Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I ran into a bug where not only did I constantly have a seasonal/temporary crafting tab open at all times, but the actual tab was random and blocked the space where a tab should actually be, meaning I couldn't craft anything but what was randomly selected. (Mostly Mad Science or Bottles trading tabs.) Despawning myself fixed it, but I wanted to save my map data...but I couldn't craft maps, because I couldn't access the tab. I was about to give up when I came across this mod, hoping that being able to see all the tabs would allow me to craft a map and go despawn myself, but instead this mod just straight up fixed the bug. No idea how or why, it just worked. 10/10 best mod. Bless you.
I suspect one of the mods is altering the layout function to make their own mod look good and neglects to check if things go out of bounds from things introduced by other mods.
The sheer amount of tabs being split into their own slot is too big for the edited UI to handle. The base game UI shifts each tab's position such that it doesn't prevent overlap from happening, but one of the TE mods looks like it does and so they're getting shoved way up so the icons don't overlap.
I don't see any easy method to fix this other than to interfere with their mod's changes, and at that point it's a cat and mouse whether or not the other mod maker(s) will play nice-nice, too.
Alas, this will have to be an option for that mod's config file to disable their edits rather than me edit their edits to undo.
The way I'm handling this is a generic table sorting based on same weights. By default same weights stack the tiles in the menu at the left, so this mod makes them have their own unique weight to keep them apart.
Eventually if Klei keeps adding tabs then there's going to be so little room to actually see any one given tab. That'll be the day that I ask Klei to rework their menu a bit to be more friendly to users.
This mod here is a simple table weight changing and sorter, very lightweight and pretty hands off for the heavy lifting. This makes it more robust for future updates if Klei keeps to this system.
So, in the end, unfortunately I don't have enough free time to do such a port. Perhaps someone who is more into the art style of the game could do it, like Fluffled Bee Queen on the Klei forums.
I saw that in hamlet you have multiple categorize for renovate tab and while using freecrafting, you also have a category for them.
Do you think you can port this to DST? :)
Can you make an option that only the ancient tab and offering tab get their own slot?