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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007482587&searchtext=
@Ryflamer Well, since you're offering, I have no problem at all. Let me know if you need something written somewhere regarding permissions and whatnot.
Thanks for your hard work!
低于6的射击技巧,棋子的瞄准时间会更长(6级为练习者,低于业余水平)。在20级,瞄准时间减半。
操纵只能起到非常微小的作用(移动武器),视觉有适度的影响(你仍然只能用一只眼睛瞄准),意识有100%的影响(意识的提高意味着你的时间变慢)
让我知道你对平衡的看法!
兼容性:
任何改变棋子上的目标延迟因子属性的MOD都将覆盖此功能,除非在所述MOD之后加载此功能。
This sounds like the hunting restriction is tied to path-finding then? I'm not sure if I get it
Oh thats a bummer to hear, combat extended is a great mod.
Thanks, yeah I wouldn't know who to ask or who would be able to do it or if its even possible to do within a reasonable amount of time.
There are modders out there that do some pretty awesome stuff. From the top of my head Jecrell and Dubwise are very talented, maybe they would know how to cook that up. NoImageAvailable is great too (creator of Combat Extended), but I heard he (or she, I don't know) is retiring from Rimworld modding.
https://ludeon.com/forums/index.php?topic=30508.0
http://marvinkosh.omniloth.net/2018/10/19/plans-for-rimworld-1-0-mods/
looks like he is going to be updating it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1204146321
that accounts for:
distance to target
size of target
hunger & stamina
outside temperature
maybe you guys can brainstorm the ultimate aiming mod or nab some stuff from that mod and update it, I can't find any other aiming stuff out there
Yeah, all that stuff is just not doable with xml modding, which is the only thing I can do.
(as a separate, and very silly, mod it would be funny if one eyed people constantly bumped into things and always miss the horse shoe toss. it could be considered training tho I guess)
first shot warm up time is normal but recovering from recoil between shots, as long as target has not moved, will decrease warm up time. if the target has moved there is no decrease. the same is true if the shooter moves between shots. so stationary shooting & stationary targets give sort of a bonus reduced warm up time to shots.
also scale weapon warm up time based on distance as a percentage of how long the range of the current weapon is. so warm up can vary with range from 100% range to 0% range warmp up would decrease the closer the target gets. this is the idea that hitting anything with the max range of a weapon becomes more difficult with distance.
(give more shooting xp for farther targets. separate mod?)
increasing shooting proficiency lowers reload times by maybe 15% or so. even better if it treated weapons that use magazines differently & reduced this much much more.
Ludeon Forums [ludeon.com]
Nice idea though.
Why not Zoidberg?
there, done it for you :P
i can't make it work
good mod