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Crashes when trying to launch the game.
IDK if that is this, or some other mod conflicting with it. @_@
I've heard this plays ball ok with WotC provided you can get him to spawn (integrated DLC off / add him to a different encounter), does it play ball with The Hive does anyone know? I'm just tentative to add something which code-wise might call itself a 4th ruler and then the game get confused as The Hive Queen also is a 4th ruler. Anyone tested this or would be able to (I don't wanna brick my mid-campaign save I make videos from but starting afresh might give false test results and thus false hope).
My game CRASH after finishing researching Avatar's body in the lab, always, except that goes well in the WOTC + TLP campaign. (Made the test, and approved / guaranteed to work well.)
Could you show the Command Consoles for me to have search result items?
(All that's left is for me to enjoy 100% of MOD, (until it's fully Updated to WOTC)
Last time you said this.
1) The Perfected Avatar does not have regeneration or teleportation. The former because it would utterly break the concept and the latter because it breaks the ruler reactions.
So what exactly does 'breaks the ruler reactions' mean? Will it be systematically freezed? Or does the avatar consume ruler reactions nonsensical as teleporting?
I like the concept of "damage-teleportation" ruler very much and need your advice. In your experience, what specific problem occurred in this case?
Took me 3 or 4 missions to kill this bastard!! :)
Nice job on this one and good rewards too.
You have no chance to kill a Avatar King in the original game. Maybe you could do that in LW2. Cause Ruler action have been nerf into 25% activate.
Some issues:
1,Well, it seems Avatar dont have pod reveal animation.
2.I have some mods to show enemy name, but Avatar King don`t have a name.
3.AOE Mindspin seems too overpower that shotdown all the soldiers. None of my soldiers could pass Will check.
Cause Ruler have been bug in LW2. I can`t tell Avatar King would join in campaign or not. If I saw him in 1.03, I will post here. Thanks for this awesome enemy, RM!
What does this mean? Fix a bug that Avatar King don`t appear in LW2?
Sorta, it should be added on its own, but you'll need to give it action points to have it work with how LW2 nerfed rulers.
Adding this to the mod's XComGameData_CharacterStats.ini (located at wherever the game is installed\steamapps\workshop\content\268500\786342492\Config)
+CharacterBaseStats[eStat_ActionPoints]=2
Should have it work like a LW2 ruler.
You don't have to wait much longer for that, the next ABA patch (coming this weekend) will have compatibility for the Avatar Ruler.
and he ain't immune to Rupture, thankfully. or Repeaters (honestly, people who whine that they should be immune to repeaters are kinda dumb. it's a slim chance to happen, and you can kinda write it off as "shot was perfect and hit a critical location")
pretty sure it's fine how it is, Reality. He's enough of a challenge as is. You don't want the guy completely unkillable, after all....just.... really hard to kill ;) makes getting that Psi-Armor and Avatar Amp that much more satisftying then.
Well I'll guess we'll see how the new and improved version works out before I inevitably re-work it to have its old stats. :V
More HP maybe, but remember regen would work on a PER TURN basis, and this guy gets a turn every ACTION you take. Add to that it has FORTRESS, so you couldn't mitigate that regen by Poisoning, Aciding or Burning him either (plus, if you have the Fortress gives Frost Immunity mod, he might even be immune to that too).
The thing is supposed to be a challenge. not impossible to beat. also bear in mind it's not going to show up alone either.