Portal 2

Portal 2

[BROKEN] Map Creator Tools : Hidden & Fake connections
30 Comments
LittleNinja 17 Aug, 2020 @ 10:34am 
Thanks!
Geneosis  [author] 15 Aug, 2020 @ 4:28am 
@LittleNinja: Well I was not able to reupload this one here :/ So you can use the link in description to get the cloned version of it ^^
LittleNinja 14 Aug, 2020 @ 2:48pm 
Can't download........... :(
JazzyWazzy 14 Jun, 2013 @ 4:39pm 
ok.....
Geneosis  [author] 13 Jun, 2013 @ 7:36am 
Well, I tried to update the map, but it seems that the mods I used to break the entity limit no longer work for that -_- So I wont be able to publish it again until the someone found another way to remove the item limit sorry...
JazzyWazzy 9 Jun, 2013 @ 4:37am 
ok
Geneosis  [author] 9 Jun, 2013 @ 4:02am 
Strange, will try to reupload the map later ^^
JazzyWazzy 8 Jun, 2013 @ 5:59pm 
It doesn't download
Manifest Breastiny 22 Aug, 2012 @ 5:55pm 
Yeah, I like that. Removing all the signage and indicator lights can make for a pretty confusing map :P
Geneosis  [author] 22 Aug, 2012 @ 4:18pm 
Yeah, really don't know why ^^"
Anyway the first part is a bit useless now X) You can just remove the antlines in the editor :p
Manifest Breastiny 22 Aug, 2012 @ 1:10pm 
XD picture 18 looks like SNES graphics. Cool map!
Geneosis  [author] 12 Aug, 2012 @ 4:15am 
Glad this inspired you ^^ And yeah the way to open the exit may seems a bit obscure if you didn't notice the indicator symbol ^^"
PentaPenta 10 Aug, 2012 @ 5:52pm 
Very good map. Really enjoyed it. I was a littlw confused when I went throught the entire thing only to wind up where I started. Due to this, I actually went through it twice before realizing the answer.

I have messed around with out-of-map triggers as well. However, I used cube droppers, buttons, lightbridges and the occasional funnel to occamplish mine. While it's less reliable, it adds a whole lot more options, such as delayed reactions (among other things). I'm thinking of making a map to demonstrate it... we'll see...
Geneosis  [author] 7 Aug, 2012 @ 9:44am 
Hem... I really don't know wtf happent to pic #18 XD
And well if you have more interesting "hiding" methods to show, I could add the map to the Map Creator Tools collection ;)
PentaPenta 7 Aug, 2012 @ 9:34am 
Well, you beat me on this one. I had almost finished my version when you published this. Oh well. ;) Still, looks good. I'll be sure to play and give feedback.

Oh and btw, pic #18 is rather pixely. Not sure why...
Geneosis  [author] 21 Jul, 2012 @ 2:18am 
X) Thanks paladinfinitum
Glad this may help you all ;)
paladinfinitum 21 Jul, 2012 @ 1:44am 
Every time I tried to remind myself that you were going to be sneaky... and then you would be sneaky in a completely different way than I expected! Fiendishly clever!
Bravo-81 XPBREW.COM 20 Jul, 2012 @ 1:05pm 
Thats pretty awesome, like it. Will try to use it in my maps. :)
Craggle 14 Jul, 2012 @ 9:16am 
Interesting techniques and informative map
Geneosis  [author] 13 Jul, 2012 @ 3:40pm 
Scout_Teisatsu 7 Jul, 2012 @ 6:01pm 
loved it, a lot of good ideas in here
Captn Gore 6 Jul, 2012 @ 8:38pm 
Nice tips and tricks ! These are perfect to create chaos and confusion :)
Geneosis  [author] 5 Jul, 2012 @ 12:40pm 
@Error 404 Not Found : Thanks for feedback ^^ It's not necessary to hide your comments for this level : this is a demo map so everything in is here so that everyone can understand how it work and use it in his own maps ;)
About the "too much light in first room" problem, I know that, it's just to show all possible ways you can place lights around a pedestal button so that the antlines will not appear ^^ Same thing for all the chambers of the first floor ;)
And to open th exit door, I just used the first way I got in mind X) The idea was mainly to show the fake antline that will not open the exit ;)
Error 404 Not Found 5 Jul, 2012 @ 9:34am 
I just remembered. I used the steps and pedestal button puzzle in one of my own chambers but it worked slightly differently. You have to be on the steps when you push the button through a portal.
Error 404 Not Found 5 Jul, 2012 @ 9:28am 
I must've missed a bit where you showed the laser in the first room opens the exit door (I assume you probably did because everything else was very clear). It came down to "Let's see if that works." Also the bits where you have to catch the cubes and put them on the button got a bit frustrating but that was my own stupid fault. In the first of those rooms I really liked the part with the light bridge, it was nicely done. I did find it a bit awkward getting on the light bridge with the cube without getting burnt but that was probably my fault too. Thinking about it I could have probably deflected the laser. I thought the first room was a bit too bright but when you enter back into it at the end at least you recognise it. Overall it was a very cool chamber. I think I may have subscribed to more of yours so I'll get on with them :)
Geneosis  [author] 5 Jul, 2012 @ 3:28am 
@Sauzzey! : Thanks ^^ This is exactly the aim of this map : Help people to use this concept in their own maps ;)

@all : Glad you liked it!
Ura 5 Jul, 2012 @ 1:23am 
Great execution! You showed us correctly by using glasses as to show why this works.
The use of the lasers is great. Also, great use of the first and last chambers!
DannyVFilms 30 Jun, 2012 @ 2:53pm 
Mind blowing.
Vico [FR] 30 Jun, 2012 @ 1:31am 
J'ai bien aimé
Currann 27 Jun, 2012 @ 10:06pm 
Very well done. Good job