RimWorld

RimWorld

Draw a bead
50 Comments
Two 26 Feb, 2020 @ 7:52pm 
Legally speaking it'd be best if you included an open source license with your code so that way Ryflamer is in the clear. I'd suggest the MIT license.
Ryflamer 25 Feb, 2020 @ 5:16pm 
Updated for 1.1 as well as 1.0 multiversion support. Link Below.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007482587&searchtext=
Gariba  [author] 25 Feb, 2020 @ 6:14am 
@AriFerrari Should work with 1.1, I didn't see anything in the patch notes indicating there were any changes to AimingDelayFactor

@Ryflamer Well, since you're offering, I have no problem at all. Let me know if you need something written somewhere regarding permissions and whatnot.
Ryflamer 24 Feb, 2020 @ 6:49pm 
@Gariba Hey if you'd be comfortable with it I wouldn't have an issue updating this and maintaining from now on for 1.1 and beyond.
AriFerrari 24 Feb, 2020 @ 2:09pm 
Will this work with 1.1 the way it is or will it need to be updated? If so do you plan to update it?
Thanks for your hard work!
酱油菜,请指导 4 Oct, 2019 @ 3:08am 
标度瞄准时间与射击技巧,意识,视觉和操作。
低于6的射击技巧,棋子的瞄准时间会更长(6级为练习者,低于业余水平)。在20级,瞄准时间减半。
操纵只能起到非常微小的作用(移动武器),视觉有适度的影响(你仍然只能用一只眼睛瞄准),意识有100%的影响(意识的提高意味着你的时间变慢)
让我知道你对平衡的看法!
兼容性:
任何改变棋子上的目标延迟因子属性的MOD都将覆盖此功能,除非在所述MOD之后加载此功能。
QraTz 27 May, 2019 @ 12:03pm 
Any plan of activating an option for light affecting accuracy? I dont find any mod that does it :C
Gariba  [author] 8 May, 2019 @ 7:27pm 
Should be ok. This only changes aiming time. No idea if dual wield touches it.
Eclipse 8 May, 2019 @ 4:40pm 
Is it ok with dual wield?
MasterBromot 12 Jan, 2019 @ 7:49am 
Thanks for the mod!
GenBOOM 9 Jan, 2019 @ 9:16pm 
Oh I didn't realize that hunting was treated differently, I just thought if they can take this into account for hunting it would be the same for combat because they are similar.
This sounds like the hunting restriction is tied to path-finding then? I'm not sure if I get it

Oh thats a bummer to hear, combat extended is a great mod.

Thanks, yeah I wouldn't know who to ask or who would be able to do it or if its even possible to do within a reasonable amount of time.
Gariba  [author] 9 Jan, 2019 @ 12:50pm 
That mod only alters the hunting AI, it does not alter warm-up, cooldown, accuracy or anything else capable-wise. I have never looked at low-level code for Rimworld, and wouldn't even know where to begin to implement what you described.
There are modders out there that do some pretty awesome stuff. From the top of my head Jecrell and Dubwise are very talented, maybe they would know how to cook that up. NoImageAvailable is great too (creator of Combat Extended), but I heard he (or she, I don't know) is retiring from Rimworld modding.
GenBOOM 9 Jan, 2019 @ 9:49am 
oh I found the forum post and his website
https://ludeon.com/forums/index.php?topic=30508.0
http://marvinkosh.omniloth.net/2018/10/19/plans-for-rimworld-1-0-mods/
looks like he is going to be updating it
GenBOOM 9 Jan, 2019 @ 9:46am 
well there was a mod called Hunting Restriction
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1204146321

that accounts for:
distance to target
size of target
hunger & stamina
outside temperature

maybe you guys can brainstorm the ultimate aiming mod or nab some stuff from that mod and update it, I can't find any other aiming stuff out there
Gariba  [author] 9 Jan, 2019 @ 7:59am 
@GenBOOM
Yeah, all that stuff is just not doable with xml modding, which is the only thing I can do.
GenBOOM 9 Jan, 2019 @ 5:00am 
also for aiming with one eye, there should be an additional warm up penalty when stationary because with one eye its hard to judge distance without moving your eye or body around to triangulate things. when switching targets it should be much slower as compared to a 2 eyed person. there should be increase chance to miss your first few shots before you figure out the distance.

(as a separate, and very silly, mod it would be funny if one eyed people constantly bumped into things and always miss the horse shoe toss. it could be considered training tho I guess)
GenBOOM 9 Jan, 2019 @ 4:43am 
takes an hour to shoot someone standing 2 tiles away. ideas:

first shot warm up time is normal but recovering from recoil between shots, as long as target has not moved, will decrease warm up time. if the target has moved there is no decrease. the same is true if the shooter moves between shots. so stationary shooting & stationary targets give sort of a bonus reduced warm up time to shots.

also scale weapon warm up time based on distance as a percentage of how long the range of the current weapon is. so warm up can vary with range from 100% range to 0% range warmp up would decrease the closer the target gets. this is the idea that hitting anything with the max range of a weapon becomes more difficult with distance.

(give more shooting xp for farther targets. separate mod?)

increasing shooting proficiency lowers reload times by maybe 15% or so. even better if it treated weapons that use magazines differently & reduced this much much more.
Jayeee 20 Oct, 2018 @ 12:06pm 
Ty good sir , bless u
Gariba  [author] 19 Oct, 2018 @ 7:13pm 
Oh well. Got the lazyness off me. Mod updated!
Gariba  [author] 19 Oct, 2018 @ 7:08pm 
Should work on 1.0 without problems. The modlist will state it it incompatible, but if there were no changes to the vanilla code the mod messes with (99% sure there weren't), there will be no errors.
Jayeee 19 Oct, 2018 @ 11:45am 
are there goin to be any update good sir ?
"The" SeanMacLeod 2 Sep, 2018 @ 3:52pm 
@Gariba
:steamhappy:!
Sibire 2 Sep, 2018 @ 11:50am 
Awesome!
Gariba  [author] 2 Sep, 2018 @ 9:19am 
Updated! No change was needed, just changed the version number.
Sibire 1 Sep, 2018 @ 8:18pm 
Any word on B19?
WJSabey 2 Mar, 2018 @ 10:52am 
Also, would it be possible to have short range shots take less aiming time? A snap shot at short range doesn't require the same setup time as a shot at several hundred yards.
WJSabey 2 Mar, 2018 @ 10:27am 
@JVun: "Specific boy part"? That sounds nasty! :P
LTS 7 Dec, 2017 @ 9:06am 
ah well, at least it technically works with alpha 18
Hex: ecute Order 66 2 Dec, 2017 @ 7:49pm 
Please update this soon!
JVun 30 Nov, 2017 @ 6:28am 
can you make one that let you aim specific boy part?
Thermal Ions 25 Nov, 2017 @ 9:49pm 
Definitely adds more realism. Hoping for a B18 update when you're able.
LTS 24 Nov, 2017 @ 11:53am 
is this mod going to be updated?
RedDevilGiant 20 Nov, 2017 @ 10:37am 
This adds so much to the game!I would very much like to see this updated to B18 please
白眉鹰王 20 Nov, 2017 @ 10:34am 
I love this mod. update PLZ!
Gariba  [author] 27 May, 2017 @ 9:40am 
I'll try to update my mods this weekend. Have you tried using it on A17 yet? Some things are still compatible, it's just a matter of changing a value on the mod info.
Freakycrafter 27 May, 2017 @ 6:02am 
can you update the mod to alpha 17? i really enjoyed it in alpha 16 but now i cant use it anymore...
Gariba  [author] 13 Apr, 2017 @ 6:36pm 
Well, wouldn't hurt to submit.
BioVenom 13 Apr, 2017 @ 2:15pm 
Have you thought about adding this to the game officially?
Ludeon Forums [ludeon.com]
SmokeDragon 18 Feb, 2017 @ 8:11pm 
is op just refering to weapon cooldown time? because moving resets the gun to aim time so you need to stand still for cooldown to be in use.. so reducing cooldown would effectivly be what he asks for no? seems easy to impliment maybe?
Gariba  [author] 12 Feb, 2017 @ 9:00am 
One way to implement that (that would require some C# coding), would be to give pawns a hediff on moving that would quickly fade after standing still. Unfortunately I lack the skill and knowledge for that =/
Nice idea though.
ℛℴ𝓈ℯℓℓℯ.(♀/⚧) 12 Feb, 2017 @ 1:26am 
How feasible would it be to have a first shot multiplier for aiming time? It makes sense in my head that you'd have to stop, steady yourself, get your gun pointing at the target, but on subsequent shots you'd not need to do as much prep and thus be able to re-aim and re-fire much quicker. Thoughts?
grubber21 3 Jan, 2017 @ 7:14am 
My troops...and zoidberg.
Illevihn 31 Dec, 2016 @ 9:16am 
love this mod. makes things much more interesting but not broken in my opinion.
Lemon Russ 30 Dec, 2016 @ 4:44pm 
Need a sniper?
Why not Zoidberg?


there, done it for you :P
DizzyChimera 9 Dec, 2016 @ 12:12pm 
I want to make a why not zoidberg joke somehow
i can't make it work
good mod
fub[A]r 18 Nov, 2016 @ 2:41am 
Agree to mraadx, we need melee20 to know kungfu
mraadx 15 Nov, 2016 @ 9:14pm 
please also add melee attack speed mod. so lvl 20 melee will have wingchun master ability.
Gariba  [author] 27 Oct, 2016 @ 9:00am 
Paranoid Android 27 Oct, 2016 @ 7:56am 
plz make a post on ludeon forums or provide external link so the users of the drm-free version of rmworld could use your mod
Litcube 23 Oct, 2016 @ 2:41pm 
Intredasting! Shouldn't impact performance at all, I'm assuming.