Don't Starve

Don't Starve

Random Encounter
24 Comments
404_coffee.exe 15 Oct, 2022 @ 6:38am 
makes things more chaotic, I like it.
шакил маймыл 26 Oct, 2019 @ 9:01pm 
HAM compatible?
aquelarrefox 12 Jun, 2019 @ 5:59pm 
is this working on ROG?
☠Your Nightmare☠ 11 Aug, 2018 @ 7:19pm 
wow very good mod :)
kingwolf 16 Mar, 2018 @ 9:02am 
add Deerclops :)
Watonk 18 Feb, 2018 @ 1:55pm 
clap
DrBLOOD95  [author] 17 Nov, 2017 @ 3:15am 
Yeah you are right, this would take tons of time to code, a time that I don't have sorry.
cherrybread 12 Oct, 2017 @ 11:44am 
i know this is gonna be alot of work, but prehaps in the future you could controle what spawns? i like to just exparament, and this is gonna help me get my hands on a doydoy, but i would love to turn a few mobs in it off.
She Tasered my Balls 26 Sep, 2017 @ 1:14am 
It's a fun mod, but it makes the game quite easy to be honest. Having a free quacken ram and walking cane by the end of hurricane season is definitely satisfying.
noodle.zip 8 Aug, 2017 @ 12:22pm 
*plays mod* *every sea spawn is a boos* *steps on land* *20 hounds and 3 giants appear*
entrechat 31 Jan, 2017 @ 1:10am 
Hello,
Is there was an update ? I've found 3 gold nugget in my island :)
(Sorry, my english is poor...)

I love Random Encounter ! Yhank you very much :)
DrBLOOD95  [author] 28 Nov, 2016 @ 3:57am 
Here is a new update!
- Fixed the primeape barrel spawner, the mod was spawning monkey barrel instead.
- If the player is not in the normal biomes(exemple wood floor) no mobs will spawn until he leave the place.
Cringe Isekai Enjoyer 18 Nov, 2016 @ 8:54am 
Make it ROG compatible please! o/ very nice one
DrBLOOD95  [author] 9 Nov, 2016 @ 12:35am 
The problem should now be fixed. I've also added a new option which let you guys choose if the player should warn you or not about spawned mobs.
dan 8 Nov, 2016 @ 3:48pm 
it seems like whenever i get in a boat then come back to land the mod stops attempting to spawn mobs, exiting out of the game then coming back fixes this but once i get in a boat then come back it happens again
DrBLOOD95  [author] 8 Nov, 2016 @ 4:14am 
Hey guys here comes a new update!
- Added a custom icon for the mode in game.
- Added more items in the sea.
- Added a map icon for the octopus chest.
- Added an option which control the unlucky list chances.
- Added "Insane!" delay for spawned mobs.
- Moved Bearger from the Jungle Biome List to the Unlucky List.
- Edited Sharkitten, he will now check if a prototyper structure is close(which are supposed to be the main buildings of a player base) before calling the Tiger Shark and his loot has been nerfed.
- Fixed a crash when the Tall Bird Nest was spawned.
dan 7 Nov, 2016 @ 12:39pm 
i didnt even think of what tigershark would do to my base, luckily i found the sharkitten while i was exploring, but i think that having some sort of thing to check would be a great idea
Gin 7 Nov, 2016 @ 8:16am 
Неплохо, Nico Нравится!
DrBLOOD95  [author] 7 Nov, 2016 @ 12:23am 
You are right here, I'm thinking of an option which would check if the sharkitten is near player base before trying to summon the tigershark so it would avoid having the whole base destroyed in an instant.
dan 7 Nov, 2016 @ 12:18am 
1. pick wigfrid
2. put chaos mode on
3.?????
4. profit

great mode btw it really makes the game way more interesting, it would be kind of nice if there was some sort of indicator or noise or something to tell when stuff has spawned, because sometimes its hardly noticable if something spawned or not. also as it turns out, attacking a sharkitten will spawn the tigershark, even if it isnt monsoon season
Xellik 6 Nov, 2016 @ 9:12pm 
Hey! Would love to have a RoG compatible mod version! I dont play Shipwrecked too much but this mod sounds super interesting
DrBLOOD95  [author] 2 Nov, 2016 @ 3:28pm 
It's very simple, the mod will generate randoms mobs and objects near the player with time depending on his position and his luck.
子丶弹 31 Oct, 2016 @ 8:28pm 
I can't understand...
Ray 23 Oct, 2016 @ 3:02pm 
cool mod :)