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Anyway the first part is a bit useless now X) You can just remove the antlines in the editor :p
I have messed around with out-of-map triggers as well. However, I used cube droppers, buttons, lightbridges and the occasional funnel to occamplish mine. While it's less reliable, it adds a whole lot more options, such as delayed reactions (among other things). I'm thinking of making a map to demonstrate it... we'll see...
And well if you have more interesting "hiding" methods to show, I could add the map to the Map Creator Tools collection ;)
Oh and btw, pic #18 is rather pixely. Not sure why...
Glad this may help you all ;)
About the "too much light in first room" problem, I know that, it's just to show all possible ways you can place lights around a pedestal button so that the antlines will not appear ^^ Same thing for all the chambers of the first floor ;)
And to open th exit door, I just used the first way I got in mind X) The idea was mainly to show the fake antline that will not open the exit ;)
@all : Glad you liked it!
The use of the lasers is great. Also, great use of the first and last chambers!