Space Engineers

Space Engineers

Orpington 05 - Carrier (NO MODS)
28 Comments
Obiben27 28 Dec, 2021 @ 10:38am 
these builds are great only problem is that all the doors start open
philippino30 28 Oct, 2020 @ 2:07am 
which script i need to have actuall lcd?
Ron 17 Nov, 2019 @ 3:03am 
I have an issue with the hangar collectors. I cannot access any of the ship from any of them. Any ideas?
♠ Zahltag ♠ 5 Oct, 2019 @ 1:41pm 
the only issue: you cant control the big landing gears in the hangar bay
♠ Zahltag ♠ 5 Oct, 2019 @ 10:58am 
Glorious ship!
Foundation 26 Mar, 2019 @ 12:21pm 
i really really love this ship.. but i had to make unlimited cpu to test in creative...

do you think its possible for you to recreate this as lower CPU , maybe removing decorations... for survival purposes?
Prometheus2508 20 Jan, 2019 @ 10:43am 
Sure
Prometheus2508 16 Jan, 2019 @ 5:20pm 
No worries. Looks like there are improved resource managers out there, and I've been looking for an excuse to utilize the new camera block raycasting to develop a functioning radar display.
Prometheus2508 15 Jan, 2019 @ 5:35pm 
Any update on the overhaul? Was poking around the programming used and was considering updating them to clean up bugs from newer game versions.
Recon  [author] 21 Feb, 2017 @ 3:46pm 
Thanks man, glad you like them :)
Gryphon 18 Feb, 2017 @ 4:22pm 
Duuuuuuuude, i just found your builds, and i must say i frikkin love them. I've always been a fan of heavy duty, really industrial looking designs, and you basically nailed it
Recon  [author] 29 Jan, 2017 @ 6:02pm 
BRTMN your screenshots look really weird, I think you have a corrupted file o_O Additionally, this could be that the ship was uploaded before the new models and textures were introduced to the game.
Recon  [author] 30 Oct, 2016 @ 8:30pm 
Thanks man, means a lot :)
Atlas 2.0 29 Oct, 2016 @ 3:11pm 
The orpington line of ships is by far one of my personal favorites.
CuícaBleat 28 Oct, 2016 @ 8:49pm 
The interior... Ohhhhhh...
Recon  [author] 25 Oct, 2016 @ 10:50pm 
Recon  [author] 23 Oct, 2016 @ 6:09am 
Thanks man :)
QuintusJ 22 Oct, 2016 @ 7:51pm 
QuintusJ 22 Oct, 2016 @ 7:40pm 
Oh so that's what that massive explosion was xD
QuintusJ 22 Oct, 2016 @ 7:36pm 
Lol
Recon  [author] 22 Oct, 2016 @ 7:36pm 
woah, nice o_O We could barely push 20+ fps and when setting things up in the "K" menu, I had EnjoyCoke do it remotely 5km+ away out of render distance...
Maybe its just my PC that's trash xD
QuintusJ 22 Oct, 2016 @ 7:34pm 
Oh it survived. I'll go load it up and take a screenshot. By the way I get about 40+ FPS
Recon  [author] 22 Oct, 2016 @ 7:32pm 
SpaceWolf, if your PC survives, take a screenshot :D
QuintusJ 22 Oct, 2016 @ 6:24pm 
Awesome. Can't wait to test this!
Sharket 22 Oct, 2016 @ 2:32pm 
Ran through this ship without too much trouble with lag after letting it load all the blocks in peace first. Though, I also put shadows to low settings and didn't try out the guns or turn on the gravity engines. I have only ran through the ship, not actually tried to fly it.

At first this carrier was perhaps too much of a challenge to my poor sense of direction and I got utterly lost but after a bit of running around it became easy to navigate on the many floors and corridors. Easy access to every compartment of the ship, all neatly organized.

Absolutely love the RP details like personal rooms for the officer crew and the briefing room.

One of the many mind blowing things I experienced was the shifting gravity when running up the ramps from and to the hangar bay.
Dr. Distortion 22 Oct, 2016 @ 12:45pm 
Awesome!
Sharket 22 Oct, 2016 @ 12:18pm 
Just looking at the screenies and comparing it to the previous ships, this is a piece of work! Looking forward for the info pack of this one.