Crusader Kings II

Crusader Kings II

Aztec Holdings GFX
24 Comments
CanadaMan7  [author] 18 Jan, 2023 @ 1:44pm 
@Teoctlamazqui:
Absolutely. Feel free.

@Widukind:
Sure, you're welcome to modify this however you see fit. Adding me as a credit would be very appreciated though.
Albrecht 18 Jan, 2023 @ 12:25pm 
I would like to add your mod to mine. Is that alright?
Teoctlamazqui 2 Dec, 2020 @ 2:53pm 
Hi I’d like to add your mod to a future Aztec compilation modpack made compatible for agot.I’d like to post it in the agot forums along with links to the original mods that make it up.
teluch 30 Jan, 2020 @ 12:08pm 
I removed everything, redownloaded game etc
Aaand... still works the same. Weird xD
teluch 28 Jan, 2020 @ 12:52pm 
Ok, I totally don't get what's even going on...
I have no idea how is this possible, but this mod is messing somehow with midifiers gfx (!). It's like the icon of modifier is slightly moved to the right. Everything else is working as intended, I mean holding GFX are just like you put them, but those modifier gfx are fucking around.
I disabled all other mod and this error still occures.
http://www.pl.image-share.com/ipng-566-274.html
I tried to resubscribe this mod multiple times, but steam doesn't want to download it.
Bubbah Black 12 Aug, 2019 @ 5:00pm 
hey man, i was wondering how you change holding gfx pictures. i wanna make outremer holdings look like byz/roman ones and i don't know how. any advice?
Dashes 21 Jan, 2019 @ 8:35am 
has anyone reconized that one of the graphics is from Warhammer Fantasy,you can even see a Lizardman in it
Hagamablabla 30 Nov, 2017 @ 6:38pm 
The new update added a Han culture, which is getting the default title GFX because this mod doesn't include it yet.
Chaio_70 19 Feb, 2017 @ 1:12am 
Can you add a direct download link
CanadaMan7  [author] 9 Jan, 2017 @ 12:28pm 
@NoahtheBoah36: Nope.
NoahtheBoah36 6 Jan, 2017 @ 6:25am 
Ironman compatible?
Bigfoot 30 Nov, 2016 @ 4:04pm 
As a decendant of the Huastec tribe of the Eastern Maya (a tributary of the Aztecs for a very long time, living around Vera Cruz), thank you for this mod.
Joseph Stalin 3 Nov, 2016 @ 7:04pm 
Great mod! I myself am of partial Mexican ancestry and I'm glad that the Aztecs can finally be represented accurately :)
CanadaMan7  [author] 2 Nov, 2016 @ 1:52pm 
@Rood: As it currently stands, the temple will show up as a design if you play as a character with the Aztec religion and merely hold a county. To have the other holdings appear, you must actually convert the county to the specific culture (in this case, Mesoamerican).
Red 1 Nov, 2016 @ 4:36pm 
Oh and also, if you would be able to get the art from those things I could do some photoshop to just edit the background into a different color?
Red 1 Nov, 2016 @ 4:30pm 
I see.. I do wonder why only your beautiful temple art shows up though when i use your mod.
CanadaMan7  [author] 1 Nov, 2016 @ 4:29pm 
@Rood: If I had artists that could produce something that wasn't an eyesore, I would totally do that. However, every modding project I've ever been involved in has dealt with an immense art bottleneck. I'm content to do without for the time being.
Red 1 Nov, 2016 @ 3:12pm 
Could you add some special buildings or rename the current ones?

Ugh and you know what really bothers me? Stone western castles in the desert with the art having lush grass and the other way around. If you have ambition to do this, perhaps there's a way to change the color scheme based on the terrain? Or atleast change the terrain behind the castle to a desert if it is in the middle of fuckin' persia?
CanadaMan7  [author] 31 Oct, 2016 @ 1:29pm 
@Alioguy: Unfortunately not. If a mod changes any coding, as this one does to include new assets, then it changes the checksum.
Alioguy 30 Oct, 2016 @ 8:04pm 
Is this Ironman compatible?
Saltshaker 30 Oct, 2016 @ 5:15pm 
tfw the really big temple pic is from warhammer
Lynx 27 Oct, 2016 @ 3:28pm 
Thank you so much! I hated how the Aztecs lived in wooden temples.
Chris1996 27 Oct, 2016 @ 8:31am 
Thank you!! :D
BurnedCoffee 25 Oct, 2016 @ 1:54pm 
I subscribed inmediatly, thanks modder!