
Daimyo 24 Oct, 2016 @ 6:29pm 
Nice work!

Added to our rotation here on Sernix

Will let you know how it goes.
☭ GRASHOOPER ❸ 24 Oct, 2016 @ 11:19am 
I hurried, having written that everything is normal.
Periodically the server is switched off during protection of a point.
It occurs on different points periodically.
Arc 24 Oct, 2016 @ 8:51am 
I personally think so, yea. Right now, it's easy to hold Alpha during counter attack as well as it is not enjoyable (for me) to have bottleneck while the map could be more open.
Cyvo  [author] 24 Oct, 2016 @ 5:48am 
Yes it's intentional but maybe I,ll open the stairwellpath, if it makes the game more efficient. Thinking about improving. This maybe should improve gameplay during possible counterattacks on Alpha.
Arc 24 Oct, 2016 @ 1:03am 
Sooo, i've played this map in full server and we noticed there are 2 paths from Alpha to Bravo however only one is usable and the other one is blocked (doors are closed).

Is this intentional or could you open this path once Alpha is capped ?
☭ GRASHOOPER ❸ 23 Oct, 2016 @ 9:23pm 
now Map works.
Excellent work!
=BB= Pudfark 23 Oct, 2016 @ 7:56am 
My group played this map yesterday for hours....never beat it. lol Then again, our server is 48 slots running The Theater Expanded Armory Mod....lol Great tactical planning on the map makers part. This map is a must have for any Admin. Great Job and many thanks.
Sparkie951 23 Oct, 2016 @ 7:05am 
Do you have a NON-Workshop version? Would love to put it on my servers!
Arc 22 Oct, 2016 @ 2:32am 
Dem edicts :3

1900+ with 24 bots, 32 bots will crash the engine, cool that you are already working on it !

Looking forward for next release so i can put all versions into meh coop server map cycle :platinum:
Cyvo  [author] 22 Oct, 2016 @ 2:12am 
Yes. Thanks for your bugreport. Already working on it. XD
☭ GRASHOOPER ❸ 21 Oct, 2016 @ 10:19pm 
Not work
ED_Alloc: No free edicts
:steamsad:
Dogman <<AD>> 21 Oct, 2016 @ 1:59pm 
got it going but crashes edtic error
Dogman <<AD>> 21 Oct, 2016 @ 1:19pm 
Not loading to server in WS maps is it up and ready to play?
=BB= Pudfark 21 Oct, 2016 @ 11:02am 
This looks pretty cool and seems you put a lot of work into it. Adding it to my servers now. Thank You and will report my groups observations. :)