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then you can post all your thoughts in one post as comments are limited.
now not work yet,only one vehicle is contstructed, in a row 54 and 77 i think so not need the ";" symbol
the " ; " symbol in wrong place?
I'll try it right away....
(I also started from "_theveh" first, I spelled it wrong...)
_theveh = _vehType createvehicle _spawnpos;
and ends at:
_texty = format ["%1 constructed", _UnitName];
In total something like:
https://codeshare.io/xv4DpR
BUT there easily maybe more to it elsewhere in the logic, and this is not tested so not sure, if that would work. For example, perhaps only one of those vehicles will be controllable...
}}}; .........." with new constans like "_theveh1" (only the "_units" and "_newgrp" is not modified)
then again not work.
[[POWERcost, CRATEscost,BuildTIME,"Display Name", "Icon","PanelPicture"],["unit", "unit", "unit"], "Vehicle"]
I found the definition of this array a while ago in a file, but I don't know in which file, I think it should be rewritten to include several vehicle variables
_theveh1 = _vehType createvehicle _spawnpos;
_ix1 = _theveh addEventHandler ["Killed",{_this call RYD_WOO_Experience}];
_theveh1 setVariable ["RYD_WOO_KillEH",_ix,TRUE];
_units1 = +(units _newgrp);
_drvPos1 = (_theveh emptyPositions "Driver");
................................................
...........................................
..............................1000 character limit.......................................
.........
{
(_units1 select 0) assignAsGunner _theveh1;(_units1 select 0) moveInGunner _theveh1;
_units1 = _units1 - [(_units1 select 0)]
};
if ((count _units1) > 0) then
{
if (_commPos1 > 0) then
{
(_units1 select 0) assignAsCommander _theveh1;(_units1 select 0) moveInCommander _theveh1;
}
}
};
-Should be clarified, from where and to where, need to repeating
-And from which "constans" should a new one be made
-I repeated this vith new constanss,only the _newgroup i not modified,but not work,total not build any vehicles
>>>>>>>next comment
So go to the release thread linked above, register to the forum if your not on it already, and lets see if we can get a working coop version, because i am interested myself, i've yet to attempt it.
Explain what your trying to do, and whats happening, and again lets see what Rydygier says maybe he can help. So from here on use either steam chat as you are on my friends list, or use that release thread, we'll get it figured out. :)
Suggest you put down German soldiers for playable units at the German HQ, and only the main player whomever that will be can be commander of the Germans.
If you want ask on the release thread on bis forums, and see if Rydygier could help, he knows the inner workings in terms of code/script for the mission, so theres a possibility he may know
https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/?do=findComment&comment=3109121
step by step instructions and or video. Remember that after you created your mission to transfer all the files from the existing Raganok'44 demo, or mission over to your mission folder or your mission wont work, dont transfer the old mission.sqm tho, as it will overwrite your mission's mission.sqm, watch the vid.
The whole mission is one sided its meant for a player to be German commander. Now like i said on the forum thread, if you had a friend you wanted to play with he could be the player commander for the Germans, and you could be a soldier on same side or a player on the Russian side but you wont be able to command for the Russians, you would have to setup a respawn point tho and something for ammo too.
You can play as a soldier even tho you are commander, so you can incarnate into a soldier and play as them, or a tank, or a statci gun ect,.
I added a link above to the release thread for the Ragnarok' series, the link will take you to BIS forums which is the official forums for all arma games, im there everyday.
As far as editing a ragnarock mission from the workshop you would need to locate the mission file here: ---> C:\Users\Gunter Severloh\Documents\Arma 3\Saved\steam, replacing my name there with yours of course, then locate the mission pbo, extract it and then get it into your game, I have a video on how to do that see it here---> https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/?do=findComment&comment=3109121
ps i do not know how to modfy workshop missions
I've always played and created missions in sp so have no idea if it even works in an MP environment.