Arma 3
Ragnarok'44 mod (IFA3) - v1.16
37 Comments
Gunter Severloh  [author] 9 Jun, 2023 @ 2:14pm 
Use the release thread https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/
then you can post all your thoughts in one post as comments are limited.
csepi0101 9 Jun, 2023 @ 10:50am 
although it is likely that this "production phase" is also part of the AI logic

now not work yet,only one vehicle is contstructed, in a row 54 and 77 i think so not need the ";" symbol
csepi0101 9 Jun, 2023 @ 9:44am 
I'm a idiot....it's not the player section that's important, but the AI section should have more vehicles.......
csepi0101 9 Jun, 2023 @ 8:27am 
not abnormal....sorry
csepi0101 9 Jun, 2023 @ 8:17am 
this is not abnormal?>>> then {_IcantBelieveItsNotButter = true;};
the " ; " symbol in wrong place?
csepi0101 9 Jun, 2023 @ 7:46am 
this is already interesting :) thanks
I'll try it right away....

(I also started from "_theveh" first, I spelled it wrong...)
Rydygier  [author] 9 Jun, 2023 @ 7:25am 
That's all, I can provide right now. Good luck...
Rydygier  [author] 9 Jun, 2023 @ 7:24am 
Although no time now for deep analyse, seems, the code part to be repeated starts from:

_theveh = _vehType createvehicle _spawnpos;

and ends at:

_texty = format ["%1 constructed", _UnitName];

In total something like:

https://codeshare.io/xv4DpR

BUT there easily maybe more to it elsewhere in the logic, and this is not tested so not sure, if that would work. For example, perhaps only one of those vehicles will be controllable...
csepi0101 9 Jun, 2023 @ 7:06am 
_constans......or......._variable...rather
csepi0101 9 Jun, 2023 @ 7:02am 
If i repeated only from "then { _theveh1........." to .........moveInCommander _theveh1;
}}}; .........." with new constans like "_theveh1" (only the "_units" and "_newgrp" is not modified)
then again not work.

[[POWERcost, CRATEscost,BuildTIME,"Display Name", "Icon","PanelPicture"],["unit", "unit", "unit"], "Vehicle"]
I found the definition of this array a while ago in a file, but I don't know in which file, I think it should be rewritten to include several vehicle variables
csepi0101 9 Jun, 2023 @ 6:36am 
if (_IcantBelieveItsNotButter) then {
_theveh1 = _vehType createvehicle _spawnpos;
_ix1 = _theveh addEventHandler ["Killed",{_this call RYD_WOO_Experience}];
_theveh1 setVariable ["RYD_WOO_KillEH",_ix,TRUE];

_units1 = +(units _newgrp);
_drvPos1 = (_theveh emptyPositions "Driver");
................................................
...........................................
..............................1000 character limit.......................................
.........
{
(_units1 select 0) assignAsGunner _theveh1;(_units1 select 0) moveInGunner _theveh1;
_units1 = _units1 - [(_units1 select 0)]
};

if ((count _units1) > 0) then
{
if (_commPos1 > 0) then
{
(_units1 select 0) assignAsCommander _theveh1;(_units1 select 0) moveInCommander _theveh1;
}
}
};
csepi0101 9 Jun, 2023 @ 6:35am 
To RYDYGIER:
-Should be clarified, from where and to where, need to repeating
-And from which "constans" should a new one be made
-I repeated this vith new constanss,only the _newgroup i not modified,but not work,total not build any vehicles
>>>>>>>next comment
Gunter Severloh  [author] 5 Feb, 2019 @ 9:24am 
Lets use the chat, or best lets get Rydygier involved as he would know better in terms of the scripts, and code as hes the one that codes everything.
So go to the release thread linked above, register to the forum if your not on it already, and lets see if we can get a working coop version, because i am interested myself, i've yet to attempt it.
Explain what your trying to do, and whats happening, and again lets see what Rydygier says maybe he can help. So from here on use either steam chat as you are on my friends list, or use that release thread, we'll get it figured out. :)
RiN / Rinzler 5 Feb, 2019 @ 7:09am 
i know but after deleting the respawn = 1 in the script something else in the script fucks up the build AO / HQ and camara.
Gunter Severloh  [author] 4 Feb, 2019 @ 3:22am 
Soviets are AI, only player can be commander of Germans, so you have to play Germans.
Suggest you put down German soldiers for playable units at the German HQ, and only the main player whomever that will be can be commander of the Germans.
RiN / Rinzler 3 Feb, 2019 @ 4:52pm 
okay i removed the " respawn = 1; " from description.ext and now people can spawn into the game but now the camara starts at the enemy base and "H" will take you to the enemy base. And you are no longer able to build building in your HQ area. any ideer what to do next?
Gunter Severloh  [author] 2 Feb, 2019 @ 10:26am 
You already asked in in private message, and i answered.
If you want ask on the release thread on bis forums, and see if Rydygier could help, he knows the inner workings in terms of code/script for the mission, so theres a possibility he may know
RiN / Rinzler 1 Feb, 2019 @ 2:12pm 
hey gunter in ragnarok 44 im trying to make it as a multiplayer misssion but the other players will not spawn at costum respawn-point and if they die mission will end. any pointers how to fix it? :cozyjunimogreen:
Gunter Severloh  [author] 8 Oct, 2017 @ 1:43am 
Nice, here is my tutorial on how to create your own mission if you havent seen it already:
https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/?do=findComment&comment=3109121
step by step instructions and or video. Remember that after you created your mission to transfer all the files from the existing Raganok'44 demo, or mission over to your mission folder or your mission wont work, dont transfer the old mission.sqm tho, as it will overwrite your mission's mission.sqm, watch the vid.
ArchFlameAx7 8 Oct, 2017 @ 12:51am 
ah ok i figured out how edit my downloaded missions so yay me
Gunter Severloh  [author] 8 Oct, 2017 @ 12:25am 
Just for information, Ragnarok'44 is the updated, fixed, enhanced version of WOO, and WOO is only for arma2OA, There is a Ragnarok'44 for IFA2 (Arma2OA) and this page + missions are for the IFA3 version.
ArchFlameAx7 7 Oct, 2017 @ 9:19am 
im lost
Gunter Severloh  [author] 7 Oct, 2017 @ 9:13am 
Other way around Ragnarok is based on Woo, but no because there is no German commander but the player, so even if you were to add a soldier to the German side, nothing will spawn for the Germans, if you put a soldier on the Russian side the Russians would still attack the objectives, ect,. so it would work for the Russians, however you will not have an enemy to fight against, as again German side is based on what the player captures, builds or spawns.

The whole mission is one sided its meant for a player to be German commander. Now like i said on the forum thread, if you had a friend you wanted to play with he could be the player commander for the Germans, and you could be a soldier on same side or a player on the Russian side but you wont be able to command for the Russians, you would have to setup a respawn point tho and something for ammo too.
ArchFlameAx7 7 Oct, 2017 @ 9:04am 
ok one final question woo is based on this and n wwo there a ai side in the misson loby so couldnt i just do that and play woo with 2 ai commansders and add my solider via the editor?
Gunter Severloh  [author] 7 Oct, 2017 @ 7:19am 
Welcome, see my collections for sp and mp for IFA3 Lite.
ArchFlameAx7 7 Oct, 2017 @ 5:55am 
Do. You know any missions at all besides the ai commander that's worth checking out but seriously im amazed that you guys did help so much for just a simple request
Gunter Severloh  [author] 7 Oct, 2017 @ 5:29am 
See our replies on the thread.
ArchFlameAx7 6 Oct, 2017 @ 6:21pm 
ok cool i just feel like im going blind trying to figure this out thanks
Gunter Severloh  [author] 6 Oct, 2017 @ 5:58pm 
No its not really possible, its scripted, so that player is commander, lets see what Rydygier says on the forum thread as he might have a solution or an answer to make it work, i sent him a pm on the forums, hes the main coder behind the series here, i just build all the missions and take care of everything else.
ArchFlameAx7 6 Oct, 2017 @ 3:34pm 
but will the germans have a commander?
Gunter Severloh  [author] 6 Oct, 2017 @ 5:02am 
What can be done is you can edit the mission where you play as a solider for the Russians and fight the Germans, and the Russian commander will do the commanding, its not possible, nor is it setup that way where you can be a soldier for the Germans.
You can play as a soldier even tho you are commander, so you can incarnate into a soldier and play as them, or a tank, or a statci gun ect,.
I added a link above to the release thread for the Ragnarok' series, the link will take you to BIS forums which is the official forums for all arma games, im there everyday.

As far as editing a ragnarock mission from the workshop you would need to locate the mission file here: ---> C:\Users\Gunter Severloh\Documents\Arma 3\Saved\steam, replacing my name there with yours of course, then locate the mission pbo, extract it and then get it into your game, I have a video on how to do that see it here---> https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/?do=findComment&comment=3109121
ArchFlameAx7 5 Oct, 2017 @ 7:28pm 
i didnt know where to put this but i was wondering if the enenmy ai comander coud be given to bluefor so i could just play as a soldier on the frontline or co commanding if not its no big deal

ps i do not know how to modfy workshop missions
Gunter Severloh  [author] 26 Apr, 2017 @ 4:36pm 
Your not going to see screenshots with this because its a configuration file, and code that supports Ragnarok'44's missions, this mod doesn't doesn't do anything other then that, using this mod by itself does nothing, so you need this mod for Ragnarok'44 missions, if you want to see screenshots and video see the missions for Ragnarok'44 as its a mission mode not a mod.
Gunter Severloh  [author] 15 Feb, 2017 @ 4:21am 
Welcome, and thanks, i have new missions coming soon, and an updated video tutorial on how to build your own.
Jarl Thidrandi 14 Feb, 2017 @ 3:30pm 
Well theyre all playing conan exiles right now so I will have to wait to try. Awesome missions though, very different from anything else I've played so far. I appreciate your work!
Gunter Severloh  [author] 14 Feb, 2017 @ 4:18am 
The mod here is required for the scripts and coding that runs in the missions, each person should need the mod. But try without, I cant really say so I dont know if the mission will respond if one person is running it while the rest join the mission, you will have to see.
I've always played and created missions in sp so have no idea if it even works in an MP environment.
Jarl Thidrandi 13 Feb, 2017 @ 5:46pm 
Does my whole group have to subscribe to this or can I host it the same as any other mission file?