Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

Hero-less tactical combat
20 Comments
Dunadd 26 Jan, 2018 @ 12:17pm 
ok, sorry for pestering you then
Gray Riders  [author] 26 Jan, 2018 @ 11:54am 
I doubt the mod causes it, and I had random battle crashes myself even without any mods. I didn't touch the hero abilities or the tactical battles themselves--I just changed the conditions so the options you get are the same whether or not you have a hero present.
Dunadd 26 Jan, 2018 @ 11:29am 
c:\temp\opentk\Source\OpenTK\Platform\Windows\WinGLNative.cs:line 737
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in c:\temp\opentk\Source\OpenTK\Platform\Windows\WinGLNative.cs:line 1463
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
Dunadd 26 Jan, 2018 @ 11:29am 
at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.NativeWindow.OnMouseUp(MouseButtonEventArgs e) in c:\temp\opentk\Source\OpenTK\NativeWindow.cs:line 951
at OpenTK.NativeWindow.OnMouseUpInternal(Object sender, MouseButtonEventArgs e) in c:\temp\opentk\Source\OpenTK\NativeWindow.cs:line 1131
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.NativeWindowBase.OnMouseUp(MouseButton button) in c:\temp\opentk\Source\OpenTK\Platform\NativeWindowBase.cs:line 255
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in
Dunadd 26 Jan, 2018 @ 11:29am 
Here's the error report in case it helps
An error has occurred

User ID: 76561198030916207
Build Number: 1529
Mods Active: Hero-less tactical combatObject reference not set to an instance of an object.

at SovereigntyTK.AI.V2.Actions.AITacActionPlayCard.HandleCardShown(String EventName, Object[] Args)
at SovereigntyTK.GameBase.FireEvent(String EventName, Object[] Args)
at SovereigntyTK.UI.TacticalBattleForm.ContinueClicked(UIControl Control)
at SovereigntyTK.UI.Controls.UIControl.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.UIControl.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.UIManager.Window_MouseUp(Object sender, MouseButtonEventArgs e)
Dunadd 25 Jan, 2018 @ 1:19pm 
p.s It's the Redouble Assault ability , though weirdly sometimes it results in a crash and other times doesn't
Dunadd 25 Jan, 2018 @ 1:11pm 
Turns out it is working with the latest beta - i'd just not set it to active. There is a bug that sometimes causes a crash when fighting against Hadrigel and one of their heroes uses an ability in battle. Not sure if it's caused by a bug in the beta, a bug in the mod, or both. Will screenshot the error report next time it happens.
Dunadd 20 Jan, 2018 @ 6:12pm 
Thanks again for making the mod though
Dunadd 20 Jan, 2018 @ 6:12pm 
fair point - didn't realise that. Tbh the AI seems to be bad strategically and pretty terrible in battles, even in the latest beta so i'll likely just wait in the hope later patches improve both
Gray Riders  [author] 20 Jan, 2018 @ 5:36pm 
@dmcf
That's a tricky issue. If I make it work for the beta it might stop working for people using the regular release. I haven't touched the game in over a year now so I'm not sure if most people are using the beta or not.
Dunadd 20 Jan, 2018 @ 5:19pm 
Doesn't seem to be working along with the latest beta patch
Willy_^^ 19 Feb, 2017 @ 12:45am 
ist ok
Dunadd 13 Jan, 2017 @ 10:39am 
Must be a fault with the game itself then
Gray Riders  [author] 13 Jan, 2017 @ 9:28am 
@dmcf
This mod only changes the file AutoBattleForm.cs, a UI file. From a cursory glance that file does not seem to effect recruiting heroes, so I don't think this is causing it.
Dunadd 7 Jan, 2017 @ 6:23am 
One minor fault when using this is that if you don't take the first heroes you're offered, you don't get offered any more. (Don't know if it's a fault with the mod or with the game itself)
Citizen of Steel City 19 Dec, 2016 @ 5:05am 
Really good mod, thank you.
I wish the devs make this feature as well.
GBC 6 Dec, 2016 @ 1:47pm 
since there is only a only-autobattles-mode in the game but nothing like this - this mod helps players alot who enjoy the battles! and it helps the game in many aspects.

(unless just beaten a hero army is always "filled" there woudn´t be tough defending battles..
and oversea invading armys still have a hard time but a chance - they didn´t have without a hero.. and the idea of round limitation takes affect more often - hardly ever did without this mod besides getting close to..)

since the developers did alot of improvement to AI in battles - this mod doesn´t make it too easy.. and altough i got the point they made for not implementing such a mode in the game - giving this choice to the player - is the right choice! thanks!
thacruman72 31 Oct, 2016 @ 6:44pm 
Great! Thanks a lot!
Dunadd 29 Oct, 2016 @ 3:25pm 
Great! - thanks for making this
Dokuro 26 Oct, 2016 @ 10:43pm 
sounds pretty good :D
:leviathan: