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(right now it's mostly cats)
I came here to ask for an a17 update, not realizing this was already in the game by default now.
I'm not really complaining :D
Might be easier to set it up so that traps simply don't trigger for a few seconds after they've been placed. I'll think about that one.
I play with Minify Everything and use it to re-position traps now and again. A couple times, a pawn has done this and immediately lost a minor body part. Not even ten seconds later, as @zivyterc saw; immediately, suggesting that they were standing on the effing thing while setting it. It occurs to me that both ziv's problem and mine might be mostly fixed by significantly increasing the pathing cost through a (non-forbidden) trap blueprint, even if it contains no resources.
If someone wanted to write the code and send it to me I'd happily deploy it, but I don't have the time to do it myself right now :)
Try disabling OSHA Compliance to see if you can rearm the traps. If you still can't, it's not my fault ;)
Thank you for this mod
it's a mod where it stops people from eating corpses and rotting food.
Anyways, later, I'm going to go play pokemon go in a minefield!
OSHA is exactly the organization that would say "do not step in traps even if you're sure they're disabled, it is a very bad idea".
Nice description, by the way.