Stellaris

Stellaris

[1.6] Stellar Expansion - Voidcraft
282 Comments
Crazy 22 Apr, 2022 @ 11:49am 
Hey are you gonna update this mod to the newest version, cause i really wanna play it but i cant. :C
ShadowDragon_79 22 Oct, 2018 @ 12:24am 
Thanks, I intend to do so - but atm. have no idea where to look for the remaining problem - plus I have mostly looked into 1.9 since my last post, and thus paused my 2.1-work ...

But I definitely do intend to continue it soon - though that may be some weeks from now, sorry.


If somebody has an idea or hint why the ships' meshes aren't showing up ( their portrait-pics however do so, strangely ) , that would be helpful... :)
Larry Boy 10 Oct, 2018 @ 8:50pm 
Thanks Shadow Dragon, keep it up
ShadowDragon_79 29 Sep, 2018 @ 8:37pm 
I already started trying to make this mod compatible with 2.1, but it's far from complete...

Making reactors and sensors selectable is done, but I don't yet really get why it doesn't show shipmodels... So I've got some invisible adv. destroyers flying around, which don't really fight since they'd need turret-models at least for that :/ .


Any hint at which files I'd need to look to fix this ?


Btw. - the mod really seems interesting, so thanks for making it :) .
The Erubian Warlord 27 Jun, 2018 @ 10:45pm 
sweet looking mod cant wait to be able to use it
King Lemming  [author] 1 Jun, 2018 @ 9:54pm 
We have a weekend comin' up, lemme see.
King Lemming  [author] 30 May, 2018 @ 6:41pm 
After some deliberation, I've decided to officially retire this fully. It's Legacy only, for 1.6.

I will be creating a new version of the mod which is suitable for 2.1.+
[VG] Shedovv 18 May, 2018 @ 7:41am 
Would be nice to know if this is still alive cuz I would love to use it in my new 2.0.5 palythrough, because unlike most ship class mods this one jsut adds a couple extra versions to existing classes and nothing but.
Optimum Crime 15 Apr, 2018 @ 12:41pm 
Not workibg on 2.0.2 as same as simon199101
facciola007 11 Apr, 2018 @ 3:40pm 
Any news on an update?
superschlumpf 1 Apr, 2018 @ 4:54am 
It is the drive section which isnt able to be filled...
superschlumpf 1 Apr, 2018 @ 4:03am 
I have n issue with the new ship-classes: I am not able to save new ship-designs. it says SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS and there is really an empty slot at the right side which i am not able to equip with anything... Do you know what could cause this problem?
Dalinton 19 Mar, 2018 @ 9:42pm 
must have voidcraft
All hail the Cartlord 15 Mar, 2018 @ 9:48am 
Extensive updates. Didn't even play well in V1.9.
Lufos 15 Mar, 2018 @ 3:12am 
is it usable with 2.0.1 at all, or does it require intensive updates?
Maya 14 Mar, 2018 @ 3:43pm 
Just wondering how 2.0 for Voidcraft is comming along. Arbiter Battleships were probably my favorite ship class.
{DBD} MisledTurkle 28 Feb, 2018 @ 12:31pm 
Do you have an eta at all for 2.0? This mod looks awesome and I would really like to see how it stacks up against NSC
All hail the Cartlord 27 Feb, 2018 @ 7:30pm 
Yes, but still - I think my point stands.
King Lemming  [author] 27 Feb, 2018 @ 6:42pm 
@crewsroger968 - it was never truly updated for 1.8 or 1.9, to be honest. It's going to be a bit before 2.0.
All hail the Cartlord 27 Feb, 2018 @ 3:51pm 
I'd like to request there be a version made for 1.9 and left as a legacy version, seeing how many people are abandoning V2.0.
crewsroger968 27 Feb, 2018 @ 3:11pm 
This mod seams to cause 2.0 to crash. Is it going to be updated for 2.0?
Paraskuron 16 Dec, 2017 @ 7:59am 
@All hail the Cartlord
I see, sorry I overread it. Thanks for the quick answer. :)
All hail the Cartlord 15 Dec, 2017 @ 9:44pm 
Para, they said they'd only Update after 2.0 came out.
Paraskuron 15 Dec, 2017 @ 8:36pm 
I don't know why, but this mod deactivate the spawning of debris after a battle in my game. The mod is really cool, so is there any chance in fixing this?
andy 10 Dec, 2017 @ 4:58am 
update thanks !
Muxia 6 Dec, 2017 @ 10:54pm 
After researched the technology, cannot delete the auto-designed ship types...
Charly_Maxx 6 Dec, 2017 @ 10:21am 
Thats a point, thank you 4 responding:steamhappy:
King Lemming  [author] 5 Dec, 2017 @ 9:55pm 
It will, after Cherryh. Frankly they're reworking everything about ships so much that I just don't see any point in updating it for the current build.
Charly_Maxx 3 Dec, 2017 @ 2:10pm 
will this mod ever be updated?
All hail the Cartlord 29 Nov, 2017 @ 5:47pm 
I'd like to point out that Tender Ships don't support their own Fleet.
Dat Fishe 4 Nov, 2017 @ 8:09am 
I don't know if it was intentional, but it was not in the mod list with the other Stellar Expansions. I had to follow the link in the descriptions of the mods.
facciola007 3 Nov, 2017 @ 12:48pm 
Please update?
One Puff Man 21 Oct, 2017 @ 7:30pm 
So any news on the update progress? BTW, any chanch someone could vouch for how unbalanced it is now?
This thing looks damn coool and can't wait to try it out, thanks for the hard work!
Constable 12 Oct, 2017 @ 11:39am 
Since your having to rewrite parts of the mod, is a possibilty to keep the Realistic Ships and New Ship Classes mod in mind?

If I understood what your doing, your just adding in sections and ship classes which means there shouldnt be a conflict correct?

With the NSC/RS Compatabilty patch, the NSC ships are more offensive and the RS ships more Defensive in nature and I just want to be able ot play with all the ship types that you and thye offer.

I apologize if this has already been answered, I missed it if that is the case.

Thank you for your time.
King Lemming  [author] 10 Oct, 2017 @ 9:18pm 
It probably all still "works," but will be horribly balanced.
Nothing Personal 10 Oct, 2017 @ 9:55am 
As far i have seen most of the Mod's things still work with 1.8
ExNihil 10 Oct, 2017 @ 5:56am 
Can I ask that you add my Ships and Stations mod ship architecture component to your ship sizes files? Will make our have integral compatibility.
King Lemming  [author] 9 Oct, 2017 @ 12:48pm 
Update will be incoming, but it'll be basically a rewrite.
Petrouchka 1 Oct, 2017 @ 1:14am 
update plz
zzhhcn 28 Sep, 2017 @ 5:50am 
This mod is awasome,love it a lot.
WatcherCCG 27 Sep, 2017 @ 7:18am 
A better question is what does Lemming have in mind for the rewrite. I'm curious.
Уберите Из Мута 26 Sep, 2017 @ 1:01pm 
When update will be rdy?
King Lemming  [author] 21 Sep, 2017 @ 2:28pm 
This mod will be getting a full rewrite due to all the changes that came with 1.8. It'll be a while, and will be totally different than what it is now.
Уберите Из Мута 21 Sep, 2017 @ 2:14pm 
update plz
willvette 16 Sep, 2017 @ 10:46pm 
yea your right, I figured out it was a mod conflect
It now works
King Lemming  [author] 12 Sep, 2017 @ 7:33am 
That's...caused by another mod, almost certainly.
willvette 12 Sep, 2017 @ 7:28am 
The bug I'm running into is that there arn't any choices for an FTL, thus preventing the uses of the ships in game.
Deon ☣ 25 Aug, 2017 @ 3:27pm 
To whoever experiences the bug with empty named ships which cannot be deleted - it plagues all mods that add new ship classes but do not add them to the name lists. The only solution is to go to all namelists and add custom names to the added ship classes.
Jango Bun Bun 13 Aug, 2017 @ 6:56pm 
@Alexanderyou I have the issue with and without the naked corvette prevention mode, and Cybraxkhan's namelist. I've had the issue on Plantoid ships, but not Arthropod ships. Could it be because of the ship type (and/or the plantoid names?)
alexanderyou 13 Aug, 2017 @ 9:58am 
@Jango Bun Bun I have the same problem, and I think it's conflicting with naked corvette prevention.