Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

UMC World of Warcraft Units 8
38 Comments
WollieWoltaz  [author] 2 Aug, 2022 @ 5:08am 
What is not working?
malthric 28 Jul, 2022 @ 12:30pm 
its not working
WollieWoltaz  [author] 7 May, 2017 @ 9:38am 
@Chaoticwolf13
Try callistonian's suggestions. At least if you still haven't got this fixed...
Chaoticwolf13 30 Apr, 2017 @ 7:27pm 
I'm having trouble with the UMC mods as well. They just don't work anymore. I uninstalled then reninstalled the mods only to get the waring broken mods message then it asks me to restart. After restarting everything looks fine, everything seems in order but the tab that says modified files is empty showing no changes when I select a mod. Then when I go into the editor none of the mod units or buildings show up. Its worked perfectly fine before, all of them are in the correct order and its the only mods I have installed. Any suggestions?
Callistonian  [author] 13 Apr, 2017 @ 7:19pm 
I just tested it and I don't get any error messages. Everything seems to be working fine on my end and they haven't released any updates for the game. Are you running any other mods and do you have UMC High Priority on the highest priority in your mod manager?
ago339 13 Apr, 2017 @ 4:14pm 
the game is trying its damnest to convicne me this and all the umc mods are broken. though they use to work for me and i havent changed anything or added any new mods. they priorities are correct too. any ideas? (i have uninstalled and reinstalled the mods just to be sure already)
Morthwyl 2 Jan, 2017 @ 7:03am 
Hmm must have had reducexd stats before because when they came out I tried out a murloc and it had 700 Hp...
Might have been a different mod...
Callistonian  [author] 1 Jan, 2017 @ 8:28pm 
I just checked, none of them have 700+ HP. I did reduce the new Murlocs' HP from 300 down to ~130, 140. Apparently, there is also an issue where Egyptian units placed in the editor aren't working with UMC High Priority and I haven't the faintest I idea why that is.
Morthwyl 1 Jan, 2017 @ 8:21pm 
All of the Murloc units are freakishly strong last time I checked XD 700+ hp is crazy for a Murloc.
WollieWoltaz  [author] 1 Jan, 2017 @ 12:58pm 
@Wuldraider/bluestar

It's not annoying at all. I think it's good that the community gives requests and balance updates. I also like to hear some options for new special abilities so I can try and see if it will work because there are limitations.
I made 3 new murloc variations as requested and they are included in this pack. Will take a look at the mogu's and try to make them work for EE/TotD.

If you have some balance updates or something else you can list them here:
Morthwyl 31 Dec, 2016 @ 9:18am 
He tolerates me, I think he's got a real high tolerance for annoying people just for that XD
Bluestar 31 Dec, 2016 @ 8:03am 
Oh and, sorry if im making to many requests, but, Mogu. Please add couple models in some of youre future packs. Sorry again if im being annoying.
Bluestar 30 Dec, 2016 @ 4:55am 
Ok, thanks. For me personally it doesnt really matter if they dont have special attacks, they can just be normal infantry units like a Hoplite or an Ulfsark.
WollieWoltaz  [author] 29 Dec, 2016 @ 6:00pm 
I always wanted to add more murloc variations to my packs. So yes will do it this weekend but i'm not going to give them special attacks because they don't have enough animations for it like the other murlocs. If there's some space available in the other WoW packs we will include them in there.
Bluestar 29 Dec, 2016 @ 2:17pm 
Is there anyway you can add the rest of the murloc ingame pets in your next pack, such as the legionnaire murky, knight-captain murky and grommloc. Ive been having a lot of fun with these mods and i just thought of giving some ideas, but other than that just keep up the good work. :)
Raynor 24 Dec, 2016 @ 5:01pm 
Sweet thanks for trying. :)
WollieWoltaz  [author] 24 Dec, 2016 @ 4:55pm 
I can try and put a turbosmooth modifier on the meshes and resize the textures. But don't know if that'll work and if it will look good in game. Will let you know.
Raynor 23 Dec, 2016 @ 4:44pm 
Better texture and meshes like the wow mods.
WollieWoltaz  [author] 23 Dec, 2016 @ 4:31pm 
what excactly do you mean by redoing the vanilla units? Not quite sure what you meant...
Raynor 15 Dec, 2016 @ 6:55pm 
Would you be tilling to redo the vanilla units? I love the look of your mods they add a much needed face lift to the game.
Morthwyl 20 Nov, 2016 @ 6:18am 
Compared to?
WollieWoltaz  [author] 20 Nov, 2016 @ 3:49am 
No it's not in my opinion.
Morthwyl 17 Nov, 2016 @ 3:11pm 
Is it really big?
WollieWoltaz  [author] 17 Nov, 2016 @ 10:54am 
New Update: Included new myth-unit "The Leaper". It has a fast leaping walk animation and some cool attack animations. No special one though... Also he can heal himself by eating some amount of berrybushes and he can eat from farms. Based on the colossus but with a twist.
WollieWoltaz  [author] 31 Oct, 2016 @ 3:06pm 
Will do
FAST JAPANESE CAR 31 Oct, 2016 @ 1:17pm 
Oh alright, but anyway, keep up this amazing work of yours.
WollieWoltaz  [author] 30 Oct, 2016 @ 11:01am 
@mavi-fie Thanks! you can shout out some ideas. I'd like to hear them. Maybe also some special attacks or something?

@DLKHtW Thanks, i'm glad you like it. I didn't made any diablo 3 units. I was always having problems with the animations not working correct. So that's not on my todo list for now. But I did make the Titan Diablo from HotS (Heroes of the Storm) but is only for the older Titans version.
http://aom.heavengames.com/downloads/showfile.php?fileid=11223&ci=1cd8dbcf837876c5193c41051628036aYToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjQyOiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD13b2xsaWV3b2x0YXoiO319
FAST JAPANESE CAR 29 Oct, 2016 @ 2:58pm 
One more question, will you ever make diablo 3 units for this game?
FAST JAPANESE CAR 29 Oct, 2016 @ 2:33pm 
Can you make Thrall?
FAST JAPANESE CAR 29 Oct, 2016 @ 2:30pm 
Such an amazing mod, keep up your great work!
mavi-fie 29 Oct, 2016 @ 8:22am 
very great job ... i couldn`t make something like that i could gave you some ideas but i couldn`t model something like this. Great job!
:steamhappy:
Lord Tulsadoom 29 Oct, 2016 @ 5:44am 
ok thanks great job
WollieWoltaz  [author] 28 Oct, 2016 @ 4:41pm 
Yes it would be a lot of work and very time-consuming but it is doable though. But it would involve AI scripting so that these units are playable by the AI. And i'm not experienced enough to do so. But I would love to see if some guys can pull this off. We'll have to wait i guess. There are some faction packs from WoW here on EE but those units are also only accessible through the editor.
Loading, Please wait... 28 Oct, 2016 @ 12:19pm 
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AtherialGlaive 27 Oct, 2016 @ 6:12pm 
you know I think it would be amazing if you made these into a whole playset with buildings and the like with the gods being like orcs, undead and maybe humans. I'm not trying to suggest you do that it's just a thought that crossed my mind, thought it would be really cool and all, of course im just saying this pretty picture can't imagine the annoyance you would have to go through to do it. Thanks for the mod
Lord Tulsadoom 26 Oct, 2016 @ 12:05pm 
your models are perfect u need more likes
Lord Tulsadoom 26 Oct, 2016 @ 12:05pm 
great model you create a buildings in a future?